Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

MoonBoxyView game page

Race against the countdown in a fast-paced 3D endless Space runner.
Submitted by PandaOnLoop — 5 hours, 59 minutes before the deadline
Add to collection

Play game

MoonBoxy's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#61722.6132.613
Audio#62142.4192.419
Artwork#68132.5482.548
Creativity#72242.6772.677
Narrative#87571.6771.677

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player is constantly racing against a countdown timer. Collecting crystals extends the remaining time, while failing to collect enough before the timer reaches zero ends the game. Managing time is the core gameplay mechanic.

(Optional) What would you like to be called if GMTK features your game?
PandaOnLoop

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 22 to 3 of 22 · Next page · Last page

There is a lot that is really cool about this! Obviously there are things that could be improved, but this is a game jam after-all <3 I like to try to point out one little thing I noticed that I liked, and one little thing I noticed that could be improved:

The addition of the little angled sway of the character as you move back and forth is a really nice touch, it gives the character a much greater feeling of being real! Smart addition.

The feeling of the gameplay could be a bit more satisfying if the hitboxes on the crystals (or on the character) were a bit more forgiving. Currently, the crystals can quite easily pass through the edge of the character body, looking like a hit, while not counting as one.

Otherwise a fun entry!

Submitted(+1)

It's quite a simple and fun experience! The concept is quite simple and I like the premise of collecting crystals to keep yourself alive before the time runs out. I feel like there's definitely a lot of polishes to be made! It's rough on the edges but the core gameplay is fun. I got to ~240 score and I got the hang of the game pretty quickly.

First the game design could be better. There are way too much crystals to the point where it doesn't really matter what path you take since there'll always be crystals. You need to make your core mechanic shine, so the crystals should be designed to complement it! I think making the crystal reward risky play (eg, put crystals over the rocks so players are incentivised to risk jumping over it) will make the game a lot more alive, since then the player will actually have a reason to jump and try risky behavior that gets rewarded. Of course you should still put some crystals that are free so players aren't immediately dead, but it'd be nice to reward risky play. That I think is the weakest part of the game and it's what makes the game stale after a few tries!

The powerups are a nice way to spice up the gameplay! I really like those. But again, there is no reward for actually using it. For example the speed powerup. Since crystals are just laying everywhere, there is no reason for me to use the speed powerup if I can just walk at a normal pace and pick up enough crystals to stay alive. I also never got to use the double jump mechanic, I don't know if I'm just using it wrong but I never got it to work.

I really love the gameplay concept and I think there's a lot of potential in this idea! Keep polishing the game and try to design the game to make your good gameplay into great gameplay.


Developer

Thankyou  for the detailed feedback . i will work on it.

Submitted

Very simple but engaging game! I love the vibe of it and the music is a nice touch! Though I do wish there were more to it (like power ups or something to change up the pace). There's not much narrative going on and the artwork does need a bit more polish but the I still did enjoy it! Overall, great work on the game and definitely encourage you to keep working on it!

Developer(+1)

there are powers like speed boost , invisible and high jump try it

Submitted(+1)

The art is really good and the intensity is nicely captured throug the music. GG

Submitted(+1)

This would make a great mobile game with a bit more development I think. It's really got that Subway Surfers / Temple Run feel to it.

My best score was 272, I reckon I might be able to crack 300, but It's probably a case on rolling the RNG a bit in my favour. I don't think i'll be hitting 500 though!


Well done for a great first jam submission, it's a real achievement to make something in 4 days.

Developer

Thanks for the Feedback . I will go for the mobile verson.

Submitted

A simple endless runner type game, liked the concept. Need more work on the game like the other comments said, but for a game jam it's good.

Submitted(+2)

Incredibly simple game, and I appreciate the concept of reaching a specific score threshold before the timer runs out as an additional goal layered onto the challenge of avoiding obstacles. I think you just need to fix up the hitboxes on the collectables, as they seem a little inconsistent, and increase the overall polish level - improve the audio beyond the simple music loop, touch up the UI, and add some more sound effects & feedback to the abilities & gem collection.

(Also, using Generative AI tools to create your itch.io cover image is against the rules of the jam, and any additional Generative AI use should be disclosed on your game's page. Consider updating the cover image and content disclosure.)

Submitted(+1)

Very fun! I don't know if it's intended, but the mechanic of the "quota" to reach before the end of the countdown reminds me the DLC of Donkey Kong Bananza, which is a really neat system. Congrats for the game 👏

Submitted(+1)

Hey, nice game ! I like that you chose to build a 3D runner. The controls were good. Sometimes, I hit invisible things while jumping.

Is 39 a good score ? I'll try again to beat this !

Submitted(+1)

Is 507 a good score ?

Developer(+1)

507 is the top score even i have a rough time to achive it

Submitted

it somtimes felt like I was going trough some obstacles because of the gained speed lol

Developer

its a ability called bugs

Submitted(+1)

Simply lovely game but also its quite simple and reminded me of those like scratch games

Submitted(+1)

Simply lovely game but also its quite simple and reminded me of those like scratch games

Submitted(+1)

Simple, but works. I love the main menu and the option to "Don't Go", truly the best way to avoid dying. 
Some more polish in aspects such as UI and a more unique twist would have improved the game tons, but for a first game jam submission this is definitely great. Keep going!

Developer

Thanks bro that means alot to me.

Submitted(+1)

Simple but fun.
mm to give some feedback I think the UI could use some work

Developer

yes i also think ui could be better

Submitted(+1)

highest score was 111! this was fun, I never really had an issue running out of time though I picked up enough crystals without even trying!

Developer

yay i made it easy so people would ot get frustrated heheheheheh

Submitted(+1)

Can be an interesting game, it just need a bit of polish.

Also, a cool add may be that hitting an obstacle doesn't kill you but reduce your timer instead

keep goin

Developer(+1)

thanks ! i used every bit of timw to make this 

Submitted(+1)

I thought this was really good but it needs a lot more polish to be rated higher. The feel is certainly there and good effort was put in, but if it was just cleaned up a bit more it would be an amazing game

Developer

Thanks for the feedback

Submitted(+1)

Fun game!! love the vibe :) Just one small thing, the countdown is hidden behind some other text :/ 

Developer

you can click on full screen

Submitted(+1)

Very trance-like, nice job! The timer was cut off on the web version unfortunately but I was running into obstacles more than running out of time so it was fine :)

Submitted(+1)

Pretty simple game! I didn't think I'd get hooked on it, but I locked in after my second try. My best score was only 56, though I always seemed to have terrible luck with the terrain generation having the moon spawn right in the middle of the map was a nightmare to move around i kept falling out of bounds haha

Overall, it's a pretty fun game!

Developer

Thanks for the feedback ! you can click full screen fir its blocked

Viewing comments 22 to 3 of 22 · Next page · Last page