Play Bright The Night!
Bright The Night's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1045 | 4.000 | 4.000 |
| Audio | #1640 | 3.393 | 3.393 |
| Enjoyment | #1952 | 3.508 | 3.508 |
| Artwork | #4156 | 3.164 | 3.164 |
| Narrative | #4461 | 2.459 | 2.459 |
Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In the game we have fireworks that have countdown and you need to connect it to the fire before it explodes
(Optional) Please credit all assets you've used
See the description for full credits
(Optional) What would you like to be called if GMTK features your game?
Farmsoftware
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Comments
A very creative and fun concept. Great job.
I like this game. The idea is executed very well and I like how it progressively gets harder.
A quick paced game, and the design is really good!
I think it's a bit hard for me to touch the fires because its movement is too slippery or too fast to me, but it's good enough for a challenging game like this!
I could play this game a whole day. Should publish it on the store
The gameplay loop is hectic and addictive! I can see how this can be really fun to play again and again as an arcade game! The music is very upbeat and fits the theme, I could listen to it for a study session. I wish I could see the fireworks explode afterwards,, that could be a cool way to show off how well the player did.
Way more challenging than I thought it would be, in a good way! All of a sudden my screen is filled with fireworks and burnign rope and i realized I need to be strategic with rope placement. Great fun!
Really nice game! I very much enjoyed playing it! My highscore is 9300!
This game gets an impressive amount of mileage out very few mechanics. It gets a little a little hard to read what's going on pretty quickly, but I can't think of anything else to critique. Great work!
Man this is great fun! I'm nowhere near the world record but it's cool to try again and again.
Visually pleasing, I just didn't see if there was a visual cue for when the fireworks are actually going to explode once attached. Maybe it was because I was tense trying to attach others.
The music was alright, but the fireworks' sound was great.
Great tutorial also! Was easy to get into.
I would like to see a more chaotic version of this. Louder blasts and screen shaking and whatever!
I cant believe you want a more chaotic version lol. I often think we made it too hard. And yeah we never got a chance to put a visual cue in for the fireworks taking off, their "health" is just always 10, figured other things were more important with our limited time left. But thanks for checking out our game!
New World Record Achieved:
I like the simple premise, very well executed! Love the button hover effect as well, super cute!
Nice idea and great execution.
It was fun to play and challenging, especially when I had to navigate maze of ropes I built :)
OK, that intro to the game was lowk FIRE. And also the music was on point. Nice game, immaculate vibes :D
Really cool game idea with great execution. Very good art and music
I love the music ! Awesome concept
Very tricky! Quite a bit of polish, too! This is a very well put together game, and I can definitely see it going places in the future!
So much promise! Great idea, great presentation, settings, title animation, fit for the theme... But the gameplay is too frantic for me. I often failed to notice new rockets appearing, and couldn't keep track of the fires moving along the ropes. I'm probably just too old for this style of game, but I also feel you could have introduced new rockets with a clear sound, maybe a little movement - they could fall in perhaps and stick in the ground. Also, would be nice to have the fires give a little tell before they spawn.
It's still a wonderful achievement in 4 short days, of course! Just getting a project out at all is an achievement, let alone such a polished and unique one.
Very nice, great mechanic, gets chaotic, easy to understand and get into. I like how the player can tactically wait for more rockets to chain at a cost of risk. Great take on the theme, really enjoyed it.
so fun and super insanely chaotic once you have like 40 ish rockets setup.. love the dash. Great work.
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