Pretty fun platformer with great audio and mechanics. Reminded me a lot of Minit, in the way of how you keep your upgrades and keys after the time runs out. Just a little sad that it lagged a lot in my computer, for seemlessly no reason. Other than that, a really polished entry!
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Taking (Back) My Time's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #562 | 4.222 | 4.222 |
| Audio | #1363 | 3.467 | 3.467 |
| Creativity | #1551 | 3.889 | 3.889 |
| Narrative | #1732 | 3.156 | 3.156 |
| Enjoyment | #2034 | 3.489 | 3.489 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A constant countdown at the top of the screen determines your remaining lifespan. Many game mechanics revolve around maintaining it.
(Optional) Please credit all assets you've used
Color Palette: https://lospec.com/palette-list/pear36
Input: https://offalynne.grebedoc.dev/Input/#/10.4/
Comments
Banger soundtrack. Game felt smooth and insanely polished too. Really good stuff
It ended up being waaay to difficult for me to play, but I still had fun, everything from visuals to music and ui seemed very in tune with eachother. GJ!!!
I could barely make a dent, but I enjoyed it a lot! The art is great and I like how death is incorporated with rewinds. Almost makes it feel soulslike.
Wow, this has so much polish, for 4 days this is impressive. I quite like the lore around planned obsolescence and the puzzle/metroidvania aspect takes this to another level; congratulations !
Wanderful game! I've enjoyed it a lot!
Every aspect on it fits pretty well, cograts.
If I had to improve anything, I'd add a “coyote time” effect to the jump to make it a little more satisfying for the player, but overall, the controls feel great.
Pretty solid entry. Keep up the good work!!
it was a very cute game, The artstyle is coherent and the animations are smooth, enemy designs somehow fit together despite being an odd mix of little guys with eyes, crabs and tanks. Having very little experience with platformers i found it a difficult game to beat, but in the end it was a fun experience ^^!
Great game! i found it so hard but it didn't take away from the enjoyment, altho those flying things, i feel like if they catch you, you can't hit them while taking constant dmg. but the way the map is contructed is soo good, encourges exploration and trying to figure out which way to go first is a really good part. also is that a TANK ?!
This could be a legit miniclip game of old, I'm very impressed. The controls were tight and I loved the graphics. Well done
This is one of those rare games in a gamejam where I would genuinely want to play this till the end of the game, and maybe even replay it to optimise routes and stuff (the countdown certainly helps with that, which is a plus).
The visuals look very nice, I like the way the lil guy moves. The music is nice too!
The game itself is pretty fun too! At most I think I would like to see the combat improved a bit (and if it wasn't as laggy, not sure why it was laggy for me), though it doesn't take much away from the overall enjoyment.
Very nice :D
Great visuals, great controls, great mechanics, great enemies. I will definitely need to come back to this one because went to the cave and then immediately to the boss (I acquired 2 out of 4 abilities) and destroyed him with one of the abilities. I also liked the variety/exploration using the checkpoints.
the game is really great, the gameplay is fantastic and really creative. awesome entry!
Extremely polished from the art to the music. That said, I think the game rn is too frustrating to play for me to enjoy a lot though I will say that I typically steer clear of platformers. The inability to attack upwards felts annoying and sometimes the bat enemy would get stuck in me and deal damage without me being able to avoid it. The fact that its not clear at first how to proceed is I think intentional but it just seems a tad frustrating right now. Great work though for just 4 days
Artistically probably my favorite game of the jam so far, amazing visuals and juice, the game felt amazing and loved the effort in to make it look and feel chaotic and good. the game was a bit challenging but loved the extra pressure !
Game is great, but I felt defficult to play it (probably cause I have been playing games from morning). It’s more like a rage game for me, lol. I really like how u worked with particle effects (like graphics poping up and etc). Will re-visit your game after some time :)
This is genuinely my favorite game of the jam so far. The graphics pop, the designs are fun, gameplay is snappy, and more.
Just a few problems: Most of the tiles in the web version are black, so it's pretty much unplayable. Also, the fact that the final boss doesn't have his own theme ruffles my feathers a bit. Lastly, all the enemy designs are fun cogwork robots, but the final boss is just "generic time guy".
With that being said, please make this into an actual game. I would pay money for that.
Nice work! I got really into it! It's punishing to have your time reduced when you make a mistake, but it's super interesting how it rewards precision and mastering the flow of the level with increased exploration range. That dynamic is fascinating and really makes every moment count. And grabbing a key with a second to spare is a great feeling!
Also an impressive level of content and polish for the jam! Well done all around!





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