Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Tempus MalumView game page

Atmospheric Demon Exorcism Game
Submitted by ben.bjq, Fredder, HARPY., Yumi, vi, ebi_fu.rai — 1 hour, 3 minutes before the deadline
Add to collection

Play game

Tempus Malum's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#5604.1894.189
Narrative#8873.5143.514
Artwork#10314.0274.027
Audio#36832.9462.946
Enjoyment#38563.0813.081

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Exorcises demons before the candles count down and you die

(Optional) What would you like to be called if GMTK features your game?
What Even Is A Timezone

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 31 to 12 of 31 · Next page · Last page
Submitted(+1)

The candles are one of coolest replacements for standard timers I've seen in this jam. Very good game, but please, optimise it a bit, it was crashing a lot to me.

Submitted(+1)

Such a cool concept, very satisfying when you get the right combination to exorcise a demon! Would love to see this built upon post jam, some navigation was a bit tricky to work out, I sometimes opened the book or looked at the shelf when I didn't mean to, but just small nitpicks really, overall really awesome work!

Submitted(+1)

Strong game! Really liked the polish and the visuals, especially the shadows of the spirits. 

My biggest complaint is navigating around lol. I keep on trying to press my book, and also accidentally looking at the shelf when I try to turn a page back. The hit boxes for the clicking stuff do feel a little off for me? It might just be because my monitor is 16:10 instead of 16:9? Just a guess, i'm unsure! 

I think the game has a lot of great potential, and I would love to see you take it further! Really good  work :)

Submitted(+1)

I really like your take on this idea!!   I feel like this game could be fleshed out to something so complete! Also the puzzle aspect was really good, did you come up with the names yourself?
Also feel free to check out mine!

Developer

We did! They're all descriptive in some way too, Ferric being iron related for example

Submitted(+1)

A really cool interpretation of the game! The game is a bit tough because you kind of "have to" randomly lose at least one life, which might feel a bit unfair?

Strong presentation and great job on the art nonetheless!

Congratulations for that one, I definitely enjoyed it eheh

Developer(+1)

Thank you! Balancing is definitely not where we wanted it to be, we didn't have a lot of time for player testing and that kinda bit us in the ass lol

Submitted(+1)

Fun take on the countdown and overall very creative game! I just wish there was a bit more work on the balancing, since right now you lose a bit too much health and regain too little to be able to go through all the demons in one run in my opinion. I also think it'd be cool if you'd be able to interact with the table in the book to cross out things. Enjoyed my time though and I really liked the art for the demons!

Submitted(+1)

really unique and haven't seen something else like this so far in my jam game play throughs! it was a bit difficult to understand how to begin I would say but once I got the hang of it this was really well done and loved the art and style you all had throughout. well done on a unique concept and fun game all around though, felt really polished for a 4 day jam as well!

Submitted(+1)

I'm so glad i read the info on the page, otherwise i would be completly stuck on selecting doubles 😭. Really nice concept and a fun way to train logic a little :>

Submitted

Wow! Excellent mood on this one, which I'd come up with something like this! The demons look very cool, a little extra feedback on you loosing your candles would have been cool but over all one of the best entries!

Developer

Thanks so much! we'll take that into account for the next update :)

Submitted(+1)

One of the most creative ideas I've seen in the jam, it's like a demonic version of Strange Horticulture. The game has a lot of potential, although it's held back by being a bit too confusing and also harsh when making a mistake. Understandable since the jam is a very short time. If you polish it a bit more, you can make something great :D 

Developer

Strange Horticulture was a core inspiration! Glad you picked up on it! We plan to polish out the issues once we can :)

Submitted(+2)

really interesting idea. I agree on the point that it would be better if there was a way to regain health. I also think a "tutorial demon" that walks you through your first identification would be good

Submitted

Interesting idea, though it would benefit from a way to also regain health/candlelights so it doesn't feel as arbitrary. The mood is pretty spot on!

Submitted

Neat puzzle game!

(+3)

Very fun puzzle game with great artistic demon designs! You might feel a bit lost at the beginning but stick with it and you will have a lot of fun!

Submitted

It's a very fun deduction game. It took a while to get used to, but it's really interesting. The count down theme isn't expressed a lot here, as it ended up just being a counter, still very good though.

Developer

Thanks! We had a time based count down initially but decided to change it to turn based as we wanted to make it less stressful

Submitted(+1)

0/10 couldn't pet that dawg
We had a lot of fun! The problem solving kept us coming back for more!

Submitted(+2)

I really enjoyed the game, nice art as well very professional. But it would have been nice to have a "last chance" mechanic, where the moment you run out of candles you dont die inmediatly and get a chance to say the name.

Developer

Great Idea!

Submitted

The dual typing makes things very confusing. I'd also change the icons in the table to use weak/empowered icons instead of x and v because I got confused multiple times like "is it X because it's bad for me or for them?". I know there's the previous page for that but it'd be more clear for people with skill issues like me. I liked it tho, and good job on the art!

Developer

Yeah we forgot we never explained how typing works :/ It was inspired in part by how pokemon can have dual types. So it's like trying to figure out the types of one you don't know based on what's super effective.  And sorry about the chart, we had no idea what icons to use  :')

Submitted

This was really cool. Like phasmophobia without the crippling fear :).

I loved the environment and the puzzle solving once I realised that I actually had time to sit and figure things out (I thought the candles went out on a timer!) Great game.

Viewing comments 31 to 12 of 31 · Next page · Last page