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A jam submission

Mini AutobattlerView game page

A grid base autobattler with many item synergy
Submitted by Icecream Man (@stephen_ho333) — 2 days, 21 hours before the deadline
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Mini Autobattler's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#20373.4883.488
Audio#23763.2243.224
Artwork#27873.4983.498
Creativity#34913.4833.483
Narrative#45532.4492.449

Ranked from 205 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Each item will have durability count down after each round.

(Optional) What would you like to be called if GMTK features your game?
Stephen Ho

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Comments

Viewing comments 108 to 89 of 108 · Next page · Last page
Submitted

So, a few items are a little bugged, i was able to keep moving items around to make their stats just infinitely climb up until i could one shot everything

Get the item that increases left item by 1 and blocks right cell, put it in the bottom right, then in bottom middle put the weapon you want to buff

Move the weapon up one cell, then move the buff item up one cell, the buff gets applied to the weapon again

move the weapon down one, then the buff down one, the buff got applied again

Submitted

Super neat and addicting, but I do wish there was an undo button for right clicking and deleting items. Definitely miss clicked and lost a run to that. I dig the pixel art though, very fitting for this style game

Submitted

I liked the combos that would happen when they are arranged right. What does blocking a cell do to the items in those cells?

Submitted

Nice minimalistic gambling puzzle, polished and with tons of variety, good job

Submitted

nice game! i have problem with addcicting to these type of games :D

Submitted

i love auto battlers ! enjoyed my time trying different characters well done!

Submitted

I rarely get to play autobattlers so this was a great experience for me! What if you could add like a parry mechanic where you can hold off on attacking for one turn and have a chance of reflecting an attack back at the enemy? Maybe you could also have an ability like Roman Cancels where you can buy an upgrade to do another attack if you manage to hit an enemy for a specific amount? Either way, this was great for me to introduce myself to autobattlers! Keep up the great work!

Submitted

I loved the items and descriptions, the mechanics also seemed well thought out. It was a bit hard to have to look at the items each round and figure out what they did, but it clicked eventually.

Submitted

cool concept ,a pretty god autobattler 

Submitted

It is a classic but well done auto battler

Submitted

Building a little 3x3 loadout and watching the item synergies resolve is a really fun autobattler idea!

Submitted

Really fun mechanics its really engaging 

Submitted

The countdown theme connection is not immediately obvious but after few rounds it’s started to clicks. Fun mechanics overall.

Submitted

Very fun mechanics, I enjoyed it a lot! It is inspired by He is coming right? It has that vibe :D

Submitted

Addictive loop. Stats and synergy between items is really well thought and hard to master. 
Great job, I'll definitely come back to this

Submitted

Fun gameplay loop and cool concept! Was a little confusing how damage is calculated but it started to make more sense as I played. Looks very polished, great job!

Submitted

nice gameplay loop! really like this genre of games, great execution.

bugs: i have an issue with the screen size the game doesn't take all the available space for some reason, and when you choose to restart instead of going to the menu, my round number kept on increasing, managed to get to round 20 something while dying a few times.

Submitted

This is a very creative idea! I am pretty bad at it but it is really fun lol.

Submitted

Cool idea! Loved the character select screen and I thought the grid items with their synergies were neat!

Viewing comments 108 to 89 of 108 · Next page · Last page