Really really nice entry! Reminds me of this game trailer I saw on youtube called "Fresco" !
It really does feel like an actual game not just a jam entry. You may have something worth developing further here!
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AI Tools Used
Claude (Anthropic, Opus) — game code, art briefs and layout guides, Python pipelines that cut, recolour and clean the generated art and sound; QA: a test bot that plays all eleven vases, browser smoke tests and performance checks after every change.
ChatGPT (Plus) — all art: sprites, gods, scenes, props, myth friezes, vase textures, title picture, collection vases; also one of the builds of the game.
Gemini (Pro) — the music "Sly Tiptoe" (prompts first tried out in Suno).
Adobe Firefly, ElevenLabs — sound effects.
Adobe Audition, iZotope RX — hand sound design of the potter's wheel loop.
Comments
Very impressive! Love the idea, the visuals, music, it is cool! I had a few spots where the tutorial didn't seem quite obvious, for example, I didn't grab the fire at the start and couldn't figure out why the ladder down didn't work. Also, I could figure out how to get off the boat onto the dock for a while because I kept pressing "A", (sure, logically perhaps I should have figured it out sooner, but I kept reading the "A" first the the "A/S" prompt, so maybe that is on me).
The art, music, and overall concept were all so wonderful!
Rotating the painted vase felt super satisfying—it had a subtle tactile resistance that made it feel so good to turn!
Thank you for making such a awesome game!
The black-figure vase style is stunning — from the title art of Prometheus handing over the fire to the forge glowing warm on the dark vase as it turns, with "BRING THE FIRE TO THE PEOPLE" scrolling along the band. "You turn the vase" is such an original idea, and the Prometheia torch relay is a perfect fit for the theme. The AI breakdown table with the work log is the most thorough I've seen in this jam! One note: the on-screen prompts say "A / D" and "SPACE," but the controls need to be held — a tap barely moved anything, so I got stuck at the forge for a while. Showing "Hold" in the prompts would help a lot. If you have a minute, I'd love your thoughts on Torch Topple or Pop Chain too 🔥
Thank you!
And you’re right about the prompts: “A / D” and “SPACE” really should say “Hold”, I can see how a tap at the forge looks like nothing is happening. That one goes straight onto my list.
The AI breakdown took almost as long as some of the vases, so I’m glad it was worth reading.
Fire for humankind!🔥
Wow! Unbelievable, really cool made game. It got me hooked right away, and the way the vase starts to glow, the embers spread and kind of finish the level is genius. And the music is somehow incredibly fitting. The descriptions are so good, the graphics are great. I wish the game had more levels. Amazing, really, really well done. For me it's one of the top contenders for the throne of this jam!
I would be happy if you give my game a chance too, play it and rate it :)
Wow, I was sucked in immediately! Sneaking Prometheus and the first fire past the gods on a turning painted vase is such a compelling idea, and the black-figure art is genuinely inspiring. The music is great too. One of the most striking entries in the jam. Thank you for playing AI WORMS, and fellow gnome fans unite! 😄
Turning the vase over is really fun; I haven’t seen any other game like it. I really like the design and the music — the game is very good and exciting.
It's a very interesting concept. It was thought up and implemented superbly.
Such a creative visual/thematic approach with this one! It also did a great job introducing all of the game mechanics.
Just when I had them all down, the game was over! I'd love to play some deeper puzzles in this game.
The animation at the end of each level/vase was also really satisfying.
Thank you so much!
“Just when I had them all down, the game was over” is the nicest complaint I could ask for.
Deeper puzzles with all the gods mixed together are exactly what I’d like to make next. And I’m very glad the firing at the end of each vase felt satisfying, that one was my favourite part to build.
The look of this is stunning — the vase turning while Prometheus stays put is a lovely idea, and the black-figure art sells it completely.
One thing that stopped me cold on the first vessel: there are two fires with the same icon and the same "SPACE" label, and only one of them does anything. I went to the wrong one first, held Space, nothing happened, and assumed the game was broken. I'm guessing the other fire is where you deliver the flame — if so, hiding that prompt until you're actually carrying fire would have saved me a few confused minutes.
Smaller one: Show/Hide on the side panel works, but I'd have liked Hide to go further — the vase is the star, and it could take up a lot more of the screen when the panel is away.
Thank you so much, and thank you for writing down exactly where you got stuck, this is really useful. You guessed right: the second fire is the people’s hearth, where you deliver the flame.
Really appreciate the feedback!
The “Press Space” inscriptions around it are about blowing on your ember, but sitting right next to the hearth they read as “press Space here”, so I can see exactly how that happened.
Same with Hide: the vase deserves the whole screen. Both are going on my list for the next version.
Prometheus apologises for the confusion; he is much better at stealing fire than at labelling it🔥
I think it's a great concept, and actually the visuals aren't bad a little ChatGpt'y but can't really be helped yet. I thought it was very unique and interesting. Good work.
hello. i am mono135 one of developers of Rockets!
i love the graphics the UI the concept and i see a lot of potential of this game. keep going!






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