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Twilight Tracker's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #45 | 4.274 | 4.274 |
| Creativity | #226 | 4.342 | 4.342 |
| Enjoyment | #588 | 3.932 | 3.932 |
| Artwork | #1054 | 4.000 | 4.000 |
| Narrative | #1076 | 3.425 | 3.425 |
Ranked from 73 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Count down the Count Dracula takedowns!
(Optional) Please credit all assets you've used
Game Designer - NightGlowGameStudio
Paintress - Jade Ashlyn
Music Maestro - LadyCalamity
(Optional) What would you like to be called if GMTK features your game?
NightGlowGameStudio
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Comments
Fun! I got stuck looking for count 5, I ran out of time twice after scrolling each direction the whole time and not seeing them. Now I might be wrong about this, but it seems like the map isn't circular, so if a player misses the count they have no way to know if they should be looking further in a direction or turn around, and I don't see any other hint system here. I think if the map was A) a circle and B) much smaller, then it would be more fun and less frustrating. Love the music and concept though, nice job!
This is quite creative game! Fun art style & animation! And the music also fit well! Dont really know how would I even improve the game. Great game jam game!
The audio + art are fantastic! The very subtle "count down" in the soundtrack is :chefs_kiss:.
Playing on a trackpad... I had some frustration with the zoom-in mechanic. The counts move just fast enough to make it very annoying to zoom in and hit. I think the zoom delay, if it was reduced, would go a long way to improving that specific experience but I also understand most people aren't gonna play on a trackpad :joy:
Well done!
Very well made game! I wish the levels would have some sort of boundry or perhaps loop back around, there were a couple of times where I'd just keep panning to the left or right without ever finding the count. The shooting was very satisfying and the variety of targets between levels were very creative!
Very fun! I like how many of the later counts really felt distinct, and the expressive animations and parallax really made the game feel alive.
I got an S++! This was super well made, congrats on your entry!! I loved the music too, it was soooo good
You guys this is so much fun! I love the many countdown references and like the "It's the final count to down" line. The sniper shooting felt particularly satisfying to down a "count" and the jazz track is rocking!
Somehow got an A! Really fun! 7, 2, and 1 pmo so much lmao loved the music too!
Wonderful game and great art and audio. Well done :) If you have spare time please check out my submission please
Count Dracula/Down idea might be the most creative one I have seen in this jam. I really enjoyed the puns (ex. final count to down). The different personalities make each level feel distinct. It has that charm where, once you start, you can’t stop until you finish. Loved it!
some phat sax in that music and I love it. I also loved when I found a 7 with a mustache and a purse. Delightfully silly and enjoyable; well done!
Got me hooked right from the start, great art, fun polished mechanics, and catchy music. And everything comes together so cohesively!
I liked the take on the game jam theme! The game is fun and has a really cool soundtrack. I just got the impression that some targets never show up...
I got rank A and only killed 3 civilians! The game is really fun and engaging, i was at the edge of my seat trying to aim and finally catch those counts. I also love numbers are used for characters and they're all given so much personality, the soundscape is perfect as well and shooting is really punchy. Amazing job!
Great game, I loved that theme was interpreted in so many ways. Count Down and counting down of count downs lol.
I had to stop myself from playing it for longer time, lol, art, music and experience top notch.
Great game.
This is a really unique take on the theme. I like the pixel art numbers. It's especially creative that the vampires you have to shoot are numbers, and you shoot them in descending order.
Do the counts randomly spawn or do they have a set spawnpoint? I panned right every time and then doubled back and they spawned/were there almost immediately after doubling back.
Nice shader work and great parallax. I do wish the shoot button was available immediately instead of having to load. Though I suppose that's to make the game a little harder. So you can't go "OH THERE HE IS- BANG."
I shot one citizen cuz I couldn't find the count so I didn't know if they could disguise themselves. Despite that I got S+.
Great game!
Thank you so much! We tried to incorporate the theme as much as possible into this one!
Good question about the Counts. I did give them set spawn points, but since the world is infinite, I also put them on a "leash" so that if you pan far away, the leash pulls them along so they don't get infinitely harder to find. You caught on to my secret! haha
We experimented with how long to make you wait before firing and ended up on a super arbitrary 0.7 seconds (haha it just felt right). You're exactly right, we wanted just enough time to create some tension, and then we added the sound effect to match that timing.
Great job on the S+, Count Dracula would have taken many more casualties so only 1 is an S+ to me! hehe :)
A lot of fun. I love the way one of them hid behind other guys and the laugh when you miss!
Thank you! It was fun for us to come up with their "personalities"!
Wow, really great submission! Excellent and very creative use of the theme in more than one way. Gameplay is great, music and soundeffects are cool and the art is amazing. The levels feels gradually harder as you count down. I am on the train right now without a proper mouse, so it was a bit harder. But the hits felt good! Excellent work!
I wish I had come up with a smarter way to do the aiming without a mouse, next time! Thank you so much for playing the game and letting us know how it was!
I think it is really good as it is :). I will try with the mouse instead, because it was really fun.
5 stars across the board. This game is insanely good and smart. It has so much heart in it. The animations are great. The character designs are smart. I can never imagining numbers can be so cute and evil at the same time
Great Job!
Aww, thank you so much! Saying the game has heart is one of the best compliments we could receive!!
What a vibe! Simple art but such polish on the movement and sound.
Great music
We really appreciate it! We put emphasis on limiting scope and maximizing polish this year so it's nice to see you think so too!