Some quick comments:
- It took me more than 15 minutes to download the game. I did have a bit of a slow connection on my side, but please try to keep file sizes as small as possible. I understand that the AI model takes up space: maybe you could consider having only English as the default language in the game and allow the user to download other languages in case it wants to play in another one, or automatically download the language set up as default by the user’s PC.
- “Play” button gets stuck at loading when executing the game unless you switch to English and switch to your preferred language again.
- When executing the game the buttons for selecting other languages are disabled except the current set language and English.
- As a native Spanish speaker, the language is fine. If you are working with an AI I dont think you’ll have an issue with that. However the AI seemed to crop some words out of it sentences to suffice its word limit per message, sometimes making sentences that don’t make sense grammatically. It also uses some quite unnatural language; some of the things it says wouldn’t be said by a casual speaker at all.
- Personally, I see the AI function of the game as purely secondary and even cosmetic for the core gameplay. Although I can imagine the goal of this is to have a natural conversation with the fictional patient, all it takes is you to ask “what is wrong with you?”, for you to have all the necessary information for the puzzle, along with observing the character animations and examination actions. The game really doesn’t have difficulty and hence all challenge is lost, along with lost of interest and encouragement to play.
- The concept worked with the common diseases of Level 1, but the ones from Level 2 onwards are hard to identify… because I don’t know what these diseases are. The fact that they have weird names makes it worse. The game always assumes you know the diseases you are trying to diagnose. This is fine for the common ones, but not for the rarer ones. Makes me lose motivation imo… No one is actually going to research or search up diseases for this game.
This is why I’m critical with beginners making their games with Claude… It’s a great tool don’t get me wrong, but relying on it completely for making a full game may give you a false sensation of “success”: it does gives a fully presentable product. However, it doesn’t matter if the game’s presentable or has as many impressive features as possible, at the end of it what determines if it’s fun is the game’s foundation.
Learning to do a product by yourself instead of fully relying on AI for making a game is also part of game development. In this project, you aren’t practicing game development exactly; you are practising game design.
This is my full opinion. Let me know what you think 🙂. Good luck on developing you game!