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FUSE's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #3393 | 3.500 | 3.500 |
| Enjoyment | #3674 | 3.130 | 3.130 |
| Artwork | #4932 | 2.963 | 2.963 |
| Audio | #5421 | 2.593 | 2.593 |
| Narrative | #7978 | 1.852 | 1.852 |
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A procedurally generated roguelike crossover between Bomberman and Sokoban, in which time only moves as you move and you must use ticking bombs to defeat enemies.
(Optional) What would you like to be called if GMTK features your game?
Klutch
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Comments
This is really fun! There aren’t many mechanics, but they all work well together. Sometimes it felt like it wasn’t possible to defeat all enemies in the early levels, before getting any bomb upgrades, though I’m not confident on that (either way, money isn’t difficult to get, so I could just heal after those levels). I made it to level 13 on my best run. I will admit, though, that the game started to feel repetitive after a while. I think that if my run had gone much further, it might have stopped being quite as enjoyable. Still, nice work on this!
Thank you so much
Fun concept and a good puzzle
Thank you. I'm glad you enjoyed this.
Interesting game! I really liked the feel of setting up a chain reaction. Things did feel a bit overwhelming later on with the amount of enemies on the screen and only having a small amount of bombs given, though it was satisfying when I was able to perfect a level even under those conditions. I was able to make it to level 16, then I blew myself up.
Thank you. I only reached 15.
I really liked that the timer only advances when you move. It turns what looks like a stressful countdown into a game about careful planning instead of rushing. Really clever design, and the chain reactions are super satisfying!
Thank you so much
Really fun game!
Thank you. I'm glad you enjoyed this
Awesome! Very impressive making a procedural puzzle game. I'm interested in how you solved the problem of generating fun and challenging levels, without making them impossible. I think you did very well on that front. The levels were quite varied but still followed a nice difficulty progression.
The graphics are were cool and well designed, and with nice effects. And the soundtrack fit the game very well. It all felt very polished
Thank you so much. I spent the majority of the time playtesting and tweaking, and fixing bugs of course. There's a lot of cut content. The game was originally supposed to have a lot more power ups and mechanics. But i realized there's not enough time for that, so i instead focused on levels being replayable and fun.
For keeping things challenging and fun. I used predefined numbers for enemies and bombs. For example, while the map and item placement are procedurally generated, the number of enemies and bombs are fixed for each level ( at least for earlier levels ).
Cool puzzle ! The sfx when moving is sound weird and too long so when moving a lot at once it get on your nerve quickly. A fullscreen button would have been great has you can't see the timer on the bomb without zooming your page
Thank you. Yes, there's an audio bug. For the bomb timer font, i think the downloadable Windows version is much clearer.
Super cool and fun idea didnt get that far, but still cool. Is there a random timer for the bombs cause sometimes it would be 5 seconds and then the next like 10? I could have been tabing out, but thought ill mention it
Thank you. All of the bombs start at 10. Time only moves as you move. If you also have trouble seeing the bomb timer number, u can try downloading the Windows version on the game page.
Wow yeah its the first thing the description says thats my bad thanks for the help!
Cool game!! I eventually got the hang of things and it was really fun! I have to wonder if there is a way to 100% each level because sometimes I had to let some bulls survive... Cool game though :)
Thank you.Sometimes the RNG doesn't allow us to 100 percent each level. It's rare, but u have to take a hit sometimes. That's why i added the heal option in the shop to balance things out.
Great idea and execution!
Pretty solid entry, congrats!
Thank you so much
Congratulations on your game! Very nice and challenging puzzles!
Thank you so much
A really nice Sokobond entry, great job I enjoyed it a lot!
Thank you so much. I'm glad you enjoyed this.
I really liked it, I think it was pretty easy once you upgrade your bombs enough though. I think it was a bit tricky to figure out how it works, the way the bombs explode differently wasn't immediately intuitive. I think one super simple extra mechanic you should've added was make an element that you CAN'T explode, or it will damage you, so you think about exploding things but also avoiding exploding something else. This can also balance out the bomb upgrade since you have more of a chance of exploding the wrong thing. Fun simple game.
Thank you so much.
It is a very interesting mechanic you proposed. It might balance things out or add extra layer of gameplay.
I liked the gameplay, art, and the polish (E.g. the particle effects when you die)! I think the biggest thing I'd have to say is that the upgrades don't seem very fleshed out (though I understand 4 days is a very tight deadline!). Apart from that though, a great game!
Thank you so much
Fun concept! Reminds me of Devilition from UFO 50. Took me a second to really get the mechanics, but I got it down eventually.
Thanks. Yes, Devilition from UFO 50 is one of the main inspiration for this game.
Looks nice, plays nice. Wouldn't say this is may favourite game this jam but still had fun with it! Also impressive level generation!
Thanks a lot, my friend
Nice puzzle game, you can take all the time you want to think about your next move, it's pretty relaxing, and it's fun to play, I hope you will be able to increase the amount of possible upgrades in the future, but for now, it's a pretty fun game. Well done!
thank you so much
Nice combo of sokoban with time bomb mechanic. If only there were ways to undo my moves.
thank you
Great take on the countdown theme! I liked the sokoban grid puzzle and how you must line up the TNTs and bombs to make them work together :D Similar to the bombs, it would be good to visually see the TNTs blast radius, probably hiding it is intentional
I, personally need a undo button though, did so many misclicks :D
Thank you. I'm glad u enjoy this
Very nice sokoban game, might become a really cool puzzle if you'll add more mechanics in future (like different types of bombs, moving enemies etc).
It'll also be really good to see the bomb timer. You have it on screenshots, but in the game it's just a gray square instead.
Thank you. The bomb timer is in the game but it's too small to see in the Web version of the game. On the Windows version, it is clearer to see.