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AI Tools Used
Gemini via Antigravity (spec, code, art placement), Codex's built-in OpenAI image generation (all art: ducks, path, grass, props, pond, cover), Devin and Cursor (independent reviews), Claude Code (small fixes), Grok Bot (playtests). Sounds are synthesized in code with Web Audio.
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Comments
Really fun and addictive! I managed to score 114! With more skills, obstacles, and levels, I could definitely see this becoming a great mobile game!
114 is a great score! Thank you so much ๐ฆ More skills, obstacles and levels are exactly what I'm planning after the jam, and making it feel good on mobile is a great goal to aim for. I really enjoyed Draw Before Dark too!
Has the addictive gameplay of many mobile games, good game.
Thank you so much! Glad it hooked you ๐ฆ I loved the light-revealed bridges in Torchkeeper, so thanks for coming back to play mine!
Good game and good graphics, i played it around 3-4 times.. So you commented my project and mayve played, and I played and commented one of your projects..And it can be hard to keep a lot of ducks before the pond. Enhancing progression is here with coins and scores..
Thank you for playing it 3โ4 times! You're right that keeping a long line all the way to the pond is the hard part, and that's where the challenge is ๐ฆ Thanks also for the tip on the darkness toggle, I'll try the maze again with it off!
Nice little game here! The flock of ducks look like the snake game in a line, keep up the good work!
Thank you! Yes, the line follows like Snake, but you can't crash into your own tail, so you can focus on the carts ๐ฆ I'll check out TUNAS: Last Archive!
nice game:) I do like โthe chaosโ when everything is everywhere and you have to be careful - really cool:) Very fun game - well done:)
Thank you so much! Glad you enjoyed the chaos, and weaving the line through it is exactly the fun I was going for ๐ฆ I'll check out HANDLIGHT too!
A fun little game! Short and sweet. I almost didn't notice the upgrade system at the end, I only wish there were more content or a way to better utilize the upgrades that you unlock. The ducks were also very cute.
Thank you for playing! Glad the ducks won you over ๐ฆ That's a really useful note about the upgrades being easy to miss. I'll make them stand out more after the jam, and give them more to do with more stages. Thanks for playing, and I enjoyed Treachery too!
A fun little game! The controls feel really smooth, and I like how you can build a long line of ducks without worrying about running into your own tail like in Snake. My only complaint is that there's just one level, which limits the replayability a bit.
Thank you for playing! Glad the steering felt smooth — no tail to crash into was a deliberate choice ๐ฆ You're right that one stage limits replay; right now it's a single run with upgrades, so adding new stages with different obstacles is high on my post-jam list. Thanks too for the kind reply on ODDSTEP — looking forward to the manual-dance update!
I think adding more obstacles alone might not improve replayability that much if they all just reduce the number of ducks. From the player's perspective, they'd mostly feel like different sprites doing the same thing.
It might be more interesting if obstacles had different behaviors. For example, red cars could drive recklessly, while cars of another color might slow down or yield to the ducks. That way, players would have to react differently instead of just avoiding everything in the same way.
That's a great point, thank you! You're right that new sprites doing the same thing wouldn't add much. A reckless red car versus one that slows down or yields would make you read each obstacle instead of dodging everything the same way. I'm writing that down for the post-jam update. Thanks for coming back with more thoughts!
very good game . Very good graphics
Thank you so much for coming back to play the duck parade too! Glad you liked the art ๐ฆ๐ฅ
A lovely little game to unwind with!
I liked that the duck can move backwards too, it makes steering the parade feel much more forgiving. No problems with loading or playing.
I did miss some music: since your sounds are already synthesized with Web Audio, even a simple little marching tune would suit a duck parade perfectly.
One small game design note: picking up a torch feels like a collision, even though itโs a good thing. A brighter, more celebratory sound or flash would make it read as a reward.
Also, I loved reading your AI Tools section, a whole team of AIs including a Grok playtester is quite the parade in itself! ๐ฆ๐ฅ
Thank you so much for the thoughtful notes! Glad the backwards steering made it feel forgiving ๐ฆ A little marching tune is a lovely idea — the sounds are already synthesized, so that's very doable. And you're right, lighting a torch should sound like a reward, not a bump. Both are going on my post-jam list. Haha, the AI team really is a parade of its own! I'll check out Black-Figure!
I had a great time playing all the way to the end! I actually gasped when the duck following me got caught in the moving bomb's explosion!
ๆๅพใพใง้ใใงใใ ใใฃใฆใใใใใจใใใใใพใ๏ผ๐ฆ ๅญใขใใซใๅทปใ่พผใพใใๅ ด้ขใใใญใใจใใพใใใญใใใชใใชใฃใใใจใใใฃใจๅใใใใใซใใธใฃใ ใฎใใจใซ็ดใไบๅฎใงใใใใใคใซใใฎ็ดใใใใใใใจใใใใใพใใ๏ผ
Thanks for the game and the "fun little time killer". I didn't really get the point of the torches in this game, but it was fun to collect them. Once I understood how to dodge the cars, it was pretty clear how to save the max amount of ducks :D I enjoyed playing it
Thanks for playing! Good point about the torches — each one you light adds 3 ducklings to the parade (that's the "TORCH LIT! +3"), but the game doesn't make that clear yet. I'll fix that after the jam. And thanks for the tip about the computer in the kiosk!
Really cute little game! I like the idea of building up a parade of ducklings while lighting torches along the way. It's a simple but charming concept, and a nice use of the jam theme. I think the game could benefit from a bit more challenge, or at least clearer feedback when you lose most of your ducklings, since reaching the end still counts as a success. Other than that, it's a fun little idea. Nice work!
Thank you! Great point — reaching the end with only a few ducklings still feels like a win right now, which isn't right. After the jam I'll add a clear "oops" when ducklings scatter, make the result reflect how many made it, and add more challenge. ๐ฆ๐ฅ
Looked simple at first, but it's harder than it seems — the difficulty sits in that spot where I kept focused without getting frustrated. Good use of the theme, and the characters are adorable. Good game.
One thing: when the cars come through, I couldn't work out how to protect my ducklings, and watching them go was a bit heartbreaking.
Thank you so much! Really glad the difficulty felt focused without being frustrating ๐ฆ๐ฅ About the carts: right now the only way is to swing the whole line out of their path — they bounce side to side, so cutting across behind them works best. You're right that it isn't clear (and it is heartbreaking!), so I'll make it easier to read after the jam.
I love duck games, and this one is a joy! Leading a growing line of ducklings while lighting torches is such a charming idea, and it's easy to pick up and fun to play. Lovely work!
I made AI WORMS for the jam too, a one-button whack-a-mole: https://seymour8glass.itch.io/ai-worms. I'd love your honest rating if you get a minute.
Thank you so much! So glad you enjoyed leading the parade ๐ฆ๐ฅ I'll check out AI WORMS!
Really cute game :)
Thank you, Mithri! ๐ฆ๐ฅ I'll check out Lightbearer!
This entry is really easy to play and accessible! reminds me of the old Snake game on mobile phones where the snake gradually grows and navigation becomes harder.
Perhaps the difficulty could be increased more in later levels, as I didn't feel it was challenging enough.
Overall I would say the strength of this game is the fun value of it! Hope to see more works from you!
Hope you can check out my entry too ๐
Thank you for playing! The Snake comparison is spot on ๐๐ฆ Good point about the difficulty — I'll make the later levels ramp up more. I'll check out The Last Beacon!
Played your game! Each run is short and the controls are so simple that I kept playing again and again.
My only feedback is that when the chick hit the train, the sound effect sounded so painful that I felt a bit sorry for it :'(
I think it would be even more fun if it showed that the chick left the parade simply because it got curious about the toy train instead!
Thank you for playing again and again! You're right — that hit sound is way too harsh for a toy train ๐ I love your idea of the duckling just wandering off because it got curious about the train. I'll make it softer and more playful after the jam. Thanks! ๐ฆ๐ฅ
so cute! I like the theme of it! :) It's simple to play and fun to continue more then one level!
Thank you so much, Philip! Glad the parade made you want to keep going ๐ฆ๐ฅ I'll check out PAPER SNIPES!
Thanks again for the Level 2 feedback, it really helped! Your parade is adorable: dragging mother duck past the torch stands and seeing "TORCH LIT! +3" pop up as the line grows is so satisfying ๐ฆ๐ฅ My first run saved 7 ducks for 1970 points, and the coin upgrades at the end (start ducks, spawn speed, torch range) made me want one more go right away. One small note: my line dropped from 14 to 7 at some point and I didn't notice where, so a little "oops" moment when ducklings scatter would make it clearer. Lovely entry!
Thank you so much for playing — 1970 is a great first run! Really good catch on the 14 โ 7 drop. Losing ducklings is too quiet right now, so I'll add a clear "oops" moment (sound + a quick scatter) after the jam. Glad the Level 2 notes helped, and thanks for the fix! ๐ฆ๐ฅ