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twentyone's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #525 | 3.969 | 3.969 |
| Audio | #841 | 3.625 | 3.625 |
| Creativity | #1004 | 4.031 | 4.031 |
| Artwork | #2502 | 3.562 | 3.562 |
| Narrative | #7497 | 1.938 | 1.938 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play numbers in a grid, that will count down after each turn
(Optional) Please credit all assets you've used
See description for full credits
(Optional) What would you like to be called if GMTK features your game?
Andrew Stevenson
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Comments
It was a really fun game. The rules are simple, and the locked-number mechanic balances the difficulty perfectly.
(And let me brag that my high score was 688!)
Oh damn! Just sniped the top spot at the end! I have to update the high score now :)
Nice and Fun, good gameplay loop, enjoyed playing it :D my highest score was around 100
Really fun. Love the chill vibe and polished art. Great work!
Really cool stuff! This feels like it could have a lot of depth with strategy that I have not yet explored. I always enjoy very nuanced mechanics hiding under a simple premise; not to mention the game is very polished.
trickier than it looks. really love the minimalist UI and the background, looks really professional.
This is an incredible game. The mechanic you came up with creates very dynamic and interesting puzzles that actually feel self-inflicted. Very decision driven and relies heavily on player skill. Flawless use of the theme as well, bravo.
It would be really helpful to be able to move the pieces around that you placed in the current round, or at least have a reset round/undo action button in case you misclick or see something new while setting up your chain.
Seems like if there are 2 chains tied for longest chain it ends up picking the lower numbered chain (IE it would choose 1-2 instead of 5-6.) Potentially it's using a different tie-break method, and I just got unlucky. Also thinking about it, that may be better for strategizing going forward to the next level, but score-wise feels kinda bad in the moment.
When there are many chains of the same length, then it picks the one formed most recently. If there are still multiple options, then it's basically random. I did consider doing highest scoring, but then you lose the option to try and control it a little to control the area cleared.
It might be something I look at after the jam, though I'm already planning on creating an option allowing you to move the tiles in a round then lock in (you weren't the first person to request this!), and I think this makes the chain forming logic a bit more obvious, or at least I hope so.
Congratulations on the great work! The game is very well made, with a really good idea that fits the game jam theme perfectly.
I really enjoyed playing it. The mechanic is very interesting and makes the gameplay experience unique.
Great job on the creativity and execution!
Hope you get the chance to play my game too.
The introduction to the game interface gave me a full understanding of how to play, and to be honest, the gameplay was really enjoyable – it’s a short but well-crafted game! I reckon I’ll play a round or two in my spare time.
Takes some time to understand the rules but quite enjoyable to play
Really fun little game! Great dopamine hit when you got everything set up just right. Nice stuff! Also looks very professional.
Neat! The gameplay was simple but yet fun and relaxing. It could be a great mobile game.
As for feedback:
Something that confused me at first was the ?-Block. I thought it acted like a joker and also added to the score but could be placed anywhere as well, however it doesn't actually add to the score and only served to make the chain itself longer. Also maybe an "X" would be better than a "?" but a counterargument could be that it doesn't add to the score so an "X" would be a bit deceiving.
At first I tried to build up branching scores thinking that I'd scored gold only to be left with a mess.
I would have loved to be able to change the positions of my placed numbers and then confirm it (There can be an option to auto-confirm as an alternative).
The highlight effect was a bit too subtle in my opinion, it was hard to see what was going to be scored.
The game over wasn't very clear; I accidentally pressed the restart button thinking I could switch up the placement of the tiles I placed this round, since the current placement wouldn't work out.
Please don't take it the wrong way! At the end of the day, it's up to you what you do with the feedback, most of it are just minor QOL improvements. The game is fun and polished and the sound design as well as the visuals fit the game wonderfully. I simply believe you can even build upon it farther to make the game even more fun and addictive.
Don't worry, I'm totally happy with some constructive criticism. I might make a project out of polishing this up and releasing it on mobile, so it's good to have ideas to experiment with :).
This was really fun to play! I was a little confused at first, but once I read the rules on the game page, everything became quite clear. It was simple and relaxing.
This would make for a great mobile game! Very nice and relaxing!
(unrelated question: what's 9 + 10)
Very nice. Like someone else said, it took a game to realize the mechanic properly. The only thing that confused me was when I had branched sets of numbers (like a line of 2-3-4-3-2), where I placed the middle number, the game seems to arbitrarily pick one or the other path to score. My intuition was I should score for both paths. Anyway, love the aesthetic, I got 398!
I just lost thirty minutes playing this game, simple and polished, this seems like a great mobile game! One thing is I wish I could move my numbers after placement, then hit a button when I had them all placed so I could puzzle through my different options. But awesome game!
I just lost thirty minutes playing this game, simple and polished, this seems like a great mobile game! One thing is I wish I could move my numbers after placement, then hit a button when I had them all placed so I could puzzle through my different options. But awesome game!
Very relaxing game that presents itself really really well! Needed to fail once on my first attempt as I didn't understand the mechanics, but after one attempt it all made sense :)
Good run! I've only beaten 300 a handful of times, so that's a really nice score :)
Nice polished game, surprised me with how easily I can suddenly lose lol
Hey!
Nice puzzle game with a clean art style! Awesome job.
It genuinely looks and feels like a bona-fide mobile puzzle game, great work!