On of my favourite game mechanics in this jam so far. Setting up chain reactions where tiles spawn things that other tiles consume is incredibly satisfying, if you plan to continue development, I hope you lean into this!
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Feed the Beast's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #410 | 4.257 | 4.257 |
| Enjoyment | #684 | 3.886 | 3.886 |
| Artwork | #1054 | 4.000 | 4.000 |
| Audio | #1863 | 3.343 | 3.343 |
| Narrative | #2106 | 3.029 | 3.029 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have 50 days to generate corruption resource to needed threshold.
Comments
This is the kind of game I'd happily play beyond the jam. The mechanics are addictive, the idea has plenty of room to grow, and it left me wanting a much bigger version!!
I like the concept but I wish the overall gameplay loop were a bit more satisfying. Like Farly said, there aren't many creature types and I wish there were something to really grab me. maybe the game just isn't for me. I do admire the polish with the art and sound and color palette and everything though! Nice work on this game.
I like the concept but I wish the overall gameplay loop were a bit more satisfying. Like Farly said, there aren't many creature types and I wish there were something to really grab me. maybe the game just isn't for me. I do admire the polish with the art and sound and color palette and everything though! Nice work on this game.
A solid game for the jam! I wish there were a few more creature types, but I understand the pains of time constraints from the jam. I wish the end day cycle could be made a bit faster, like a speed up option, but I had a lot of fun :)
really creative concept! will be really potential with some quality UI improvement (i.e. hover to show effect on each units). other than that, a seriously addicting concept for a jam. good work!
Very cursed strategy game :D Great audio and graphics :D Congrats :)
I reached corruption point around 700. I think if there were 10 more days I would've done 2000. I spent 20 minutes in this and found it interesting! Well done
The barrier of entry is too high for me.
Some icons could help those blocs of text, as well as a simplified version of the game for a "tutorial level" which would be labeled as your first level
As much as I like micromanaging a bunch of intertwining parts, I haven't played too many games like this one. That said, I think I like the ideas you've got here - the synergies at play are fun to try and play around & I really like being hit with the "upgrades" gimmick halfway through the game, I think having too many mechanics thrown in at once can boggle the mind a bit too much, rather than being forced to adapt on the fly.
I think this game is just missing a few QoL perks. Stuff like being able to click tiles to check their actions when I'm using "Show Board", or just having a list of abilities available. It'd be much easier to prepare the board for the lich when I know what he's gonna do.
QoL aside, this game is good strategic fun.
really nice game, wish there were even more synergies!
I can see this being as addictive as luck be a landlord.
maybe add a number to the corruption orb so I know how much it was worth at a glance.
i second that the art is really great! the game had a nice feel overall! could easily see it becoming a full version, like each month releasing a different eldritch horror :D
two small nitpicks: i think the tutorial needs a bit work. It was fun to try out the interactions, but maybe two or three more sentences what each c reature does would ease the beginning! And second: the site says you have 50 days, luring the unaussuming victim into a false sense of security ;)
Nice game! I managed to beat it at my second try in 39 days
Super cool game. Fun theme, creates really cool interactions. Very intuitive to pick up and play!
I really enjoyed this game. This is one I can see myself coming back to, and one that I'd actually buy a version of on Steam if it were expanded with more tile types, more goals, etc. I think my only frustration with it, which is definitely just a you-need-to-play-it-more problem, was I couldn't figure out how to efficiently make enough corpses for my worms to eat, since they kept either being eaten by zombies or becoming zombies haha! Very impressive though, I really enjoyed it!






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