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A jam submission

The:ClocksView game page

Race Against Multiplying Clocks
Submitted by infracold — 2 hours, 42 minutes before the deadline
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The:Clocks's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#10454.0004.000
Narrative#14473.2633.263
Audio#15373.4213.421
Enjoyment#20833.4743.474
Artwork#26423.5263.526

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
There are an increasingly large number of clocks counting down.

(Optional) What would you like to be called if GMTK features your game?
Liam

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Comments

Viewing comments 24 to 5 of 24 · Next page · Last page
Submitted

Nice short and simple game that fit the theme very well. At first I thought you were just supposed to spam the clock off, but once I realized how the sleep stability worked, I realized it was a lot more interesting than that by having to balance all the clocks by letting them get close but not over their time.

I like how there was more clocks added 

Submitted

the idea of the game is really cool, and i love the art style to

Submitted

I didn't expect it to be solved in this way. It's quite interesting, but I'm a bit confused about where to click. I spent a long time trying to figure it out at the beginning.

Submitted

Really liked the concept! I managed to get to the end. The white alarm got me crazy

Submitted

Relatable! The stakes felt high. Very creative game :)

Submitted(+1)

I liked it! The concept is really good! Kind of weird to have so many clocks in one room though... Seems like a bad parenting decision. None the less, game was fun, cool, idea, keep going!

Submitted

Cool game! Simple but really effective and a nice difficulty curve. I wish it was a little more clear where I could click the clocks, and also I wasn't sure of the Sleep Stability bar was supposed to be full or empty at the start. Maybe some colour would help disambiguate some of the UI. Either way very creative and fun.

Submitted

Great work! You've actually got me looking up on how a cuckcoo clock even works! The game is really creative. The only thing that bothered me was where I had to click each type of clock. The wasn't any indicator prior to the click itself, so it was really troublesome the first time a clock was introduced to figure out where I even had to click. The "Z z z" text before the alarm was going to go off was a great addition btw.

Submitted

Interesting concept! The game poses a serious challenge in the later stages. The sound design is really well done. With some extra polish on the visuals and UI, the immersion would become a lot deeper.

Submitted

Fun take!

Like others said, the click box for the clocks, especially the digital one could have been larger and more forgiving. It was also hard to tell what the countdowns were for the non-digital clocks. Otherwise, very cool!

Submitted

Nice game! Only niggle is that maybe the hitboxes for snoozing the clocks could be a bit more generous. I managed to get to 5 clocks before giving up, curious to know is there a max number of clocks?

Developer

Five is the last level, you should try to beat it!

Submitted

A really creative take on the theme, and a fun challenge! I could not handle the grandfather clock.

Submitted

I havent's seen so many clocks in one palce in a long time! A really cute idea, I liked the multitasking and keeping everything in check, great entry!

Submitted

My 96 hours game jam brain is very afraid the monday morning, you didn't make it better :D

I'm so tired that i couldn't say if it was an animation that made the clocks pulse or just my mind melting !

Stressful, simple and effective, good work !

Submitted

Multiplying clocks is a great escalation device — the pressure compounds instead of just ticking down linearly.

Submitted

Creative take on the theme and the artwork was great! However it was probably more stressful than fun once you got a few levels in, and maybe a bit repetitive.

Submitted

Fun game. Gets quite challenging to juggle between all the clocks. I really liked the visuals.

Submitted
It was great, the concept was pretty good but the art work you had was just amazing🔥 and the animations were super fluid although i think you do need to write a 'How to Play' in the description, cuz i initially didn't understand the gameplay at all and thought the game was incomplete. and also, after seeing the banner on top of game i thought there gonna be 12clocks lol, if it had been then that it💀
Developer

Thank's for the advice, I added a quick how to play in the game description. This was my first time trying non-pixel art, I'm glad you liked it.

Submitted

It took my dumb ass way too long to figure out how to play XD nice game, thank god the baby doesnt actually cry, that would be my nightmare.

Developer

Thanks for the feedback, I added a how to play in the description. You think there's no crying? You must not have lost... 

Submitted

I tried to see what would happen if I let the first one go off and it didnt and assumed. I got to the phone one and was already overwhelmed and losing. I'll give it a go again and see what happens

Developer

If you fail the outro cutscene you get an alternate ending.

Viewing comments 24 to 5 of 24 · Next page · Last page