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A jam submission

SANGUINIAView game page

Will you be filling medieval knights with lead, or will you be yelling "COUNT DOWN! COUNT DOWN!"?
Submitted by Fox — 1 day, 4 hours before the deadline
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SANGUINIA's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#18973.5223.522
Artwork#20113.6963.696
Narrative#21313.0003.000
Audio#22163.2613.261
Creativity#49983.1743.174

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
By parodying the common war phrase "Man down!", instead replacing "man" with "count", becoming "Count down!", hence why you are a vampire equipped with a trench gun and stick grenades.

(Optional) Please credit all assets you've used
Most sound effects except a few ones I recorded myself are from jsfxr.

(Optional) What would you like to be called if GMTK features your game?
Fox, Moon

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Comments

Viewing comments 21 to 2 of 21 · Next page · Last page
Submitted (2 edits) (+1)

Amazing game, a bit hard to understand initially, but once I got the hang of it, it was really fun. A minor nitpick is that it looks like I'm floating or something (I get this is meant to be top-down, but the art just doesn't really sell it). Also it would be nice if there was an indicator when my main weapon is ready (like the grenade one)

Developer

That effect was probably caused by me making the player's position the centre of the sprite and not the bottom of the sprite.

Submitted(+1)

The axe throw is super satisfying and I like the idea of stealing blood. I found the controls Very intuitive despite the lack of in game tutorialisation

I would recommend adding an indicator to when my shoot is ready like for the axe. Otherwise i enjoyed it, good job!

Developer(+1)

I'll probably either add an indicator or just boost the base attack speed, thanks for the feedback!

Submitted(+1)

The best parts of the game will have to be the overall presentation and vibes:

1) Love the audio and the simple visuals you got going. The sound design is particularly a great standout, with the gushing blood. Its SO SATISFYING when you kill a lot of enemies in one grenade and the blood just spills EVERYWHERE.


2) Vampires seem to be a common theme around with the draining health, very straightforward implementation of the theme - nonetheless very understandable and serviceable.


3) Improvements I imagine would be implement more audio cues, such as when the grenade is ready, instead of having to look to the top left everytime so we as palyers can be more intune. Some sort of indicator the next shoot is ready as well. Generally giving more player feedback mechanism would be nice!

Otherwise, enjoyable, and occasionally hilarious with how much blood is going around.

spent a while trying to nail the visuals so im glad it paid off, thank ye

Submitted(+1)

An in-game tutorial is always great, but your written descriptions were thorough and easily understood. And I really liked your bit of story that you wrote on the game page! I enjoyed the game too - it’s a little basic, and I would like an indicator to see when my reload has completed, but it’s fun! And a lot more polished than my second game jam was. Great work!

(+1)

appreciated, was worried the story would feel a bit out of left field LMAO (we had come up with the gameplay first)

Submitted(+1)

I loved the art style! I think it would benefit from a bit of in-game tutorialization, but pretty fun! Thank you!

thank YOU for the kind words

Submitted(+1)

This is the kind of rouge like feeling I wanted to do/get 🙏 either keep dodging everyone and not fight or fighting everyone 

Could use more instructions though on the types of enemies so Peopel know what they're about instead of rushing in immediately and doing what's fun for them instead of playing the game too

Developer

Wanted to try and make a trial and error aspect, perhaps if I was to expand on the game I could add a bestiary or something that gives you little bits of info on each type of enemy.

Submitted(+1)

Nice game, very difficult. I wish there was a bit more explanation on certain mechanics, like what the purple dudes do.

Developer

Purple dudes as in the priests or the instakill guys? My friend who was the artist tried to exclusively use purple for highly threatening enemies, as purple stands out from the rest of the colour palette. So the purple enemies naturally pique the player's interest (in theory), and they will probably target them first. Tried to make the priests stress inducing, as soon as they are alive they are on a countdown before they cast their beam on you, so it's a frantic chase to get to them before they cast their spell, and most likely kill you. For the hunters, they try to predict where you are moving and corner you, and their stakes are imbued with a special magic that allows them to make the target bleed out instantly. Maybe wasn't conveyed very well through gameplay, but thought it was still a cool idea in concept.

Submitted(+1)

Satisfying gameplay, it is a bit hard to keep track of everything due to how fast everything moves, and the fire rate is a little slow for my liking, but it's still fun to dodge and rush to bathe in your enemies' blood, adds a lot of push and pull to the game loop. Good stuff!

Developer

Will probably boost fire rate, that's a common piece of criticism. Thanks for playing!

Submitted(+1)

Fun game! I like the Ultrakill "blood-heals-you" mechanic. It was very satisfying to pick it all up. Good work!

Submitted (1 edit) (+1)

I made it to level 3

Fun game, i liked the esthetic and the story.

It was interesting how the blood fell downwards. It kind of forces you to attack from bellow enemies, but then you can get cornered on the bottom of the screen.

I would have liked it if the gun shot faster

Developer(+1)

Was planning to either boost the base attack speed or add upgrades to your attack speed at some point, thanks for playing!

Submitted(+1)

I really enjoyed it despite kinda sucking, the controls feel smooth and it feels great cruising and styling on the peasants. Somehow the fact that diagonal movement isnt properly normalized is also balanced because you can't shoot diagonally. Story is great, gameplay is great, if a little unforgiving, the only thing I'm not a fan of is how difficult it can be to tell whether you took damage and from what, I feel like I died quite a few times without really knowing from where or took a huge chunk of damage without knowing why. Picking up blood droplets could also be more consistent unless I'm just bad.

Developer

I wasn't too sure how to make damage more apparent, could add subtle screenshake or impact frames or something? With the blood droplets it's easiest to get them while the enemy is dying, as they spray out a bunch of them during their death animation. If there aren't any other enemies nearby you can actually just stand on top of them and get a bunch of free health. The grenade is also great for getting blood fast, you can bomb a big horde of enemies and stand underneath them, there are also stationary enemies later in the game that are basically free blood sources.

Submitted

I got this assigned in the review swap, but unfortunately for you I'm on linux so I can't play your game :(

Developer

Oh dear, you can maybe ask to swap with somebody else?

Submitted(+1)

That's a nice execution, very much a fan of the clear two-colors visuals, makes it stand out! Congrats to the team!

"team" is certainly a strong word lmao, but the kind words are appreciated

Submitted(+1)

I don't usually download games, but I'm glad I did for this one. Pretty fun game and take on the theme

Submitted(+1)

super fun to play !!!  Its a bit hard at the start but with time it gets easier!!! love the black red and white aesthetic !

thank you! glad to hear it

Submitted(+1)

Really cool gameplay loop! The mechanics and all the enemy types are really cool! The artwork is simple but it works, so I like it!

Developer(+1)

Thanks for playing it!

(+1)

appreciate the kind words on the art

Submitted(+1)

Great work! My only complaint is that is not clear that you do not shoot in the direction that you are facing, and that you actually need to hold the direction BEFORE you try to shot so it actually does it. If I am already facing right and I shoot, I expected to just shoot.. I think you know what I mean.

Other than that, really fun.

Developer

I'm not too sure what you mean? You can shoot while standing still aswell, if you just press the arrow key to shoot in that direction. If you're speaking about the grenade yeah you can only fire that in the direction you are moving.

Submitted

I’ll play this again.. I think I only played the game with the grenade, didn’t realized arrow keys and WASD were not mapped to the same thing.

Submitted(+1)

Nice work!! I really like the art, felt very satisfying. I like the vampire interpretation of the theme lol

thank you aha

Submitted(+1)

really like how crunchy the sound design is! satisfying.

Submitted(+1)

Much enjoyed! Loved the risk/reward design of collecting blood particles and choosing when to use the grenade. My only complaint would be that rounds felt like they lasted a bit longer than needed.

Developer

I was struggling to find a way to balance the difficulty of the game, and the round lengths were part of that. I didn't want them feeling so long that they were boring, or too short that it wouldn't be that intense. I might consider tweaking things after the jam, things like this just need loads of feedback and playtesting. Thanks for playing though!

Viewing comments 21 to 2 of 21 · Next page · Last page