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A jam submission

Time:SignatureView game page

Fast-paced rhythm game where you play as the song Counts Down
Submitted by FlyingPots — 5 hours, 4 minutes before the deadline
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Play Song

Time:Signature's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#1963.9953.995
Artwork#20113.6963.696
Enjoyment#32733.2073.207
Creativity#43723.3103.310
Narrative#86451.7341.734

Ranked from 184 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player has to hit the arcs in time, and the song time counts down

(Optional) Please credit all assets you've used
See description for full credits

(Optional) What would you like to be called if GMTK features your game?
Flyingpots

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Comments

Viewing comments 80 to 61 of 107 · Next page · Previous page · First page · Last page
Submitted(+1)

Very very fun game. Love the shader effects, good job

Submitted(+1)

Really polished, well done!

Submitted(+1)

Cool rhythm game! For anyone else here who likes rhythm games, the game my team built is very similar but has more focus on rhythm based timing with different mechanics. Overall a visually beautiful game with really great audio tracks too, well done!

Submitted (1 edit) (+1)

Really good polish, great vibe. Music is really good and fits well with the mechanics. Tiny gripe is that it almost felt too simple. Certainly the hitting mechanic needs dialing in, it's very forgiving at the moment. There's no score display, so you're just playing out the track. So there's no feedback to how well you're doing.

There could be a lot of fun adding a second timer. The track has its duration, but the second timer is counting down 10 seconds. You add time to the second timer by scoring points, if you run out of time you lose the run and have to start the track over. That makes it so that you're not playing a whole 3:30 without knowing how you're doing and if you're doing bad you fail, that way there's jeopardy to play and you get two count downs on the theme. 

The above shows that there's a lot of potential here. So it shows a lot of promise, if work is carried on.

Visuals are a great fit. I think this would make a great mobile game! Well done! 

Submitted(+1)

songs are long wow! i really like the vibe though, and the music is nice though as expected for a rhythm game. wonderful overall!

Submitted(+1)

Fun concept and well polished!  Would have liked more readability when spinner side becomes inactive since I eventually just stopped using visuals.

Submitted(+1)

nice

Submitted(+1)

I like rhythm-games so I enjoyed playing your game, reminds me of the arcade rhythm-game called "Mai Mai". Got 74% which I am proud of! Also, liked the music and the game is very polished!

Submitted (1 edit) (+1)

very pleasant visually, I think it has a nice atmosphere, unfortunately the songs are a touch long and the gameplay doesn't really make me think, like at all. If you're able to keep time you end up not really needing the visuals and just become a metronome clicking to the beat, it's a nice lightshow but doesn't engage me very much. I may have just missed it but if there was something I needed to dodge that would probably encourage a more active player experience. Additionally songs with a change in time signature would've been rad, but I understand that you weren't the composer so that's not really on you lol. Overall a very pleasant and juicy game tho :D

Submitted(+1)

good game mechanic however it was hard to tell what was happening and the circle was spinning to fast

Submitted (1 edit) (+1)

I loved it! As a rhythm game fan, I really enjoyed the overall feel of the game and the music selection, although the songs did feel a bit too long. I also liked that you did not have to follow a specific pattern and could hit the zones in any order you wanted, I did 90% on All That Matters

Submitted(+2)

Fun game, but I wish the tracks were shorter. 6 minutes for one track where you basically do the same thing over and over is pushing it. I really like the idea tho. Also kind of wish you incorporated the rhythm aspect more. Like the hits being more on beat and there being repercussions for missing a beat. Still fun tho!

Submitted(+1)

This has to be one of the most visually pleasing games I've played so far! The polish on this is crazy

Submitted(+1)

So addictive and satisfying. This could probably be turned into a full game im surprised something like this doesnt exist yet.

Submitted(+1)

Not really a rhythm game fan, but this one was super fun and addictive. The artwork is simple but works so well and the animations are great. Seems super polished too. I do agree with the other comment about the smaller line being a bit distracting I thought it might come into play at some point but it never seemed to, other than that though great game!

Submitted(+1)

Nice well done its very juicy and fun to play.  I kept getting distracted by the smaller other line playhead, not sure if that's meant to distract or not.  I also though that one might be an auxiliary one that only hit the center smaller circle's notes?  I also was confused whether the colors meant anything or they were just for flare.  The artwork is fantastic and a standout.  That said the screenshake was getting to me and I had to stop earlier than I would have liked so maybe an option to turn that off would be nice.  Great game!!

Submitted(+1)

This game oozes juice and style. Simplistic rhythm game that feels fantastic to play. I do feel like the levels are a little bit long and I really struggled to get a rhythm going, but it's still very impressive. I also made a kinda-rhythm game for my entry! :)

Submitted(+1)

Really cool entry — I love the judgment system and the whole visual concept of it.

The part that stood out most is that there's no enforced hit order. Because the arcs shrink independently, I get to plan my own route around the dial and play at whatever rhythm feels comfortable to me, rather than executing a fixed sequence. That turns it into something closer to routing than pure reaction, which I don't think I've felt in a rhythm game before.

That did leave me curious about one thing though: is the mechanic actually tied to the music, or are the pointer's position and the arc spawn points essentially random? I kept wondering whether it's possible to hit 100% by playing strictly to the beat — or whether the reversals make that impossible by design.

Either way, I only managed 75%, so I might just need more practice. Nice work!

Submitted(+1)

Very pretty visuals and great music! Great job!

Submitted(+1)

Love the visuals and overall presentation. How do you generate levels? Are notes always on beat? I'm not sure if I figured out how it works, but it was fun anyway. Great job.

Viewing comments 80 to 61 of 107 · Next page · Previous page · First page · Last page