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Chamber of Reflections's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #1054 | 4.000 | 4.000 |
| Narrative | #1545 | 3.229 | 3.229 |
| Creativity | #1854 | 3.829 | 3.829 |
| Audio | #2095 | 3.286 | 3.286 |
| Enjoyment | #3190 | 3.229 | 3.229 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You need to dismantle the projections in a certain order to finish each phase, the memories you are destroying also are being counted down
(Optional) Please credit all assets you've used
Acid puddle shader (final level) by Fr4ctions
Several shaders adapted from Godot Shaders (godotshaders.com), including the luminance mask transition and the pixel transition
Mannequin model from Mixamo
Numbers model — "0 to10 Numbers Digits" by AnimaZeal, on Sketchfab, licensed under Creative Commons Attribution (CC BY). https://sketchfab.com/3d-models/0-to10-numbers-digits-5594b099b39e454cb405122b93183947
A licença EXIGE creditar o autor. Mantenha este crédito em qualquer build ou página publicada.
UI sounds (select, confirmation) by Kenney — kenney.nl (CC0)
Font — VT323 by Peter Hull, SIL Open Font License
(Optional) What would you like to be called if GMTK features your game?
CaduceusJ
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Comments
Needed more brain cells for this game lol
Cool idea! Pretty hard in 3D, and I don’t think the mirrors were snapping properly at 15deg increments so it was hard to get the 45deg needed for a nice bounce. Wish there was an top-down overview of sorts so I could see the laser on the far side of the arena. I liked all the OS theming!
Very creative use of the theme! Really like the atmosphere.
The puzzles were a lot of fun to figure out, you managed to get a ton out of the game's mechanics! There were a few moments though where I had figured out a puzzle, but it still took quite a few attempts to get the exact positioning of the mirrors just right. This is more of an issue with perspective that all 3D games share in some way than it is an issue with your game specifically, and the laser sight helped immensely, but some kind of free cam mode to inspect the level layout without losing my position and aim would have let me focus more on puzzle solving than precision. This issue ultimately didn't hold the game back all that much, it's just my only real criticism so I figured it was worth bringing up.
Interesting take on the theme, and very polished. It could use more feedback on exactly where the mirror is and of course more levels.
Love the aesthetic, it's really beautiful! I also like the idea a lot and am very impressed this was made in such a short time. Great work!
Game has a good vibe - all the os theming is nice! setting up the mirrors was a good system, it was fun to line up your shot using the rebound visualiser
thank you very much for your feedback, i'm really glad you 've enjoyed!
reminded me alot of portal which is very impressive for a game jam game :)
Thank you! i've tried to teach players based on how portal teachs, i think it can get even better!
AMAZING!! Absolutely LOVED it!!!
Thank you very much for your kind comment! ;D
very surreal yet eligible, some added QoL and it be indistiguishable to a real release
Thank you very much for your comment, i'am planning to spend an enhanced version based on the feedbacks in the future!
Very nice aesthetic and great puzzles and story. This is definitely one of the best games i've seen so far
Thanks so much for the kind review! Really appreciate it!
Cool puzzle game, great visuals. Interesting use of the theme. The aesthetics and narratives match very well, I could imagine a much more fleshed out game with a whole story.
Thank you very much for your kind comment! really glad you enjoyed !
Very interesting idea for game! But i will be happy if player got some vertical fixation, cause it's really hard to shoot with this angles. Ball often just go down to floor. GL!
Thank you for the suggestion! We actually had vertical fixation in an early draft, but we removed it because it felt too restrictive for free movement and camera control.
Wow great puzzle idea! thats some cool gameplay mixxed with cool narrative context! great visuals! i wish i could stop my projectile projection and see where it goes to analyse. but that would make balance maybe too easy?
Thank you for your comment! Really glad you enjoyed it! I've added slower bullets so players can walk alongside and track the trajectory more easily. I thought that would be enough, but maybe this bullet freeze could also be a setting for future drafts.
Cool projectile bouncing puzzles! The visuals are very impressive.
Thank you very much for your feedback :D
A bit confusing, but visually stunning.
Thank you for your comment, could you please clarify to me in what part of the game were you confused?
HOLY, very fun game, graphics, puzzles, sound design. amazing game!
Thank you for your comment! really glad you have enjoyed it!
The game deserves to have some screenshots added to make people more likely to try it out since it was very good. The presentation was great and the puzzles kept me engaged. Fiddling with the mirrors could get annoying if the game had more levels, but here it was ok. The laser would show the route the bullet would take, but sometimes it would be difficult to see it since if I turn my camera to look, the trajectory changes. Maybe it could have been interesting if the player could shoot a lot of bullets instead of just one at a time, so you could test out the different angles faster. One funny moment I had was when I accidentally projected a bullet from a window to outer space so I had to "R".
Thank you for your review! In the future i will collect good feedbacks like yours to make my game a better experience! I ve followed your advice and also added some screenshots! Cheers!
Its an interesting game, but I am a bit confused on how to delete echos. I tried shooting them but I dont progress to the next level
Thank you for your comment, you need to destroy them in descending order to pass to the next phase
I absolutely loved the vaporwave cyber aesthetic visuals, sound design, and overall atmosphere are top-notch. The only thing that frustrated me a bit was positioning the mirrors. It was sometimes difficult to target accurately the things. Allowing a top-down view, or some other way to make aiming easier could help players focus more on the puzzle-solving. Overall, it’s a really cool game. Great work!
really good idea friend! thank you for your feedback!
The game looks amazing and has a fun concept!