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wibz's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #588 | 4.211 | 4.211 |
| Audio | #1155 | 3.526 | 3.526 |
| Enjoyment | #2546 | 3.368 | 3.368 |
| Creativity | #5030 | 3.158 | 3.158 |
| Narrative | #7686 | 1.895 | 1.895 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
the constantly ticking timer function additionally as your health and currency! building it up and saving is the key to compounding interest and success.
(Optional) Please credit all assets you've used
music:
Vocal Sample -- Alone - Ayrtn
Instrumental Sample -- Ray Bryant - Andalusan Nights (1974)
(Optional) What would you like to be called if GMTK features your game?
gloomp
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Comments
This is good fun! I'd like to see both a tutorial and text that's a little easier to read, right now I feel like I'm just pressing buttons and clicking on enemies. Amazing style and art though!
This is a really good game, especially in the visuals! It has a very unique style that looks really good! I did find it a little confusing at times, and I also thought it was a little too easy to lose the player in all the chaos on screen, but it was still really fun! Great work with this game!!
Thank you so much for the review! Sorry you were getting lost in the chaos but I'm glad you enjoyed it
Visuals look soo good :D Only issue was the background making it hard to see whats happeniong sometimes, but after a while I got used to it. Nice work :D
well execution, love the art
Great little game ! Well scoped, the gameplay is smooth, satisfaying and addictive. The UI could benefit some clarity but I love the art ! It's very impressive for a first game released, well done !
Thank you so much!!! I really appreciate the feedback (and critique) :))
This is great, especially for a first release. I found it a little tricky to "read" the game, given how much was going on at once, but I had a lot of fun. Your UI and graphics are super-polished and nicely stylized, great work!
Thankyou for the review and thanks for playing! I'm glad you had fun despite the clutter :}
A visually very distinctive and unique game, also a lot of fun, though as the others said, a bit hard at the beginning. Good job! :D
TY TY TY!
Really cool game. Especially for your first ever release. I thought it hard to get into it at first, maybe a little more explanation and a slower start would help. But nonetheless it was a really enjoyable game. Well done!
Thank you so much! I'm glad you enjoyed and I'll take the criticism on board!
im overstimulated! I can feel that this can be really fun, but you have to start the beginning off much slower. For some reason clicking the dots on the left added to the timer? not sure what that was about. Didnt fully understand the loadout. Just a lot going on and not much ability to process it. The art style is really cool, but gets muddy. The font may fit the aesthetic, but its borderline not readable. Great job overall, just remember less can be more sometimes
thanks so much for the constructive criticism, I never realized that about the empty slots, that's the code trying to refund you time for selling a wisp, but I must've forgot to check weather you have a wisp :{. And I'll realize an update for wibz sometime in the next weeks or so addressing these (and some other) valid critiques of wibz.
Funky music, simple and clean artstyle. The game needs to explain itself better, it took until my third run to understand it was even a twin stick shooter, or that I could pause using "E" to open the shop. I also ran into the classic problem with orbiting familiars in that I easily lost track of where my own player was and lack of feedback when taking damage didn't help, and there were also some lousy frame drops. But there is a lot of promise here, the gamble of sacrificing your health and time for power is a fun and enticing one. You just gotta help your players know what they're doing.
Thanks for the critiques! sorry about the optimization issues, the game was intended for windows and I just made it web compatible at the end, so there were a few oversights. And i can assure you in the update coming soon the info will DEFINITELY be addressed!
The artstyle is amazing and the game feels so polished (just a curiosity, was the background made with a noise shader? because it looks SICK).
The only criticism would be that the font is kinda hard to read. Amazing job :
Thank you for the the comment! the background uses an animated fractal noise shader with a game maker filter called heat haze to add some color and shape variety, and thank you for the compliments about that!
whoa, this game looks really good :D
TY!
THIS GAME IS FRIGGIN SICK!! The vibes of the game are some of the best I've seen this jam, the art and music are both so strong, it puts you into a flow state while playing, its a great time. The mechanics are pretty airtight, everything on display works fantastic and the whole product feels very responsive to play - which is largely helped by how great the feedback is for clicks and other interactions. The game gets seriously laggy on the web version, but that's to be expected. Additionally, the game does feel very strangely balanced, it starts off pretty strong, and ramps up quickly, but it didn't bring down my enjoyment of the game any, and it was still totally managable . This is some mindblowing work though! Especially for a first game :) I had a lot of fun with it.
THANK YOU SO MUCH!! I'm so happy you enjoyed it (Your game was easily one of my favorites btw, HUGE FAN).
The stylized visuals are so good!!
I honestly feel like I could keep playing this for a long time—it’s such a fun game! I was a tiny bit confused about choosing the items on the start screen at first, but everything clicked once I got into the game. Really well done!
Thankyou so much! and thank for reviewing, I'm glad you were able to get past the strange start :)
Cool concept, the character (I mean the cube) could stand out more, it can be confusing given how much is going on.
ong
Like the previous comment, I just bought everything at the start of the game and crushed it. The game gets quite a bit laggy on browser (not surprised given how much is happening), but I love the general slowness of the game, combined with the music and the sounds and the almost hypnotic background effect. The game, intentionally or not, is rather cozy and I think it can fit that niche perfectly well. It's like a calmer Vampire Survivors or Wireworks. Seriously, I love this. Great job!
TYSM, I'm so glad you enjoyed it! I didn't even think abt it till you said it but I kinda did end up making a good amount of choices that led to it being cozy. Thanks for the review!
I didn't quite understand how the shop work and just bought everything and start the game. Weird but yknow, pretty fun :)
I realised in testing in the last hour that that was lowk a really good strat :{, Thanks for playing though!
The art is clean actually insane that it looks this amazing for only four days. my only gripe is the fact that it starts off a lil too fast for me i wouldve liked a lil time to ease in. All the same, cool game :)
THANK YOU, I've been working on my art skills for a while now and I'm glad to see it pay off with people! Also I agree abt the easing in, lowk like flying a ufo lol
Love games like this. Absolute chaos with lots of unique weapons! I like the idea of health doubling up as economy with some time pressure too. The visual style is great, though in combination with the chaos it sometimes makes it a little hard to track your character and cursor, I found having the laser helped me keep track. Other than that movement is fluid and satisfying to mow down the enemies. Nice work!
TYSM, glad you liked it!
Amazing style, really cool!