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Treasure's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #12 | 2.457 | 3.250 |
| Theme | #14 | 2.835 | 3.750 |
| Polish | #15 | 2.551 | 3.375 |
| Innovation | #17 | 2.362 | 3.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game follow the theme?
You collect treasures to make yourself stronger to go down the dungeon!
What is at least one brainCloud feature your game uses?
Authentication, Leaderboards, Cloud Code, API Blocking, Global Properties, Global Statistics, User Statistics, Achievements, Global Entities, RTT, Lobbies, Relay Server
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Comments
Well well well, I think this is a pretty good game overall! It’s a bit unbalanced, but I will get to that later.
So, my feedback for the game:
The music was getting repetitive, so I sadly turned it off. One nitpick about the music slider is that the music resets when you change volume. I’m not sure how you developed this, if this is just plain curses, opentui, or whatever, so I don’t know if this is just a limitation of the engine you used.
I really like the art-style, and how unique the game was! I’ve never seen a TUI RPG that dense before! I haven’t played a ton of RPGs either though, so this was a new-ish experience for me.
One complaint I have about the dialogue in the game is that when you hit the enemy for the final blow, it doesn’t give you any information about that final blow. Was it a crit? Did they try to defend it?
Really quickly I was becoming, powerful, and I snowballed completely. You see, at the start, I just focused everything into damage. Everything damage, treasures to up the damage, etc. But soon enough, I got too powerful. I got the vampire fangs so I never had to think about healing, got midas’ touch for extra damage, and the 50% more gold one. And along with the Rouge treasure upgrades, like “crit = 3x the damage”, the backslash on attack for 10% of damage (or something like that), and always going for the elites and lineups of enemies, I got a ton of gold, which directly translated to damage, and the thing that surprised me was that the enemies never got any stronger damage, only health. At some point, I was fighting a regular monster with 51k HP, but they did like 10 DMG. I three-shot them, and was just breezing through the runs. I didn’t know what the duel thing was until run 2, but when I first try to fight someone (nobody was online at the time of playing 😿), I just did enough damage that they could never even touch me before they were dead. (by touch, I mean damaging for more than like 1% of my health).
I also got all but 3 or 4 achievements, since they required me to switch classes, or just grind the heck out of this game (500 slain monsters, what??? I got a little under 300..)
But other than that, I really liked it!
(second edit: I tried to attach an image, but it didn’t work, and I just added a backslash to my post, so I have to delete that too xd)
Amazing review!
Thank you so much for playing my game. Your feedback is greatly appreciated. It appears the enemies damage not increasing with your progression is a bug. One of many that got by me. I did try to balance the game before release but I really wanted the player to feel powerful and may have overdone it on that front. It was very tricky to balance all classes and still give the super powerful feel. I had started with warrior and copied it to create the mage and rogue. It made things... interesting to balance to say the least. Like you, my main focus has always been damage first and then vitality. In the end, I decided to just ship the game as I could have spent days trying to balance it! It used to be worst if you can believe it. As you noted, the music is indeed repetitive. That was sort of intended to give an old school feel. No engine was used to code the game. It's just a barebone console application.
Thank you so much once again for playing the game!
EDIT: 2Million score! Holy crap my guy!
EDIT2: Did another run. Getting hit by more than 10 on the warrior. The rogue does negate some of the damage. Rogue was always the hardest one to balance. Things kept breaking as I was tweaking the values.
yeah.. 2 million… When I tried to check the leaderboard when I was in the middle of the run, I couldn’t see my score, and I thought I had the worst score. But after I died beause I went too fast in a battle (most of my battles were just one-shotting the enemies with the “free attack” upgrade, and me just spamming A through it since I did crits for every single attack, making my backslash useless), and checked the leaderboard, I was also amazed on how big of a jump there is from second place to me.
As for the engine question, you have to have used some library in a language, and I asked if you used eg. curses, or a more fletched out TUI library, like rich (with python) or OpenTUI.
I understand the difficulties with balancing the rogue, however I haven’t played the other ones, maybe I should try to “break the scale” on those too >:)
Great game!
It’s a plain C# console app on .NET 10 with no engine or terminal library, just .NET’s built-in Console class, plus brainCloud’s SDK for the online features. No game engine was used for this game.
Wow. I played this game way longer than I expected. I really liked the storytelling vibes and the buildcraft. I thought I had built an op infinite build with the wizard but then on facing my second ghost BeePone killed me!!! I loved fighting other real players that was really cool.
This is a fun nostalgia inducing game. Enjoyable retro aesthetic. Fun gameplay, felt like a mini Slay the Spire but retro. At some points it felt a bit easy to just keep going, but with some balancing and fine tuning I could see this being a fun little game!
Congrats on the submission and well done!
It is, good, and i think i got pretty far enough to write a review.
It's a unique game, i remembered that i play similar game like this but it's text based. The progression is well paced until mid-game where i can just choose to increase my mp and then virtually spam bash and potions to kill any monster.
Don't get me wrong it is still a great game, really brings me back to the olden golden days where gaming was simpler.
loved it! i got to run 6 and did pretty well i think. midas touch with 20k gold really made me feel op! i love the art and how the game plays. definitely has great old school vibes but also has that roguelike feel with random treasures to make ur runs feel unique
yeah, the midas touch upgrade is really op. I don’t know how much gold I ended up with, but it was in the hundreds of thousands..
Looks fun! But I dont have windows! :(
Sorry m8. Forgot to upload linux build. :\
Steam Proton is your best friend! I’m not on windows either, I just used Proton Experimental!
A game with both a very unique visual style and lots of content to play with. Some cross-run meta progression could make this really fun to come back to!