Thanks a lot for taking the time to play the game and write such detailed feedback! π
I actually agree with many of your points.
The download size is definitely something I want to improve. The current AI and language system take up most of the space, but I'm already thinking about making languages optional downloads or only downloading the language that matches the player's system.
Thanks for pointing out the language-switching bugs as well. I'll investigate those and try to fix them in the next update.
Regarding the AI dialogue, I agree that it still needs work. My goal is for the patient to feel more natural and believable, so I'll continue improving the prompts and conversation system.
Your comments about the gameplay are especially interesting. Right now, it's true that players can often get the diagnosis very quickly by asking direct questions. In future versions, I want patients to have more individual personalities and behavior, and not always provide all information immediately. I also want examinations and observations to play a bigger role in reaching a diagnosis.
The point about rare diseases is fair too. As the diseases become less familiar, I probably need to give players better ways to learn about them inside the game instead of assuming prior medical knowledge.
And yes, I used AI extensively during development. For me, this project has been both a game design experiment and a learning experience. I still have a lot to learn, but creating this project taught me a huge amount about designing systems, balancing mechanics, integrating AI, and managing a larger project from start to finish.