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JIBE

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A member registered 12 days ago · View creator page →

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will do that next time, thankyou, this is my first time joining a gamejam so I did not take that incosidertation when uploading it. Thankyou for your recommendation

game is pretty interesting and has a nice art style it has a unique charm into it. gameplay is very straight forward at the start. it was pretty cool implementation of the theme WHHAHA. I will never trust another platformer again WHAHHA. game has a very chill and laidback music background and the sound effects is implemented really well you can really feel that you are bouncing and you are bouncy.


some suggestions. work on the UI abit more. check the UI layering? it sometimes break and some UI stay forever in the screen . make it uniform if you want them to stick on the whole level make them all stick and such. movement sometimes bugs out. in stage 4 I think that is where you get the key it says, there is a specific tile there and when you stand up on it you cant jump.


thats all for me. you did a very good job on this game I know that you have put in alot of time developing the stages of it. it was pretty nice. Congratulations and thankyou for letting me review your game

Game is pretty good, graphics is cool I like the pixel art. is very easy to understand so a tutorial page or tutorial lvl is not needed. I played it a couple of times its good that you have implemented it so that the vampire is different each playthrough so you cant blitz through it WHAHAHA it has a pretty nice gameloop already.


some suggestions. Improved Ui abit, match the ui with the theme of your game. if its pixel art it is nice to use pixel art too in your ui to not destroy immersion. UI plays a big part too in games. next is that do more movement play testing test all sort of stuffs check collisions check them all out, maybe let other people test your game like the one you are doing to me right now. to know potential gamebreaking bugs WHHHA. I will send one of my runs to let you see it


the game is good and has a cool gameloop. it match the theme trust no one clearly. game taught me to not easily accuse other people very quickly without questioning all the people involved. Congratulations on producing it. thankyou for letting me playtest it

Your game is one of the coolest graphics out there from what I have tested so far. it is veryy cool and it looks like it is cut from a manhwa WHAHHAHA. you guys did a very good job. I like the story and the setting. I get the trust no one part really well, It doesnt need a tutorial either because gameplay is very direct and is explained verywell at the start.


some suggestion. maybe add a progression system? inwhich you get to solve more cases later on basically add more stages add more stakes. currently there are no reward and punishment system in the game just straight up gameover and there aree no benefits if you get the vampire on the first round before he kills anyone. maybe work on that abit more, in the first round of questioning it is very hard to maintain all the good people alive because the vampire will kill one person after you asked a third question, you dont get to ask them all at first. maybe you can implement a way like day 1 ask them all 1 question and there will be a day 2, inwhich there will be only 3 left in the cell and ask them again. like that WHAHHA maybe its just me?


anyway goodjob to you and your team you guys did a wonderful game. Congratulations and Thankyou for letting me review it.

Game is pretty good once you played it and and know your control. WHAHHAAH I did not play the game to earn money midway though and just bonk everyone that is running around and we ran around the big bar WHAHAHAH, the audio is super funny and, the setting is good, like a clearly depicts a night bar, it is nice that you have added a tutorial page at the start and have a nice mainmenu at the start WHAHHA


some suggestion, make the UI bigger, study UI's a bit more I think so that players cant get lost super quick WHAHAH, do color variety on the drinks its so confusing at the start ,  I kinda got lost on my first play and did not really know what to do first, later on I saw the glass and then it just clicked it go to glass then go to the pourer WHHAHHA. maybe a couple of audio improvement, get some thing like the music they play in bars? 


game looks pretty polished and have a gameloop already, it was pretty nice, it ties with the theme, Congratulations and thankyou for letting me review your game

thankyou for playing my game, hope to see you comeback to see my future projects, I will try to improve to be better than yesterday

thankyouu for playing my game, hope to see you enjoy it at some point

yess just updated it now WHAHHA, sorry got a busy schedule this week so I did not do it right away, and I forgot we have a 48hr duration to do bug fixes, thankyou so much, you save me alot. I think most people dont wwant to download games so a browser game could give alot convenience for them

Kinda lost track of time really doing all sort of quality of life, honestly I spend the most time in developing the art since its my first time doing any visual art + good dialogue system + the cards logic WHHAHAH and forgot the AI.. so it doesnt clearly shows the trust no one part WHAHAH, I remember as kids playing the old maid game deceiving my sibling and cousins to pick the wrong cards and such, Ithought it was a nice game to recreate. I guess I forgot that the people / ai will show the deceiving part much more if it is further improve. Thankyou for giving my game a go.

thankyouu for your comment about my artwork WHAHA, it was generous of you, it is my first time doing pixel art and I think I did a horrible job at it. Gameplay was fast because I have not optimized my AI's very well they are just simple ai, with dialogues WHAHAH i made a dialogue logic complete but forgot to improve the AI to do more not just hold cards in the hand. Thankyou for giving my game a go

Will take that suggestion in my next projects, was my fault really WHAHHA did all random stuff in my game. instead of incorporating the topic much deeper. maybe an AI overall improvement can do it better. like bluffing and shuffling the cards when the player is going to pick the cards. and such. thankyouu for your time playing my game

Game is pretty cool and very spooky and mysterious I like the art, and the ambiance and sound effects are good, movement feels good too and not very constricting I like the story you have put into it it gets you pretty immersed in the game when playing it I lost track of time and found myself enjoying it alot, and I like the way you incorporate the given theme into the game. 

some suggestion. work into developing a much better UI, dont feel the current UI is bad but I think you can bump it up more. sound effects are good but the volume of it should have someform of variations like adding more subtle sound effects like heartbeat sound when you are being chase or a more tension like music. lower the volume in some of the areas too like when dying it gets pretty load specially when wearing headphones WHHAHA, maybe let some more people playtest it abit and see their comments as well, the game could use some more balancing and that will help it alot,

thats all, the game is super good and hope to see your future projects as well, Goodjob and thankyou for letting me review your game

Game is supercool WHHAHA, it jumpscared me alot in the 3rd stage, the red mask dude crawls very fast WHAHHAHA wth. I had a blast playing it. Very well done

Game is cool, kinda laggy on the web version, it is pretty nice the artstle for the characters are nice, the background art could use an improvement but what can I say for a solo dev that is only given one week. for me it is pretty cool, I like the charm. it just kinda fell off the theme part it doesnt click with me alot. game is pretty good outside of that

The game if pretty cool, I like the artstyle and UI a lot, it is very interesting it reminds me of the coop bomb defusing game alot WHAHAAHHA. game has pretty interesting take on the theme and it implemented it well, game is pretty hard in a goodway.

some suggestion is to create a better main menu a simple start settings and quit button. It would be nice to add some tutorial into it too, add explain the mechanics of the game it is very confusing to play if you just dump the player in the game,  the Ui kinda clips outside too I dont know if its only for me but see my fullscreen screenshot . and lastly add some audio into it too, like a ticking time bomb a heartbeat sound effect when the timer is running out it can really give the game some life.  thats all for me

Goodjob on producting the game it is pretty welldone. Congratulations and goodluck on future projects. I had a goodtime playtesting the game

Your game's art style is pretty cool. I like the aesthetic of it. it is like my game a theater type. I like the color that you use in the game it gives the old theater films vibes, like on the film tape.  game is pretty interesting on its take for the topic and have done a unique way of interpreting it. I like specially the stage 5,


here are some suggestions. A nice tutorial at the beginning is pretty nice to have. some music to add ambiance into it. add like a old style music background and the audience sound effects like clapping booing and such. polish the animation a bit more. and improve on your mainmenu, to catch the attention of your players. Improve more on UI, a good UI can elevate it more and bring it to life. 


that's all you guys did a very good job, Congratulations on creating the game, thankyou for letting me review it, goodluck on your future games

The game itself is pretty cool, you guys made an awesome gamee. dialogue choices are nice, it lets the user immerse. the art too is good and fits the settings, it complements them both. I Think you have made a very interesting game loop, I played the game for a while and  I lose the track of time while playing it. it was pretty nice. each character has a character not just a casual npc. I liked that you have given it an option menu. and there is a textspeed modifier in it to accommodate other players and to other players that want to get the other endings. The mainmenu is very awesome too, it is very appealing and you can easily get hook to start the game to see what is inside of it.

suggestions I would like say is that. make the game have a tension meter or something. because as of now the same volume of music no added sound effects or visual effects are cast even in times that it should have something that brings tension adding it could bring the game more life.  visuals could use a bit more polishing adding more animations and such. just some more quality of life. 

The game is pretty solid. it has a good game loop and visuals and dialogues are fantastic, I see that you guys have put a lot of effort in this game. Congratulations and goodluck on your future projects

Game is good, it feels super spooky, got scared the first time the black dude come straight at me WHAHAH, at first I though it is just a never ending path then bamm. I tried to maneuver around him a couple of times till I got the groove of things. music choices is good it doesnt break the immersion. it is nice too that you made a mainmenu it gave it somelife.

suggestions are maybe give it a tutorial section to explain to the player the mechanics of the game. it doesnt really give the trust no one vibe alot to me, maybe because the choices are forced like there are no other choice to believe him or not believe him. maybe add some variations enable the player to choose and provide different outcomes not simply disabling things to go your own way WHAHAH. movement speed feels kinda slow too I think, and could use abit more balancing, I think you should playtest the game to more people to have a better time balancing the game, because we devs know what we are doing most of the time and we are going to do the most optimal method but not people are like us. maybe give some grace period or something

Game is pretty solid and has a certain charm in it, I could see that you gave it a lot of time to bring it to life. Congratulations on making your game and goodluck on your future projects. thankyou for letting me review your game

Game is pretty cool, It reminds me of the once popular game where you go to apartments and there is some lowpoly guy that will chase you with a knife WHHAAH. game has a very nice atmosphere into it. sound choices are good it doesnt break the atmosphere, I like the introduction it feels very mysterious and very relatable if you are in that situation.

suggestions I would like to say is, to add more tension. and dont make it like just one package,  how about a couple of package and give tension music, like progressively making the environment more eery, and also think you could make the control just left and right click I think because it doesnt serve a purpose right now. why not make it so that it will be the knock button or something. that is my take, you could integrate a somwhat reward and punishment system and you could have a pretty fun gameloop, 


game is fun tried it a couple of times to deliver the correct package WHAHHA. it is pretty cool I got lost on my first couple of playthrough. here is my run. anyway Congratulations on submitting your game, and goodluck on your future projects.

The game is good and has a very eery thing into it. it feels very spooky and the dialogue choices are good. so far I have done 2 runs that I completely agree to the computer and completely disagree and follow the anonymous guy WHAHAH and its so fun to discover new dialogues and to see all sort of things you have done to the game.  it reminds me of the FNAF games that you are also stuck in one room it has a certain charm into it

It is good that you gave the player the instruction before dumping the player in the game in a flash. it is good too that you created a mainmenu. music background and soundfx choices are very into the setting you dont break your immersion while playing.

some suggestion is to add more visual indicator of your choices. I think it gets pretty boring just seeing lines and lines and lines of dialogue. like rewards or consequences of your choice gradually changes the room or something. or there will be a creepy hand at the ceiling. something like that. and add something like a heartbeat sound at the background in the lategame adding in more tension to the mix. I think it would give it more life than what it is now

The game is pretty good, I think it fits the theme very well, and you have done very well, congratulations and thankyou for letting me review your game.

Ooooohhh that explains it alot WHAHAHA will play it again. like they say "Don't let the game win"

I'mma go to sleep first will continue again tomorrow I will rate each and everyone on queue don't worry. Congrats again to all of us.

Tried the game and I have a blast laughing on the goofy stuff I made. Control is pretty good to be honest. I am not really a platformer player. I just played super mario when I was a kid and thats all so I cant really say much about this kind of games. I would ask you though is this a rage game? WHAHAH because it achieved its goal for me atleast in the later parts. kinda got stuck on the slime I thought I could cheese it out but after 20 attempts I found the correct route to take.

Game is pretty good, artstyle is good along with the tileset you chose. it is very good and you can get immerse in it less the dying part WHAHA. 

Some suggestions I could say is that. work on the sound effects. try to include some to give it some more life. try to add a mainmenu to hook players into it not just straight into gameplay. like you throw the player into an open world and nothing. create some tutorial levels to explain the mechanic abit more. Work on the UI too. FYI. the death counter UI is broken It doesnt dismiss the past counter and just stack it. for example in my playtest I died a lot of times. and it is just layer and layer of V and X in there stack and stack WHHAAH.

overall, the game is great and I could see that you gave it alot of time and love. goodluckk on your future games

Artstyle is pretty good and has the GBA feel to it. music suit it too it match the time period of the screen resolution it was popular in.
Puzzle is super duper confusing got lost on the first door and just going in the room full circle until I noticed the descriptions of the objects in the room is kinda buggy and it is not complete I input them and boom WHHAHA. 

Puzzles are super hard I think but I think that is why it is called a puzzle in the first place because it is hard. I am not really a puzzle fanatic so I can't really comment on that much.

for the gameplay it is pretty direct and I like it that you focus on a scope and develop it a lot unlike others that scope creep and later not owning an identity anymore.

some suggestions for me is to balance the game a bit more. get some players to test it. and get somemore feedbacks on how to create and what are the things that makes  a good puzzle game because I cant really comment on that. Work on the UI's abit more. gameplay is solid but if you pair it up with some nice UI and it will be perfect. add something like a main menu, that sort of thing. make an impression, first impression is what hooks other players into the game in the first place. and later on create some tutorial stages to better explain the mechanics and to familiarize the players so that they could enjoy the game more and not just blindly guess what to do or brute force it.


that is all, you have a very nice game. I could see that you have put a lot of time in it. Congratulations on making the game, Goodluck on future projects

Art is superbly good, game is functioning well on my potato pc unlike other games I have rated so far that has the same size. Game has a very chilling atmosphere onto it combined with the sound effects it is very good. Voice acting is good too WHAHHA sounds like it is comming form a walkey talkey radio or somesort it fits to the setting of the game and it doesnt break your immersion.

Suggestions I could say is to work on building and studying UI's a bit more, UI's are very important too, your main menu is bland too. it just has a button you could have reused some of the stage inside the game or your page cover photo for it, it is very good to make a big first impression you dont want to chase away potential players of the game because of that mistake. they say the line dont judge the book by its cover. but in reality nowadays first impression is the key.

Your game is pretty good and I see that you have put in a lot of time into it so I would like to say congrats to you and thankyou for letting me review your game.

Game is pretty direct at the theme and you can easily recognize it. It is good that you created a tutorial page to know what to do. in the tutorial last page you say goodluck surviving 10min. I tried it literally WHHAHA, but somehow even though I thought I made the perfect run I cant last 1-2min the drain is pretty fast, and a simple mistake is super hard like in real life, don't know if that is what you going for but. I think the game needs some form of balancing a bit more and some other things to do? other ways to get some supplies or so. add some quality of life and a bit more playtesting to other people to get insights. but for now it is solid and have a game loop. Art style is good and have a certain charm in it.

Rated this first because it has a web version while I was downloading others. Visuals is super duper good along with the voice acting. I think you could lessen some of the early introduction because it takes too long I think and you should give a big blast for the introduction for the players to get hooked onto it, make a separate stage for the demo and not make it  force the player to play it, it ruins the mood of a second playthrough because you know all the stuff already.

honestly the gameplay feels good. it is very direct. kinda got lost on the theme for me sorry, I just blindly guess all the people who to deploy and such read just their occupation and just wing it. does not punish me a lot when making mistakes or doesnt reward me that good when I do.  maybe you could implement a reward system? if you deploy certain people that match with the target it will reward you with more ram? in the lategame there are many people to inspect but so limited ram and I just randomly assign them and not think. WHAHAH. 

that is my take. anyway your game is pretty good I gave a fair rating to it. it was fun while it lasted I got 2 ending so far going to get that last 2 in another time

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Doing all sort of reviews on games.

If you like me to review your game, just send me a link, I would try to give you a honest review and give some suggestions to improve on.

I would appreciate if you could also give me some feedbacks, ratings, and suggestions that I can use on my future projects. Thankyou very much!

here is my game BTW.
https://jhayveelegit.itch.io/the-final-performance


EDIT: the suggestions are alot I will take alot a time, so please bear with me WHAHAH I will try to accommodate you all I have other things to do too, and will try to give feedback when I have free time. will still follow the queue for fairness. Thankyou for your patience.

Here is my Game I would like if you could give me some feedbacks and advice I can use for my future projects, A rating is good too. Thankyouu

https://jhayveelegit.itch.io/the-final-performance

(1 edit)

Played the game, it was pretty cool art is pretty nice music is good too, it fits the world very well, I do think that the openning narration is kinda long? and I guess that it tells the story alot if you follow through it, a small suggestion is you can build up the story as you go on the game, not full throttle it in the intro. give clues of the lore as the player spend more time ingame. would like too if you give feedbacks and suggestion for my game. I fixed the issue the game did not post even when I submitted my page. I think that is on me, my internet kinda sucks, but I have refreshed it and it is available for download now, Thankyou very much

my bad it did not show the downloadable game when I submitted it why is that? but it is okay now, Fixed it

I like the art really well specially the portraits it was well done, the game is pretty well done, It feel like a finished product already. small recommendations is that implement an 8 direction movement, currently you can only go the 4 direction but cant go diagonal. I think you can enhance the gameplay a bit more. I think it fits the theme very well, naming scheme is pretty cool too. like the lamp is called gaslight it was witty.

Art is pretty cool, specially the big hand the cat sound is pretty neat too WHAHA, I think the movement is kind of clunky in a way like when jumping its so hard to do the platforming stages. I liked that you incorporate stuff like cats have nine lives and such. it was a nice game overall and good job for you and your team.


I would appreciate it a lot if you could rate my game too and give feedbacks thankyouu

https://jhayveelegit.itch.io/the-final-performance

the artstyle is pretty cool + with super epic battle music WHHAHA I cant seem to figure out how to damage the boss I think it is a bug in the game, game was cool but feels out of the theme. good job still. 

Check out mine, I would appreciate it if you give feedbacks and advice too that I can use in my future projects

https://jhayveelegit.itch.io/the-final-performance

Check out mine, I would appreciate it if you give feedbacks and advice too that I can use in my future projects

https://jhayveelegit.itch.io/the-final-performance

Here is my game, I would appreciate it if you could give me feedbacks and advice too that I can use on my future projects.

https://jhayveelegit.itch.io/the-final-performance

Art is pretty nice and sound choice is very good. the bug that the first dude is talking in the tutorial is that it doesnt display the wood that is breaking if you shoot it, it takes like 3shots to take the wood down. WHHAHA

it gets pretty unforgiving in the long run even with my upgrades, I think  that the enchant bullet is pretty meh, I just rock on the expanded magazine + rapid fire to reach my PB. 

The game feels complete and very aligned with the theme which you can easily recognize unlike mine


Here is my Game I would like if you could give me some feedbacks and advice I can use for my future projects, A rating is good too. Thankyouu

https://jhayveelegit.itch.io/the-final-performance

Played the game,  the art is nice and all but I know that you have focused more on the mechanics, the game is fun to me because I played a ton of soulslike games, and for me it is good, movement is good, you can easily bait the projectiles, I was hard stuck at the stage 3 btw retried it for a thousand of times because you have to memorize all the paths to take along with dodging the falling chair and table WHHAHA in a black screen, at first I thought it broke my game but I noticed that the time is ticking so I tried and I tried done it in  110+ tries WHHAHA is that good? WHAHAAH I did not get the screenshot but I promised I played it for 30min or so grinding it, just like the quote says just "git gud." I think it ties with the theme very well and you can see it right away unlike mine.

I would appreciate if you could give me some feedbacks and advice on how to approach my future projects. sorry I could get to upload a web version like your game and you have to download it. but it is pretty small made it in godot hope you like it. Thankyouu

https://jhayveelegit.itch.io/the-final-performance


PS. I hate the captcha very much I have done like 100 of them until it just verify that I'm human, like what