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A jam submission

Perilous DepthsView game page

Dive down into the depths of plunder and make it Count.
Submitted by Jarn, Gútli — 1 hour, 4 seconds before the deadline
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Perilous Depths's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#3763.8483.848
Artwork#7434.1524.152
Creativity#10094.0304.030
Enjoyment#15743.6063.606
Narrative#21313.0003.000

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The ground counts down and explodes, you must outrun it, survive, while scouring deeper DOWN the mysterious Perilous Depths uncovering the mysteries it holds.

(Optional) Please credit all assets you've used
Non-all custom made assets

(Optional) What would you like to be called if GMTK features your game?
Einar, Gísli and John

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Comments

Viewing comments 21 to 2 of 21 · Next page · Last page
Submitted

The bomb going “boom” out loud got me. It’s such a daft little noise for something that’s actively trying to kill you, and it makes the whole thing feel a lot friendlier than a game about being chased by exploding ground has any right to be.

One thing worth flagging from my run, and it might well just be me. I sat on the start screen for a good minute or two thinking the game hadn’t loaded. I tried clicking it, I tried Return, neither did anything. It was Space the whole time. It does say press jump to start, right there on the screen, I just didn’t read it.

Smaller thing while I’m there, pressing Space on Exit seemed to lock the game up rather than do anything. Might be worth a look if you carry this on.

Was the start screen meant to make you actually read it, or did that just fall out of using the same button for everything? :)

Submitted(+1)

The music department is absolute bonkers, I really loved it :D

Nice game :D

Developer

Ei, thanks for that, the music department appreciates the complement. All exactly bonkers live recorded, layered like a cake, mixed in with my lunatic ravings as the side dish. Glad you liked it and the game 🤘thanks for giving it a spin!

Submitted(+1)

A unique visual style alongside a fun gameplay concept, The audio design was also very surprising in a positive way. Fun game!

Developer(+1)

Many thanks for giving the depths a hefty dive, we're glad to hear that its dark pits can shine brightly.

It was a lot of fun to put together, the audio side very intentionally was recorded to express some silliness to match the colorful art contrasting the gloomy dangerous pits. That and I tried to make absolutely sure when recording all the layers for the music that it allows for ramping up the intensity through extended play and will not start feeling too repetitive. To make sure of that, I recorded 5 guitar and 5 bass tracks looped with the layered drums then we rigged it to switch up the guitar and bass tracks as you arrive at each floor during your descend.

Hope the intent landed well.

Submitted(+1)

Great game, the art is really fun. I love it!

Developer(+1)

Thank you for the compliment and we're very glad to hear that the dark pits of the perilous depths brought you joy!

It's not every day that such a deep dark bleak place full of deadly hazards can bring much joy, so it's wonderful to hear it can.

Submitted(+1)

Cool game, I loved the sound effects. The gameplay is good although I did realise that if you just walk around the edge of the stage then you can't die. Overall though great submission :)

Developer

Awesome, glad to hear you enjoyed the game. Oh my yes, the circle strat is definitely real, I am now very curious to hear how far you managed to count DOWN! knowing this totally valid strat, also if you managed to still nap a hefty sum of gold coins while you were at it. Those coins can incite sometimes hazardous risk taking that isn't always to the benifit of the continued descent. The "gotta catch 'em all" urge can be deadly..

Also another key strat that can prove useful is the jumping strat. You can - if timed just right - jump over explosions as they occur. The window for success there is intentionally by design quite narrow, so it is an optional risk and a means to skillfully save yourself from a sticky explosive situation.

Submitted(+1)

Honestly a very fun, and unique twist on the theme! Had a lot fun playing, even though I struggle a lil with the difficultly! Great work guys c:

Developer

Very happy to hear you had a good time with our game, the challenge was a ..uhm.. a challenge to tweak just right, but I am confident you'd be able to ascend - or in this case descend - to deep diver stardom with enough practice. Either that or hoard copious amount of wealth, why collect cold coins? Clearly the answer is why not!? Just ask a Magpie 😁

Submitted(+1)

Absolutely fantastic game! Really enjoyed the aesthetic and the sounds and music, and the gemeplay! Very unique and interesting game, I look forward to seeing where it goes after the jam!

Developer

Thank you again Robin for having a go at it last night, very happy to hear you had such a positive reaction to it, means a lot to hear.

We're definitely inspired to explore what depth we can scrounge up if exploring the down deeper, in case that bares fruit, or explosives, I'll let you know 🤘

In the meantime, keep on staying awesome!

And oh yes, I'll let you know if I find some hair from a dog that bit me, maybe I'll find it in the dark corners of the earth. Never know when it might come in handy... Stan! 😂

That and I'm totally hyped to give your game a proper go later tonight.

Submitted(+1)

10/10 in SFX, haha, it was fun to play!

Developer

Thank you, glad you enjoyed it, likewise back at your with your game. I am stilling scrounging time as I can to dive into more game submissions each day, and I had a good time with your game as well.

Submitted(+1)

Cute game and exciting ideas. 

like the idea that we can have a private loop countdown for each floor and the gameplay unlimited like that. The art style is cute too. XD
 Good work!

Developer(+1)

Thank you, very glad to hear you enjoyed spelunking these dark depths and that some of its inhabitants made a good impression!

The perilous depths are indeed never depleted of time or challenge and always welcome with an explosive embrace. 😁

Submitted(+1)

The art and sounds for your game are great! It's fun to play even though I wasn't very good at it. Nice idea :)

Developer

Thank you for the compliment and for giving the game a spin, in my opinion the measure of skill is secondary to enjoyment, the Perilous Depths accepts all equally!

Submitted(+1)

The sound effects are so effing weird, I love it! 😭 Haven't reached that much in terms of deepness, tell me what mysteries lies in the perilous depth? I need to know!

Developer(+1)

Haha, thanks for that, glad to hear my voiced and mixed recordings landed the intended effect. 😁

You may not have appeased the Down Counter, but have your pockets been filled with coin? These are both important measures of accomplishments in the Perilous Depths!

Seek the mumbling wisdom of Denzo, for they hold answers.

Submitted(+1)

Cool game!

I love the sound effects when you jump and the music too. The art is awesome. The gameplay is hard the first 2 or 3 runs cause there is no explanation (i suggest one or two GIFs showed on screen each time a new tile is presented as a tutorial) but once you understand the game is fun to play (my record is 230m). Now you can get pretty far in meters just staying in the same one tile and jumping whithout moving when its about to explode, but it would be easy to penalize this strategy just making money useful, cause with that you hardly get any money.

Also, you can try my game if you want, it just takes 5 minutes ;)

Developer (1 edit) (+1)

Many thanks for the great feedback, you clearly figured out the optional jump-dodging technique, it's risky but can be effective. As you say, a skilled jumper might become a deep diver while lacking in the splendors of accumulated wealth!

I will gladly give your game a spin, be that it would need 5 min or more.

Yes, you have a very valid point regarding the lack of tutorialization / orientation of any kind, it quite possibly my have been needed, and a GIF or two is a good suggestion for it. While jamming the game together we decided - perhaps too harshly so - to let the player stumble their way into learning the nuances, leaning into the intended quick pace of the game and ease of diving back in. We opted for the risky move of relying on the visual clarity during play communicating and teaching the mechanics as you play - perhaps a bit much, maybe. This is yet another one of those challenges in design, it can become its Achilles heel, it's always tricky to assess how much information to front load to the player without wearing out their patience or breaking the game flow. This is definitely well noted if we continue fleshing out the Perilous DEPTHS onwards.

Big props on the 230m depth reached, you've definitely managed to reach a significant count DOWN! (I've just gotten 180m so far, but 73 gold collected)

Completely agree on making the money useful, it fell outside the jams scope unfortunately, as multiple other features did. It at least made it in as the additional High score metric🤘

Submitted(+1)

the artwork is so cool

Developer(+1)

Thank you! I'll make sure the compliments land with the creative mind that spawned these creations from their mind magic! 🧙‍♂️🪄

Submitted(+1)

The artwork is amazing, it reminded me a lot of The marvelous misadventures of Flapjack ^^

Developer(+1)

Now that's an accolade to get behind, Flapjack is yarr di harr great! Thanks for the complement, I'll pass it along to Einar the stylus savant himself.

(+1)

This is a very interesting take on the countdown mechanic, unfortunately i suck ass and didn't reach that far, but the potential of this turning into a steam game is there.

Developer

No, do not talk yourself down like that, it is the natural effect of the Perilous Depths. They are intimidating, a challenge to conquer and tame - if at all possible. Perseverance overcomes this effect, you can do it! Become a  bon a fide deep diver and or as rich as a leprechaun hoarding gold under their rainbow, just in the deep darkest least rainbow-like place there could be.

Thank you for the kind words, well noted if we expand the concept onwards, we're definitely feeling the inspiration spirit after churning this out, was a lot of fun to make.

Submitted(+1)

Great idea! Love the concept, love the art and the main character, I love how the way the difficulty is fuelled by the way we move on the map and the properties of the tiles we step on, and for what little of the story I could glimpse through I'm really curious to learn more!

My only issue was with the audio being glitchy for me and I don't know if it's a problem on my end :,) I wish I could hear it more clearly, I can tell the sound and music is done with a lot of care! Maybe if there was a downloadable version of the game?

Developer(+1)

So lovely to hear these kind words for the game, all express very much the intention behind it, thank you so much, glad to hear you enjoyed it.

The mystery of the Perilous Depths shall hopefully get to be unravelled in the future!

Thanks for pointing out regarding the audio, something to look into later if we do more with this game. I was very much wanting to find time during the jam to have us implement the volume knobs/sliders into the game in time, but it fell to the side due to focusing getting integral systems all working before the deadline. The foundation for the volume steering is all there in place, just didn't make it in time for the deadline. Perhaps we overdid the Tempo ramping of the music, as it dials up faster per each floor, that could be the glitchy feeling you're experiencing.

We unfortunately didn't manage to get a downloadable build uploaded in time before the deadline, another aspect that didn't make it in time. I think the rules lock that away as well, for now.

So as with many of us, we succumb to the Coundown itself, one way or another!

Submitted (1 edit)

To be completely fair to you, I did notice that this audio glitch phenomenon happened to me while trying a lot of other in-browser games, so I think this might be less of an actual volume mix or audio issue, and more of an optimisation issue? I don't exactly know what it is, but you're definitely not the only ones this has done this to me with.

I'm not sure if you guys will keep at it after the game jam but would love to see updates personally!!

Developer(+1)

Thank you so much for that extra insight, I was not aware of this audio glitch phenomenon as you put it so well. I'd probably had prioritized higher getting that downloadable iteration of the game uploaded on time if I knew of it rather than focus on the web build first and foremost. Always helpful to get this sort of feedback, learning new possible problems is sure to come in handy in the future.

I'll definitely let it be known through either the games page or my profile on Itch.io if we end up going further with this game concept!

Submitted(+1)

Very original idea! I like the art style a lot of. Unfortunately I wasn't able to get very far (only the second section after jumping thru a hole) because the game is very laggy

Developer

Thanks for giving it a try, unfortunate that you ran into performance issues. We tried running it on a few PCs both desktop and some relatively tame older laptop - one with just integrated graphics - and didn't encounter any performance issues. But I am sure there is something we missed that is causing this, if only we could fix it up.

But valuable to know of it in case we do anything more with the game after the jam, appreciate the feedback very much.

Submitted

In this case I'll try this on a another machine later. If that helps I played it on a macbook with apple silicon

Developer

Ahh.. that could be, we definitely didn't get a chance to give it a whirl on apple silicon. If you get a chance to give it a go, I'd appreciate it very much if that resolved it.

I'll see if I can give it a try if I happen to get a chance on a macbook myself. Thanks for that clue towards unraveling who the ultimate performance culprit is, we'll root them out! 🤘

Submitted

Seems like the macbook was somehow the reason. I played it again on a Windows machine and it worked smoothly

Submitted(+1)

Loved it.
I liked your idea for the theme, very creative.
The game also turned out quite engaging, making me startle when I exploded.
Kudos also to the cute and creepy art and sound design.
What is the max depth?

Developer

It's as deep as you are willing to go! Naturally that can be scary.

We had scoped progression on how deep it goes with key variations occurring along the decent, however as naturally occurs in Game jams, we had to set our goals within reasonable limits, so it is endless.

So in the current state, the limit is only your daring, how deep can you dive and how much gold coins can you grab before succumbing to the chaos of the Perilous Depths.

Thanks for the compliments, we appreciate it very much, exactly the mark we were going for cute and creepy.

Submitted(+1)

The art style has so much character, and I love the sounds & lil quirks. Strong adventure time and other classic cartoon network vibes, love this so much!

Developer(+1)

Thank you for the compliments, I'll send the regards to the master artisan behind the characters and general art design.

Adventure time ho!

Submitted(+1)

Fun game, especially the sound effects.

Developer

Thank you for playing, glad you enjoyed it,. Extra fun to hear you enjoyed my improvised voice recorded sound effects 😁

Viewing comments 21 to 2 of 21 · Next page · Last page