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Eve of The Sunless Sovereign's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #588 | 3.706 | 3.706 |
| Artwork | #1252 | 3.941 | 3.941 |
| Enjoyment | #1786 | 3.544 | 3.544 |
| Audio | #2628 | 3.162 | 3.162 |
| Creativity | #4812 | 3.221 | 3.221 |
Ranked from 68 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A timer to the player's inevitable victory counts down! They must merely survive, or conquer.
(Optional) Please credit all assets you've used
Beleren 2016 Font,
Godot logo (used as vertical beam)
(Optional) What would you like to be called if GMTK features your game?
Pluna, Alfa, dzydsy, Lemonthunder
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Comments
Very nice! I love me some good Hollow Knight inspired combat. My only complaint is that there should be visible I-frames so enemies like the mage can't melt your health bar which feels a little unfair. Nice job!
This was a pretty cool experience. I like how you can beat the game fairly easily by hiding behind your shield but you're rewarded with a different ending for playing more aggressively. The combat is well done and its fun to attack from above to dodge attacks with the tradeoff of being slower. The art is also really good.
Also, it's really cool that you made a whole game manual to include in the game page.
All heroes are fun to fight and have good patterns. The mage can get a bit tricky especially if they happen to spam the field-wide stars attack but at least they have low health to make up for it. A short but sweet game. Good work!
Berserk vibe!! Nice game
Very fun arena battle, the controls are super responsive, which makes it very satisfying to parry things last second. Also pretty well balanced. At first i thought the mage is gonna be a major pain but then I realized he has much less health than the others. Didn't realize the timer at first so i was a bit confused at the topic-match, but then I realized there is multiple ways to win. Cool stuff, good job!!
A bit confusing on when you win or lose, but quite fun! I think I beat all the heroes, but I'm not sure (I beat the knight guy twice). Controlled quite well, and the art was very well done. Loved the talking sounds, and how each character had their own voice to them. Overall, really good job!
The artwork looks so good in game and in the manual. There could also be some debuffs when you don’t beat the heroes as they will all try to attack at once towards the end of the time limit. The soldier and archer felt a bit like fighting the Hollow knight.
He has risen!!! Didn't expect to play that guy at the beginning, I didn't understand what happened when the control didn't respond, then I saw that I looked at the wrong guy, it was funny! The strategy you have to use to defeat the enemies is different for each one, so you have to adapt which makes the game interesting. Great game, good job!
I thought the game only had 1 enemy and tried to brute force him lol. Was surprised when the next guy jumps out. Overall a good game, reminds me a lot of like the early game Hollow Knight or Terraria fight, though because of the shield there's no difficulty at all. A lot of times the enemy movesets are just annoying because they run away more than anything, and some of the attack like the wizard's star shower is literally undodgeable, which really promotes just holding shield. Honestly I don't know if I like the countdown being another victory condition, it feels slightly forced. Also adding maybe like 1 more animation variation of the attack, and pitching up or down the hit sound by 1-5% each time would make it feel much better. But overall good game, good art!
Thank you for the feedback, I didn't consider that the enemies running away would be a problem since nobody had mentioned it until now. I see what you mean though.
We came up with the idea for the victory condition early on but slowly drifted away from it the more we developed. Definitely a consideration for my next jam ^^
Amazing illustrations!
Very fun bullet hell-ish game! I like playing as the bad guy, fun twist!
Super fun game, I had a blast. I loved being the boss destroying the heroes, really unlocked my inner villain. The combat was so satisfying, really felt like a hollow knight boss fight. The only thing I found missing was I didnt really understand the implementation of the theme properly but otherwise 10/10
The countdown to the ritual's completion is the tie in. If you let the timer stall then you also win (It's a different ending though)
This was so cool
the knights design and animations are amazing!
it was a blast! keep it up
Oh my god I love this Carbot-like art style. Art for the thumbnail is also evocative - Nice and simple game too! Though blocking does seem quite strong haha.
The wizard's stuff looks like a yummy ice cream... :P
Love that type of games. I looked for simillar games to mine and found yours on discord. Some person recommended it. Really love the character design and combat. Everything feels smooth.
Fighting, movement all feels very smooth, and the art is super cool
will there be a perfect parry mechanic
there will be at some point ✨
So cool, I like the idea of having you survive until the countdown ends. But I just ended up crushing all the hero's instead haha. The mage was by far the most difficult with the amount of projectiles they throw at you. Sadly the warrior was the easiest since you can just stand in a corner and go ham on them.
This game reminds me quite a bit of Tails of Iron! If you add some juice, it’ll probably clarify what parts of combat are most important. But you seem to have nailed weaving the narrative throughout your game already, which is quite difficult. Well done!
The sprites are nice and I actually enjoy the feel of the game. More feedback would be good though.