As others have said it was too hard to figure out what commands were expected at first. But when the death screens specifically hint at what commands to use it was very fun. The loop of trying the first thing that comes to mind > failing > getting a hint for the next step > trying the next thing is actually very fun; without explicitly needing a lexicon of commands. So I think it just needs a little tuning. Otherwise the art style is so unique and charming. I've never heard of lvllvl before so I will be checking it out.
Really neat!
Play game
Save The Princess's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #1946 | 3.080 | 3.080 |
| Artwork | #2513 | 3.560 | 3.560 |
| Creativity | #3688 | 3.440 | 3.440 |
| Audio | #6453 | 2.360 | 2.360 |
| Enjoyment | #8200 | 2.160 | 2.160 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Every scene has a timer you have to beat the level by in order to progress!
(Optional) Please credit all assets you've used
Art assets created using Lvllvl - https://lvllvl.com/
Text mode charset by Batfeula - https://batfeula.itch.io/chunky
(Optional) What would you like to be called if GMTK features your game?
Weirdbitgames
Comments
I really liked trying to figure out what to do under time pressure. I do wish there was a word lexicon in-game and not just as a screenshot. There were also some inconsistensies on when you could do certain things, like moving outside the castle. But still, I really enjoyed it
Reminds me of old text based adventure games, cool concept. The pixel art is cute, I couldn't get past the knight, the restart button didn't work either. I think the game would benefit from maybe giving the player more hints on what specific words to use or add more actions to the whitelist, I feel like commands such as (strike knight) or fight knight should at least give a hint on why they won't work and steer the player in the right direction.
Ambitious game, and nice job implementing the theme!
Really challenging, but a cool concept to put a timer on a text game like this, like a typing speed test. Love the artwork!
Can't get past the knight. Not sure if I'm missing something, but it doesn't seem like any of the commands work for that part? It also seemed like it wasn't restarting with pressing "Enter" at that point, so I just had to refresh the page to start again.
Loved the art style, really reminded me of those DOS text adventures so you nailed that spirit!
It reminds me of using a terminal, I really like that. It took me some time to figure out how to play though, since there was no Help Command, maybe you should put the Commands in the description aswell rather than just as an Image (I thought it was just a screenshot)
I adore the art style but I have no idea how to play this, and this is coming from a boomerish 46yo who grew up on text and point and click adventures.
Creative concept and artwork
I would love to have small help command or some tips
Congratulations on your submission!
Very interesting game, i love the art. but boy it this a challenge, i have no idea what to type to get into the castle gate and having to wait until they chuck a barrel is a little annoying, either way cute little game, maybe a dictionary of accepted words might help, keep up the great work Mate! -Eric
The issue with text-based games like this is that there are synonyms that are not accounted for. For example, I should be able to type "put on armor" instead of "wear armor" and have it still work. Same thing for "take sword" and "take shield"
It's too open ended. I don't know the specific commands you want me to type in. Like I see from the comments the first command is "wear armor" but if you type "wear the armor" or any variation like "put on the armor" it fails. For a full game you are going to have to teach it all the different ways of saying "wear armor". But for the game jam I would of just had it as long as you type "armor" you will proceed. Or have multiple choice with 1 options being right. Or make it a click game where you can click the armor. It's too specific in what it wants.
In the end I think this can be a really cool idea. But the game needs to be smart enough to know what the player means.
Thank you for the feedback. The original "Don't Shit Your Pants" did have a list of commands you could type and the description of the game only gave you "look" to start things off. I was aiming for a similar level of mystery. I can at least add the help info to the webpage. I'm not sure if I'm allowed to re-add the help command to the game now that the jam has ended?
I tried but the only command I found was the one you mentioned, "wear the armor". I tried "Fight" but the games asks "who"; obviously the horse, but it didn't work.









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