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puffer

53
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10
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10
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A member registered Apr 08, 2024 · View creator page →

Creator of

Recent community posts

好玩。

好玩嗨了。

谢谢你玩我的游戏,善良的wadexin

It was a bit challenging for me, but I love the retro art style! The gameplay feels smooth. This is actually the first UE game I’ve played in this jam, and it’s super impressive

love it when the capybaras from the past help the capybaras in the present

Haha awesome that you found that! As one of the devs, ‘P’ was actually my dev shortcut for quick testing. I left it in thinking it would remain a secret, but you proved me wrong! 😂 Thanks a lot for playing and for the sweet feedback!

Nice job! The controls feel super crisp and the gameplay is super easy to get into. I love it when i got a stack of cows on my head

Thank you so much for playing and for the feedback

My bad for not explaining the mechanics clearly! The goal is to organize the poops into a countdown sequence. For example, when you have 5 blue poops, 4 red, 3 green, 2 orange, and 1 yellow left, it will trigger the countdown!

Super intuitive and super fun! The controls feel fantastic. Nice work, and thanks kitty for teaching me

It’s so much fun! I’ve never seen gameplay like this before. It’s a bit tough for me, but I’m thoroughly enjoying it, Let’s go penguin hero

wow, fun concept and great gameplay

A faked apple tree haha

It’s such a gentle game

You’re too smart for designing this! I usually don’t play any racing games, but everything else in your game made it really hard to put down.

Love the artwork! It’s so funny, especially in the top-down view. And I’m a Space Smasher pro now

Thanks for playing and laughing along

Yes your apple totally deserves it I’m so happy the game made you feel that way. Thank you for playing and for the lovely comment!

You’re absolutely right, I definitely didn’t do a great job with the theme interpretation. My inspiration came from some nested loop illustrations I saw online, but after finishing the core mechanics, I still couldn’t come up with a solid nested loop design. So… I ended up creating a loop-themed story to kind of fit the jam. Thank you so much for noticing the code! I spent quite a bit of time getting it to work, so it really means a lot to hear that.

thank you

The game feels incredibly polished, and the concept is really interesting. I especially enjoyed the subtle interactive effects during gameplay,they make the experience feel smooth and satisfying.

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I really enjoy the gameplay, it’s simple yet addictive, and the minimalist visual style complements it beautifully. That said, I did notice some occasional issues with scoring logic. For example, sometimes points outside the loop with different colors cause a penalty, or points inside the loop with matching colors don’t get counted as a bonus when I feel they should. Despite that, I had a great time playing and truly love your game!

This is such a cozy and well-polished game. I really enjoyed the gameplay, and it fits the jam theme perfectly. The tutorial and guidance are well done, though I did have to experiment a few times to fully understand some of the mechanics. Apologies to the frogs who suffered during my learning process 🐸💔

I’m curious—have you considered turning this into a full game outside of the jam? I think it’s a genuinely great concept with a lot of potential!

You beat me… mine only has two 🍎🍎

Thank you so much for the incredibly kind words! I’m really happy that the story and art resonated with you—it means a lot to me. That sketchbook vibe was exactly what I was going for—so it’s amazing to hear you picked up on that! Thanks again for taking the time to play my game and to share your thoughts!

The background music and sound effects match the game’s atmosphere perfectly.There are many thoughtful details throughout the game, such as indicators showing the number of left enemies. My favorite detail is the arrow that appears to show the bullet’s position after it’s fired. It’s a clever and user-friendly design that enhances the overall gameplay experience.

The art style is highly distinctive. Enemies are not only animated differently but also have unique attack patterns, so fun to play.

My only suggestion is to add an option to “tap to continue” during story segments. Currently, the dialogue text advances a bit too quickly. As a non-native English speaker, I often don’t have enough time to finish reading one sentence before it jumps to the next, which slightly affects comprehension and immersion.

That’s incredibly flattering, thank you so much! 😭 I’m really glad you enjoyed the game, Your comment totally made my day!😭😭

Thank you so much for playing—and for the super thoughtful feedback! 😊

About the Finish Button—thank you for helping me spot that issue! I’ve come up with a temporary workaround for now, and I’ll be fixing it properly after the jam.

As for the duplication glitch… it’s already on my list to polish post-jam.

Thanks again for the kind words and for taking the time to dig into the game. It really means a lot!

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Troubleshooting: Finish Button Not Activating

👉 Temporary workaround: If you’re experiencing this issue now, please try placing a small pixel block inside the design box to re-enable the button.

Sorry for the current issue where the Finish Button may not activate properly! My original intention was to ensure that the design box must contain at least one graphic element. To achieve this, I used OnTriggerEnter() to enable the button and OnTriggerExit() to disable it. However, when the player removes the last object from the box, this logic fails, and the button doesn’t reactivate as expected.

I plan to fix this after the Jam by adding a counter to more accurately detect whether there are still graphics inside the design box.

Thank you so much for your understanding and support 🙏

Interesting concept and gameplay. Looking forward to a more polished version.

While making this game, I got scared twice before getting used to these screams.

Kind of confusing but nice art.

The rating is almost over, and I’m puzzled why your game didn’t receive many reviews. It’s unfair! Such an interesting game should be played by more people. But I just wanted to let you know that out of all the games I played during the rating period, yours was my favorite.

Thank you for your affection. I hope my pufferfish can bring you some happy pufferfish energy.

Thank you for playing. Your comment has given me a lot of encouragement. I’m very happy that you noticed my writing. I hope my content brings you some joy. Thank you again for your detailed comment.

Interesting and creative,I like it so much.

The gameplay is very creative, the artwork is excellent, and the combination with the music makes the overall feel of the game fantastic.

I really like this art style, it’s very cute.

Thanks for the recommendation! I tried your game and really enjoyed it. It gave me some great insights into how bugs can positively impact gameplay.