The artwork for this game is crazy good! The gameplay too! Nice job!
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Don't Down the Count's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #699 | 3.625 | 3.625 |
| Artwork | #1442 | 3.875 | 3.875 |
| Enjoyment | #2324 | 3.425 | 3.425 |
| Creativity | #3061 | 3.575 | 3.575 |
| Audio | #3560 | 2.975 | 2.975 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A topdown action game where your attacks, your abilities and the enemies attack makes time count down.
(Optional) Please credit all assets you've used
See description for full credits
Comments
Pretty art. The idea to pay for every action with time and being able to even it out by foregoing upgrades is neat. The game is enjoyable enough. Good job!
I am sensing a hollow knight influence! You master the colors very well, and the entire game has a very coherent feel. The game goes big on the narrative and is in it's entirety a very enjoyable experience. I feel like a very slight movement dampening would really give the game some polishment, but otherwise well done!
Nice job! This was a super cool game, and I really like the hand animation on the wizard guys. There was a nice variety of abilities and upgrades, and I liked the story too. The game could use some polish, but other than that, it's great!
loved the art, and the implementation of the theme in the gameplay of it all. and yeah, one thing that would benefit this from is a much better soundtrack, but for what it is it's a pretty enjoyable experience.
the art is amazing and the gameplay loop are super satisfying! loved the idea of time as a currency too. honestly the only thing that would tie this together would be a more polished soundtrack, but other than that i loved it!
The hand-drawn visual style is unique and quite charming, and I liked how full and lively the level felt. Some objects, such as boxes and crates, occasionally blended into the environment and were not immediately readable as obstacles, although I got used to it over time.
I also enjoyed the variety of skills and shooting mechanics, which gave the gameplay a nice amount of flexibility. Unfortunately, I understood very little of the story because English is not my native language.
Overall, the experience was fairly enjoyable. I survived for around six nights, although I wasn’t sure whether the game had an actual ending to work toward.
Honestly, it's a complete game. The upgrade system is polished, there are different enemy types, and the map is nice. Great job







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