Really neat idea! Timed blocks/parries could be cool (maybe I didn't get that far or didn't understand how it worked)
I'd have appreciated a gentler introduction, I'm not very good
| Criteria | Rank | Score* | Raw Score |
| Creativity | #418 | 4.250 | 4.250 |
| Enjoyment | #433 | 4.000 | 4.000 |
| Artwork | #773 | 4.139 | 4.139 |
| Audio | #1056 | 3.556 | 3.556 |
| Narrative | #3352 | 2.694 | 2.694 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Attacks all hinge on the main countdown timer
(Optional) Please credit all assets you've used
It was all done by our two man team!
What an absolute timekiller. Loved the concept of time as currency for using cards. I think leech card doesnt heal me (it didnt heal me no matter how i used it). Having to reload the page is very annoying. Apart from these t2wo things, Lloved the art and music . Loved it overall!
What an absolute timekiller. Loved the concept of time as currency for using cards. I think leech card doesnt heal me (it didnt heal me no matter how i used it). Having to reload the page is very annoying. Apart from these t2wo things, Lloved the art and music . Loved it overall!
Incredibly cool concept with a lot of potential, the emphasis on speed in a card game like this feels quite fresh.
Even if the art is placeholder it still looks very good.
I think some of the buff cards could definitely be much more powerful to encourage thinking a bit more, for example "plan" giving +1 to next 3 cards for a cost of 3 feels very weak since that's only 1 point per time unit which is more expensive than all the basic cards.
I would say the cards need art to be distinguishable in the moment but I assume that was the art not being able to be done due to time constraints. (Also the cards should probably be spaced out a bit more or vertically ordered the other way around so it's easier to see the timers)
Overall very interesting concept with good execution, just needs a bit more balancing.
Really neat idea! Trying to race the timer each turn made for a much more engaging turn based game. Especially when it came to trying to thread in looting and healing before killing an enemy. All around solid entry, really enjoyed playing through it.
Great job with the art and very creative take on the countdown theme!
Really great and well made game! I can definitely see this becoming a really solid roguelike. Great job!
I really enjoyed this game, when I lost and then reloaded the page I remembered that I could drag the cards onto the monster which was a lot easier than racing and dragging them into the timeline. with some polish I would love to play a full game. GOOD JOB!!!
I really like the idea of this card game. Maybe I would add small waiting period so you can "look around" to think little harder about cards you want to play. Really good job, and hope you can develop the game further. :)
I really loved the UI art, really solid and stylish! And the main mechanic is a really cool idea for a card game. Good job team!!
One of the first card game I loved you have to act fast which really captures the theme of the count down and the artwork andthe audio is so good!
I liked the idea of this game a lot! I grasped the concept pretty fast, and enjoyed battling. I only had a bit of trouble getting big cards at the last moment, but that seems to be part of the charm! Nice art and audio design also.
Excellent! This is a very cool take on the deckbuilder. The mechanics were cool, but the style and overall vibe really elevated it.
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