Oh those little rascals those cat boxes, who am I to deprive them of some good box destroying fun. I really liked the puzzles and the art here, the ramping in difficulty is very well done and the art matches very well! My only recommendation is to make the level win a bit more celebratory, I was a little confused my first go when I completed the round because I wasn't sure if I did it right
Play a warehouse
Mouse Operative (Certified Cat Conductor)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #91 | 4.489 | 4.489 |
| Enjoyment | #380 | 4.043 | 4.043 |
| Artwork | #507 | 4.255 | 4.255 |
| Audio | #1362 | 3.468 | 3.468 |
| Narrative | #2837 | 2.830 | 2.830 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a puzzle game where you prevent cat boxes from reaching and destroying fragile boxes before countdown of steps reaches zero, in which case, an alarming radio device scares them up.
Comments
very nice presentation! the controls were a little awkward on trackpad, but generally fine. figuring out the pathfinding mechanics over the game was very satisfying!
breaking the box with the cursor was a funny reveal the first time it happened, but got a little annoying when it happened accidentally
What a cool visual! This is also very well polished in a 4 days. Initially I had to spend some time to get used to the cursor movement. But the puzzel design is very engaing and enjoyable to play! Great work.
Very nice, very nice. It's so well-put-together that the lack of a save system or level select was surprising to me. I also wished I had an undo button sometimes due to a misclick. That's not too important though. Good job!
Excellent level of polish as always :) Art, music, and overall presentation are top notch, and a cool concept too!
Some of the earlier puzzles I think are cheezable, I beat several without using any boxes even though there are boxes in them. The pathfinding of the mice is quite abusable once you figure it out (though figuring it out was also pretty fun). But the last few puzzles were very enjoyable 👌
The controls were pretty solid, but I did find it a bit annoying that it was possible for you to break the box. It does make sense and adds a bit of need for caution but given that (SPOILERS I don’t think itch has spoiler text) several solutions involve shuffling back and forth to block the mice in a repeating pattern, it’s a bit annoying when you accidentally hit the box while doing that, and it doesn’t really add anything to the actual puzzle. Very minor grievance though. Well done!
looks nice, but unplayable on mac with trackpad. the cursor moves extremely slow.
man, you've done an amazing job! I really like the visual part and the start menu is really cool, but what I didn't get is the paths of the cat on second level. Overall, this game is the GOAT
Wow! Probably the best game I've played this jam!!
So well rounded, and the graphics are crisp. The box mouse is so cool too!
Its not just nice to look at, its really fun too. I have no idea what Sokoban is but if its anything like this I need it
Just excellent. At first I was skeptical about the control scheme, but it actually plays very well! Very good puzzle design and presentation!
Really awesome thinky game! I had to use 100% of my brain (a total of like 2 braincells) to complete these puzzles! I cant believe this is ur first game jam as well, its so sick! Love the aesthetic and also the polish of this is insane! The systems work really well with each other! I do find the sensitivity a bit too low but its a bit too late for me to figure it out in the middle of the game which is unfortunate. While the puzzles are really cool, a bit more introduction or perhaps a tone down on the levels would be much more accessible (although this could just be a me skill issue thing lol). Overall, this was a fun puzzle game and got me thinking! Great work!
Hidden gem!! The visuals are simple but so clean and charming, the gameplay is simple but interesting, and the level design had me engaged the whole way through! Great work! I'd genuinely play a full version of this
Intersting take on sokoban variaition! Sokoban variation? uhhh
I never thought of controlling box-pushing puzzle character with mouse, and it enables various puzzle mechanics like occupying multiple grids, pushing multiple boxes in different direction, without making the controls complex! Also the puzzles themselves are very well designed! A small complaint is that later levels force you to repeat same movement several times, but other than that, it's highly polished fun puzzle game!
This is BRILLIANT! Level design is awesome! I can't get through the three cats 12 count level yet but I shall persevere! Anyhoot I love the title. Feels like it definitely could be a full puzzle game title. Love it.
Very cool concept - I’ve never seen that kind of variable-spaces-occupied mechanic before. I wish the rules on how exactly cats move were better communicated, though - I couldn’t get a handle on the details.







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