Play overtime
OVERTIME's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #253 | 4.471 | 4.471 |
| Narrative | #625 | 3.686 | 3.686 |
| Creativity | #1460 | 3.922 | 3.922 |
| Audio | #1796 | 3.353 | 3.353 |
| Enjoyment | #2995 | 3.275 | 3.275 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player has a 5-minute countdown to survive the shift, manage tasks, and keep the Blob fed before time runs out.
(Optional) Please credit all assets you've used
All code, 3D models, graphics, and sound design were created by me from scratch.
(Optional) What would you like to be called if GMTK features your game?
Alexey Nazariev
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Comments
PLEASE make this into a full game! I loved it! very good job
Thank you! I really have a strong desire to make a full version of this, so it's definitely in the plans!
So cool, make it into a full game and people would eat it up
Thank you so much! Seeing how much people are enjoying it, I'm definitely planning to turn this into a full game!
Very creative horror game. There's a lot of potential in it for a full game
The art for the game and shaders used was absolutely amazing.It captured the vibe perfectly. Overall the game was well done and executed.
The artstyle is insanely good, very strong mouthwashing vibes!!
this computer game offers a unique experience of feeding mike klubnika himself. felt very immersive, thank you for making this computer game to compute it on my computer while my head is computing how many computers do i need to compute компот
Haha thank you! I reckon it'll take about 1 "Infineural" or roughly 9,000,000 tests to fully compute the компот. Glad it was immersive)
Absolutely gorgeous shader and atmosphere. One thing I notice is that the levers are interactable objects blends into the background a bit and it was not very clear what I was supposed to do from the start. A death animation getting eaten by the blob would be nice too but I suppose that's too much to ask for just 4 days of development time. Good job on the submission!
Thanks a lot for the detailed feedback! You're totally right - highlighting interactable objects better and adding proper death animations (like being eaten) are top priorities if I expand this into a full game. Doing all that in 4 days was a bit too much haha! Appreciate you playing!
Really cool idea. Would love to see it expanded upon with more ways to care for the creature/facility.
Thanks! If people keep liking the game, I'll definitely turn this project into a full, expanded release with way more mechanics and depth!
Super creepy atmosphere and models! Always very impressed when a 3D world can run so smoothly in browser. It could've been helpful to have more indication what was making me lose throughout (either before losing, or after having lost). Just wasn't super clear why I kept dying. I had a great time with it though!
Thank you! There are actually subtle hints on the game over screens tied to the lore - like "he was hungry and you were helpless" means you forgot to feed him, or "darkness engulfed the area" means the generator failed.
But I get that in the heat of the moment it can be hard to notice! I'll make sure to make those failure reasons clearer if I make a full version. Thanks for playing!
wow really like the visual's and implementation
Wow this game is really something. It made me super anxious, especially the engine since i could hear the mass and i felt like I could feed it on time, but for the engine I had to be in the room when it started failing and it gave no indication outside of the room.
Maybe communicating the engine breaks down a little better would have helped me since i didn't know why the darkness was eating me.
Moving kinda slow also added to the anxiety. Great job!
Thank you so much! After some detailed bug fixing and testing with friends, I actually managed to fix most of the issues. But right after the submission deadline passed, I realized that the engine breakdown sound was way too quiet! It’s a 5-minute fix for the future, but unfortunately I can't update it right now. Keeping track of so many small details during a jam is definitely tough, haha! Thanks again for playing!
The game was stil really really enjoyable, if anything having to go check the engine made it scarier. And it looks gorgeous too!
Very creative, the visuals and audio really set the creepy dark vibes. Nice work!
Gorgeous quake1 / psx style, sadly ran poorly on mac and wasn't able to fully enjoy the game.
Goals and rules weren't very clear at the beginning.
Maybe I'll give it another go later from Win PC
Such a sick artstyle and atmosphere! It feels great to play as well so hope that you expand on the idea! Great work Alexey
i think it would be nice if things were a little closer together so i didn't spend so long traversing, but still a really cool game!
Great art style, and atmosphere. Though the game can be overwhelming starting out.
really cool visuals and premise, but having to visit the stations to learn what they do felt a bit overwhelming when starting out
Thanks for the feedback and playing! Yeah, balancing the learning curve for a 4-day jam game was tricky. I'll definitely consider making a clearer intro/tutorial if I expand the project!
Great art and atmosphere. I felt a little overwhelmed initially but the game luckily wasn't that complex. Really enjoyed it!
So glad you enjoyed it! I tried to make the mechanics clear enough so it wouldn’t be too overwhelming. Thanks for playing!
The game is beautiful and the artstyle very coherent, good job on that! It felt like playing a spinoff to lethal company a bit which is a good thing I love that game!
I don't know if it was a bug, but I was carrying meat and it suddenly disappeared before I even got to the monster's chamber at first I thought maybe it's in my pocket? Maybe the monster ate it? Then when I started walking back to get a new piece I got a game over.
Overall I enjoyed the entire experience and I wish you luck!
Thank you! Being compared to the legendary Lethal Company is such an awesome compliment!As for the meat - it actually spoils and vanishes 50 seconds after spawning (I added this so players couldn’t abuse stacking meat right next to the monster). The game over was most likely from hunger! I’ll definitely make mechanics like this clearer with in-game hints in the future. Thanks a lot for sharing your feedback, it really helps me make the game better!
ahah yes that's what I was trying to do I spawned the meat to save it for later
Thanks for explaining!
Haha, clever move! By the way, I played your game right at the start - it's super neat and fun!
The art style is really impressive. I love how textured and grungy the visuals are. I did have a hard time figuring out what cues to look for. I couldn't exactly tell when the power was going out or if he was hungry. But, I really really love this concept and the atmosphere is impeccable.
Thank you so much for the kind words! I worked really hard on this, so it means a lot to me! Regarding the hunger mechanic - listening to the in-game audio is key here. When the monster gets hungry or the generator breaks, you can mostly hear it coming, even though there are visual cues too. Audio is definitely the main indicator. Thanks again, and I’ll try to make the cues clearer in future updates!
I'm gonna play again with headphones on! I just hate wearing headphones and that's on me. Haha ^^;
Oh, I totally get that! I'm actually the opposite - I almost never take them off, haha. By the way, I really loved your game! It's always awesome to connect with other creators making horror and creepy games!
I think I just have a little head and sensitive baby ears. No headphones I’ve bought are comfortable for very long. ^^^Thank you for trying out our game! I am a *huge* fan of horror and have a pretty severe bias towards horror. Every game jam I’ve participated in has become a horror jam for me. Haha!