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A jam submission

Down With The CountView game page

Go Down, Count Down. For your beloved Miss Direction awaits you, who is now caged by her brother: General Direction
Submitted by cabycat, Fransiskus Wijaya, Laurenti Games, Inring, Groblockia, FlamingSword989 — 5 hours, 16 minutes before the deadline
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Down With The Count's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#4693.8103.810
Artwork#15653.8413.841
Enjoyment#15813.6033.603
Audio#28943.1113.111
Creativity#42173.3333.333

Ranked from 63 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It's about a Count named Down who is always sad, and he has to go down to rescue his loved one :D

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Comments

Viewing comments 42 to 23 of 42 · Next page · Last page
Submitted(+1)

I thought this was a really fun time and enjoyed the narrative a lot. 
S P I N !

Submitted(+2)

Really like the pixel art style.  I did figure out that I could cheese the bosses though.  If you load them just barely on the edge of the screen, you can shoot and kill them without activating their movement/attacks.  Just make them invincible until the intro text for the boss is triggered, and you should be good!

Submitted(+2)

This is awesome! I added it to my collection and hope you’ll add more content after the jam! The art is minimalist but very stylish. The jumping attack is OP! Really great work!

Submitted(+2)

The art style was great and the game was enjoyable overall. The S+J part was a little hard but the game is relatively good. I would appreciate it if you could also rate mine :)

Developer

Yeah I think I found out too late that the down attack was a little hard to execute, game controls is one of those things that most of us take for granted. I'll definitely keep it in mind for the future, thanks for playing :)

Submitted(+2)

I don't play many games in this genre, but this game was really cute and engaging with lovely nostalgic pixel art! The story itself is adorable although there were few typos and grammatic errors in the intro (there's also a typo in the description "Down below you go, to meet a bride inside, caged and unafraid, waiting for a count that has yes to come down. " should be "yet") but that doesn't really matter for the enjoyment of the game. Also i found shooting with s+j was very awkward. A traditional keybinds with wasd and shoot with LMB wouldve been personally more ergonomic. Overall a very well made game. Great job!

Developer

I've no idea how i mistyped "yet" to "yes", must've been because I was trying to speedrun finishing the game at the last day. But thanks for pointing it out, and thanks for playing :)

Submitted(+2)

The platforming mechanics felt really good and I felt the minimalist pixel art style really fitted the darker setting. I did notice that after the first boss the gameplay started to feel a bit samey. Maybe it would've been better to focus on a shorter experience with some more variety?  Having your life counting down constantly is a really fun idea but I felt like in the current version it was a little bit too easy to recover causing it to never really being a challenge to the platforming mechanics.  

Submitted(+2)

best game since i started voting

Submitted
Deleted 24 days ago
Developer(+1)

thanks for playing!

Count Erattack is definitely the hardest boss in the game, and despite my best efforts at making his moveset obvious with his name and dialogue, barely anyone has figured it out yet lol.

The fight is inspired by crash-man from megaman 2, but seeing as that's megaman, Erattack is significantly easier. 

He only moves back and forth and will never jump or shoot a projectiles until you press the attack button, in which case he does his counterattack. 

Submitted(+2)

Fun platformer to speed run with~ I like there are many types of enemies and bosses to smash buttons on :3

Developer(+1)

Thanks for trying out the game :D.

Submitted(+2)

The hilarious character name puns and fast paced action platforming mechanics make rescuing Miss Direction so much fun!

Submitted(+2)

Game feels polished, fun platformer with a simple but cool artstyle, I loved the font used and textboxes. The overall presentation is really good. Idk if it was bugged for me or something but I had no music in game, it would have been nice to have music for the boss fights at least. Also the game was a bit too easy for me, I kinda just threw myself at enemies and drain tanked them with the orbs that they drop.

Overall very good job!

Submitted(+2)

cool idea with decreasing health, i really like the combat with enemies - it's polished enough to call the game super enjoyable in terms of gameplay, one of the few projects that feel complete

Developer

Thanks for playing! It's really nice that you said that it feels complete, we worked really hard at the very last day to tie up any loose ends. The death mechanic wasn't even implemented until the last minute of finishing up, which in hindsight I think should've been a more primary focus.

Submitted(+2)

There are simply no words, incredible music and pixel art! Special respect for the use of Godot!!

Submitted(+2)

In a jam filled with Count Down puns (including our game) having bunch more pun names is the logical evolution.

I really liked this game, the combat felt responsive and fun, the poetry and pun names were extremely funny and I did not expect this many boss fights (however simple) in a jam, one thing I'd change is honestly replacing the ranged attack with a sword attack similar to the down slash because it felt like the down slash was a way more satisfying attack then the regular one, outside of that though basically a perfect little game, good job

Developer

Thank you for trying the game out. We did start out making the game a Megaman clone with a going down theme. But in the end it changed a quite a bit with more puns and more bosses, but it’s only 4 days. I do think your suggestion about changing the shoot to a melee really fixes quite a few points other commenters have pointed out.

Submitted(+2)

I would have liked the level design to be a bit more interesting. But the gameplay felt smooth and responsive, and the puns and poetry kept me going until the end!

Submitted(+2)

This game reminds me of the old Mega Man games, but it's a pity that if the background music had been better, my experience would have been much more complete. Anyway, this is a promising game.

Submitted(+2)

Love the puns and the narrative. Solid entry

Submitted(+2)

Congratulations, this game is just amazing, pretty original way of using the count down as a character.

Submitted (1 edit) (+2)

I enjoyed the punny poetry, but the narrative felt slightly disjointed. Was I supposed to be a vampire or something, given the life harvesting?
Also, hi Cabycat!

Developer

Hey you found my other game :P. Thanks for trying it out.

Not exactly vampire but it’s pretty close, the mechanics kinda resemble Ultrakill so you are forced to be constantly on the move, for which we think it fits the theme of Countdown

Submitted(+2)

Another feel trip as I've come to expect from you. Well done! I enjoyed it! The combat is surprisingly hard!

I'd recommend considering binding the attack controls to mouse buttons in addition to J.

Viewing comments 42 to 23 of 42 · Next page · Last page