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metanoia「梅塔诺亚」's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Story | #5 | 3.920 | 3.920 |
| Creativity | #5 | 4.240 | 4.240 |
| Enjoyment (Best Game) | #10 | 3.800 | 3.800 |
| Aesthetics | #12 | 4.320 | 4.320 |
| Horror | #21 | 3.480 | 3.480 |
| Sound Design | #31 | 3.520 | 3.520 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What game engine did you make this project in?
Godot
Did you use generative AI for any part of this game?
No
Any other notes?
HAVE FUN
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Comments
Really awesome concept and love the art and story. Great work!
Metanoia has a really intriguing concept, with players describing guiding an operative through what you are observing and finding themselves rooting for them. It is also great to see the developers engaging so warmly with feedback and talking about how to introduce the tools faster. Building it in Godot as a two-person team is impressive, so congratulations! If you have a spare few minutes, I would love for you to try my entry, Last Sweep.
I really like how this game feels, especially when we ask the operative to do something about what we're observing. I genuinely found myself rooting for them. However, the game didn't quite manage to hook me. Maybe it could use some background music?
I'd love to come back later and give it another try. The concept is interesting, and I think the game deserves a good rating!
Thanks for this very good sentiment sharing! I think we should introduce the tools faster than we presently do, so player can start playing around with the different items way faster. It’s a bit slow at the moment, apologies for that. Thank you!
The game is convoluted, but it's still a solid entry. The absence of music is jarring. I couldn't progress beyond NG-007. The case kept repeating over and over again. Maybe I missed something! Still, a well above-average in my opinion.
Such a great experience, didn't have any issues other then the return to emails pop up after you die getting stuck on the screen but that's really minor, the art and aesthetics are absolutely phenomenal, great work all around!
love the aesthetics in this nice oneee :)
tysm!~
Woaah. That game was really cool! super impressive that you made this in 7 days. The character design of the agent is super cool. One of the best games I played so far!
Really love this game! The concept and game mechanics are great, and I love the designs of the agent and creatures. Great job!
Ooops. I kept getting my agent killed. Those are some creepy creatures!
This is really good. I'm a big fan of anomalous organizations and I liked how you're not the one getting killed on the job lol
There are some issues with text, I assume because it's translated? Some phrases didn't really make sense to me, like balloons being called "skins", but overall it's awesome
translated indeed, english not being the native language X _ X thanks so much for playing!
The jump from 2D to 3D was a surprise! I like the aesthetic of it all, and the computer itself had a warm, comfy feel. Nice Game!
thanks for playing!
Expected a short game, was going to do it nice and quick before I went about other things. Pleasantly surprised it was a longer experience! Sat and played the whole thing in one go! Excellent work.
thank you so much for playing it!
Very high ratings all around for this game. I was engrossed by the job and felt immersed in the story.
hehe a weird job. thanks!
I really LOVED this game, the atmosphere was amazing, the story was really engaging and I would love to see the complete version. The game also had its tense moments that I really liked and was really invested. You did an amazing job.
thank u so much for playing!
The visual style is awesome! I liked that you can edit your profile a bit
My agent died, im not very good at this..
That was just AMAZING
Firstly, the creatures design is really creepy and cool. Except for the biblical angel they all are super unique, creepy and feel really alien. I LOVE that they are following their own rules and weird logic.
It really felt like encountering an SCP for the first time. Is it friendly? Dangerous? Does it straight up hates us? Can we bargain with it?
The observer role is also REALLY creepy. It's easy to be brave when you're standing before the monster. You can run away or fight the thing. You will figure something out. But feeling that someone else's life is on the line is straight up horrifying (in a good way)
And the mystery is great. Metanoia is mysterious. Organisation is mysterious. Do I want to learn about them? Would it cost my sanity?
My only complaint is yeah first time Metanoia dies cause you're stupid makes you feel terrible, horrified. But the checkpoint instantly lets you restart the case. So yeah stakes are not super high. It's great cause it lets you finish the game and explore a bit more, but I wonder if there would have been a meta cost for failures how the game would play. I LOVED tension of worrying about making something wrong and getting your partner killed.
totally understand, i feel that’s where our design falls short as it stands. some kind of meta game loop / progression would be great here. needs to be defined. Thanks for playing!
Very nice graphics, aesthetics and design. super cool game.
Wow. This one is really cool.
thank u!
Very well done, the role in a way reminded me of Lobotomy Corporation. The failures had me feel more guilty than scared.
hah still ahven’t played that one! will do!~
Wow wow WOW! This game had so much polish and the gameplay was fun and intuitive. I really loved how I could put the little poster of the monsters up on my wall, great game all around!
aww thank you! our favorite feature too to be fair ~