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A jam submission

Death SpiralView game page

one button horror roguelike
Submitted by kindanice (@kindanicegames), grass_fed_fish — 7 hours, 1 minute before the deadline
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Death Spiral's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#34.5054.505
Audio#54.5104.510
Enjoyment#94.5014.501
Visuals#154.7554.755
Creativity & Theme#174.5944.594
Seriousness#1424.1644.164

Ranked from 335 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Godot

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Comments

Viewing comments 140 to 121 of 201 · Next page · Previous page · First page · Last page
Submitted

Amazing game, adding to my play later list. So glad I found this!!

Submitted

Truly amazing. Happy it has endless mode. Great idea and use of spinning. We will be back to play it again.

Submitted

btw i am also participating in the jam, but if I am juniper, I would give you the first place!!

Submitted

Nice vibe, liked that everything was on the ring. Music is great, art is great very well done

Submitted

This game is insane! 10/10

Creepy, great music and art, great concept

Really good flow making the game increasingly harder

Amazing job, I would pay for the full game no doubt

Submitted

Pop the lock if it was awesome 

Submitted (1 edit)

Cool style, cool music! It draws you into the flow of battles and keeps you wanting more.

I just wish the mechanics were a little deeper, focusing on small decisions. Right now, 99% of the time, I'm effectively just hitting everything I come across. Although, perhaps I didn’t understand something and that’s why I didn’t go as far as I would have liked :/
Maybe it would be cool if I had a reason to skip something or something.

On the other hand, just because a game has a shop doesn't mean it has to be a roguelike with passives :)

Good work! I'll probably even come back to it a couple of times outside of the jam.

Submitted

I played a little longer and realized I was wrong. There are some interesting mechanics, but with such a fast pace you don't have time to notice everything :|

Submitted

Amazing, absolutely AMAZING!!! My god, the art style!! and the music! And the combat!

Everything was just so well made and polished. And it fits the theme perfectly, and it's insanely unique! The only criticism I'd have is by the end the gameplay was a bit chaotic, but even that kinda adds to it. 10/10!!

Submitted

The gameplay is super intuitive and addictive. The game just FEELS amazing to play. Love the Persona5 inspired style as well, looks amazing. Great job!

Submitted

Presentation, audio, aesthetics - all top level. Art looks great and is really creative, audio is on point, you guys killed it!

Submitted

My geometry dash muscle memory was awakened by this game

Submitted

Really cool art style! Also love the UI - Reminds me a lot of Persona.

Submitted

Really fun take on the theme and beautiful art! I feel like the registering of the click for me was a little delayed, but not sure if that was just me or something intentional. I would click in the hit bar but it would wait a second or two to stop, which resulted in a miss many times :(   (probably just a skill issue on my end tbh)

Regardless great entry!!

Submitted

SUPER engaging with an INCREDIBLE vibe, id be suprised if i dont see this atleast in the top 10 

Submitted (1 edit)

fun game with amazing UI good job !

Submitted

The game looks absolutely stunning! Good job

Submitted

Skillchecks the game

Nice little game with a simple mechanic that works out surprisingly well and is very fun to play. Monsters' design was definitely the cherry on top here.

Keep up the good work!

Submitted

The effects are really good but maybe add more stuff to the gameplay, it is kidna repetitive, but great game overall

Submitted

This is a truly incredible game. Just top marks for audio and visual design, the concept is so unique and well iterated on (I love that dodging enemies leads to different changes to the way that you engage with the circle). The only two pieces of feedback that I have are: 

1) Maybe a few more synergies could be introduced? As of right now, there isn't really any combination that is particularly good, although the individual perks themselves are very interesting!

2) At later levels, the shop becomes harder to use effectively. Specifically, I had a stack of many gluttony+'s, and I would need to spend a really long time waiting for the circle to go along in order to use those (I could spam click a max of 2 per cycle). Maybe some kind of system could be introduced to limit that time (maybe I just get all the heal in one go when it's free?)

But all this is nitpicking one of the very best projects I've played in this jam, and maybe in my life! Incredible game!

Here's my farthest run with a poke build!


Submitted

Impressive! No notes

Viewing comments 140 to 121 of 201 · Next page · Previous page · First page · Last page