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A jam submission

Desires, Time And LifeView game page

Live through the life of a person riddled with Desire. Your choices will lead you to unexpected places.
Submitted by CrimsonHearts — 3 days, 19 hours before the deadline
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Desires, Time And Life's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#4003.8673.867
Creativity#50713.1563.156
Enjoyment#72462.4002.400
Audio#85101.8441.844
Artwork#91541.9561.956

Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It's a spoiler - Several of the game's endings have a Count Down

(Optional) Please credit all assets you've used
Text Animator by https://tmpeffects.luca3317.dev/

(Optional) What would you like to be called if GMTK features your game?
Crimson

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Comments

Viewing comments 31 to 12 of 31 · Next page · Last page
Submitted

Best anti-gambling PSA ever! Very dark and depressing, love it. I liked that all the endings have more or less the same outcome, as if your first choice (which wasn’t really a choice that you as the player had control over) was your most important and life-deciding one (Though I would have liked a redemption ending, or maybe an Easter egg ending where you click at the first button 1000s of times to actually decline the gambling option).

One thing I would suggest is adding a button to make the text scroll faster for replays.

Developer(+1)

Thank you!
And I do agree that there should have been a redemption ending - which I did add but forgot to push that with the final build, might add it in a post jam build. And the way to achieve is quite similar to your suggestion(after a few runs).

Much Appreciate the feedback!

Submitted(+1)

I loved the writing in this, making a text adventure for a short jam is a really great idea to keep scope low.  The text has good movement and color to keep it interesting!  Reading that there was a fast forward with space bar on the game page led me to go back and get a few more endings.  

Aside from speeding up the text like others suggested, I think one way to push this game over the top would be a few more sounds.  Maybe the majority of the game could stay as it is now, but I think a bit of music and sounds when the player enters the casino would be really effective.  Have a nice slot machine sound for the rolling, and after the player rolls the 111 cut back to depressing silence.  

Awesome job!

Developer

Thank You!

And Yeah I still do believe that this game would be much better as a Visual novel or atleast with more SFX. Might add the latter.

Again thank you for the feedback!

Submitted

Really cool concept and some awesome worldbuilding, the writing is really vivid and helped me imagine exactly how grim this reality is, one where you can see the exact value of your life and sell it off. That said, I wish it weren't as slow, as others have pointed out, as that's the main reason I didn't feel a particular draw to replay it and see other endings. Would love to in the future if it's made a bit more manageable, though! Cool stuff.

Submitted(+2)

Very cool little text adventure game with an interesting lesson attached. My only real critical feedback is the agonizingly slow text speed, please allow players to advance without having to wait fo
r


each


line to


appear


<3

thank you though, genuinely a cool idea, well done!

Submitted (1 edit) (+1)

It is a quite high barier of entry to play a text adventure in such saturated game jam, but it was... well it wasn't exactly nice or cool, it was rather depressing to be honest, but I get that that is one of the emotions you were probably designing for, so that is cool. 

also, PTSD:
 

Submitted(+1)

I was about to say “nice story” but I guess it might not be the most precise description! Well written stuff and cool text effects that still stayed reasonable enough that I could read without struggling. Which is of course important in a text-based game. For full accessibility, being able to disable the wavy effect on the font would probably be a good idea. But it was great that the story always waited for me to give some input before continuing. For me personally I could have had it typing out the text a little faster, and especially for replaying the game it would be nice if I could skip forward to branching points I’ve visited or at least make text reveals near instant.

I’m glad that I replayed too as the first ending I got was sort of the fast/bad ending in a way. Well I guess that there were several bad endings, maybe only bad endings? I would have liked to explore that a bit more but with the text reveal speed seemingly fixed, I didn’t have the patience for more than two runs.

Play-through with more comments:

Developer(+1)

Just finished watching the Gameplay, Thank you so much for doing so!

I agree with most of the feedback and I definitely should add those sometime in the future. Speeding up the text is a must need at this point, Space bar to skip is just not intuitive(which is in the jam version). And better text formatting. And a toggle for text effects.

You actually got the more better ending of the game, the actual good ending is one that was left in development by me(forgot).

You did speak a bit about the story itself, which I am not going to be able to comment on elsewhere - Some background context is that the Casino is actually run by the Corporation that buys your life. As such you get pamphlet next morning.

And once again for the detailed feedback and the gameplay video as well, that is much appreciated!

Submitted(+1)

Good narrative game with a great story!

The message of the game is deep.

I managed to get through it all, but these games really need a good forward/skipping feature for it to be enjoyable, since the text was way to slow.

With some minor tweaks the game is perfect.

Well done! :D

Developer(+1)

Thank you !

(There is a way to skip most of the test - Space Bar). and yes I have some minor updates ready for a post jam build.

Submitted(+1)

THE TIMER IS A LIE! :P

Anyways, the game is unique and interesting, I liked the little animations for things such as the gambling, and wish there was more, maybe some with a little bit of interaction would be cool too. Though it would be nice be able to skip through them too. The writing was overall good and I think that this is a very solid game. Good job!

Developer

HOLY! You actually committed. Yeah there was an ending for the timer running out but not doing anything of note. I just forgot to put it in the final build. As I did genuinely not think it was possible for someone to wait for that long. That is genuinely commitment and I thank you for it.

And Yeah I have some of the feedback covered for a post jam build that I'll put up some time after the rating period ends.

Submitted(+1)

This game has a great narrative. With just some animated text you were able to accomplish a lot, that’s super impressive. Unfortunately, I found the game frustrating to get through because of the slow text. I didn’t want to outright skip the text (because the content was great), but I can read faster than the game is able to write. I think having a setting where you can set the text speed to “slow”, “normal”, and “fast” would be nice!

Great work!

Developer

Thank you!

I am planning on implementing a Slider for text speed for a post jam update.

Submitted(+1)

I liked the text based narration, deep and philosophical! I tried all endings :), and I was wondering why was I forced into gambling to begin with :D

Submitted(+2)

A cautionary tale for all of us. This is a nice reminder to respect myself and my finances, thank you <3

Submitted(+1)

Really good story. I respect these kind of games, you have a unique style and you should be proud of that.

Submitted(+1)

An interesting, albeit bleak game.  Some humour might help it not feel like such a downer.

Would be nice to have a speed up all text animations as a permanent option.

I would add some relevant background images to the game instead of a plain colour throughout.

Game so needs some music. 

Submitted(+1)

The text animations are really smooth! The narrative is interesting and I could see it being made into a bigger story focused game with some more visuals.

Submitted(+1)

Surprisingly deep for a jam game... Damn... I ended the game upon having gambled my life away.

As a fast reader, I echo previous comments about being able to fast forward text, but I was engaged enough that it didn't bother me too much. Good job coming up with an engaging narrative!

Developer

Thank You for playing!

(+1)

This was an interesting little narrative. Sorry to repeat what so many others have said but I definitely felt myself wanting to speed up the text in some places and did not realise there was a way to do it. If holding space speeds the text it would make sense to allow space to move the game on as well without having to click, that would make it playable with keyboard only which might be a good QOL thing for some people. 

I thought it was well written witch some nice ending text. I did press "gamble nothing" in the hope there was a short ending of something like "you turn down the opportunity and will never know what could have been" or something and I was a little disappointed when it just didn't let me press it but that's not really an issue. 

I also felt like sometimes the text was dispayed centre aligned and sometimes left aligned and I found that a little jarring in some place. Again it wasn't a big thing and not enough to detract from the game but I found myself noticing something feeling off with the text at one point. Sorry for the vague and nebulous description I'm not sure how else to put it. 

Overall, well done, this was an interesting piece and I enjoyed playing through some of the different outcomes. 

Developer

Much appreciate the feedback!

I think, To say I made a blunder in managing the project would be an understatemnet - as many issues would have been resolved if I just kept a list.

I have now added mouse btn for skip as well so thay should hopefully help.

The No Gamble is a secret ending I did not push in the jam game(forgot). And I might add in a couple of other endings post jam that I did not have enough time for writing.

You did notice it correctly(I was hoping no one would). The text is alligned a bit weirdly at times, For different section of the games. I will fix that as well.

Submitted(+1)

I love 3 days of happiness! This was a cool short story, I wish there were some backgrounds since I think that could help set the ambience, almost like B roll but for a story. I wish there were more endings, maybe in a future version!

Developer(+1)

Thank you for playing!

This probably would have been better as a VN, but I cant draw sadly.

There are 2 secret endings I forgot to enable, that I will do so in a post jam update.

Submitted(+1)

Interesting text based narrative game, I like the concept used here! The multiple endings and choices do bring in some replayability but I think the text scroll speed being slow unless you press Spacebar (which is an odd choice) does hinder players trying to go through it again. I think you could've handled the colors used better as sometimes text uses red but other times the buttons also use red, etc which causes confusion on what is a button and what is simply just labeling. It's UI design rules which is important when the majority of the game is simple text.

Overall, cool game idea!

Developer

Thanks a lot for the feedback.

Formatting the UI correctly was one of the things I needed to learn this time around, and Ive got a bunch of feedback regards to that, So I should hopefully do better with it in the future.

The space bar I agree was a bit of a weird choice. I've already got a post jam build with mouse and space bar to skip, so that should be clear.


Thank you for playing!

Submitted(+1)

Learned about the spacebar thing after playing through this... LMB should probably be able to speed things up also.

And having audio with no volume slider is criminal.

Submitted(+1)

Its all or nothing man, gonna put my life to gamble

Post: I lost......of course I did :(

Viewing comments 31 to 12 of 31 · Next page · Last page