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A jam submission

The SwordMaster who controlled its own CoolDownView game page

Submitted by Starck — 6 hours, 18 minutes before the deadline
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The SwordMaster who controlled its own CoolDown's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#26502.8672.867
Creativity#27653.6333.633
Artwork#28393.4673.467
Enjoyment#28693.3003.300
Audio#53892.6002.600

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player control a countdown to its action. It's the central mechanic of the game

(Optional) Please credit all assets you've used
All assets uses are free and licensed for such uses.
Music :
Atlas Audio - Adventure
Jonas Blake Wood - Adventure

Font :
Cloister Black - Linotype
Kingthings Spikeless - kingthingsfonts.co.uk
LABRIT - www.fugit-tempus.de

All other assets where made by me or by my teammate : @dacoad on instagram

(Optional) What would you like to be called if GMTK features your game?
Starck & Dacoad

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Comments

Viewing comments 21 to 2 of 21 · Next page · Last page
Submitted

Very fun to play. I love the real time rpg combat and the clock mechanic really makes it shine! Visuals are really beautiful too. Only (tiny) problem I found, the music wouldn't loop. As for the rest, very cool game!

Developer(+1)

Thank you very much ! if you like the visual, be sure to give the artist a follow on IG, he really deserves it :) 

Yeah, for the music, it was my first web export with Godot, and for web build only, there's a bug where the game uses the resource setting and not the engine. Sucks but that's life.

Submitted

Really enjoyed this one ! The concept is simple but works really well, and the final boss was awesome. I would like to see a more complete version of this game. Great job !

Developer (1 edit)

Thank you very much ! We're already working on a more complete version of the game, I'll send you a message if you wanna play test it =) 

Submitted

Interesting idea. I'm honest because I see potential here and I want to help you guys with my feedback.
Art style was a very good choice! Music was an awful choice for this game however, it didn't suit the vibe at all and was too intense.
I'm not sure why my "clock" broke and I couldn't do any actions at the end. I was stuck and waiting for my death. Did I miss some information? I didn't understand the green triangular indicator on the clock. I thought that clicking on it would make the time speed up or my skill to deal more dmg, but I just started spamming spacebar and it worked better.
I love this kind of games, it reminded me of FFVII with the turn based combat and spamming the skills fast before the enemy does. I liked that you made a little story. I wished this was longer actually :D I got invested a bit

Thanks for making it and I wish you good luck!

Developer(+1)

Thank you for your feedback, it's very valuable.
Like you've guessed, this isn't how the game is supposed to be play, basically, the longer you wait before pressing space, the more powerful your action is, and if you press space while the clock is on the green, you get a bonus to your damage or heal. The clock is just a tool to help the player find a rhythm, so the boss breaks it because he's evil!

Your comment really highlight that we need to make it more obvious how the game is intended be played, but we didn't have time to make a tutorial level despite wanting to; that's why the "how to play" section is so long and not great. 

Thank you for your kind word, we're working on upgrading the game, for example, clicking now also make the countdown work.

Submitted

I really liked how you used the game jam’s theme in this game, especially when the timer breaks. That’s when I realized you can intentionally take advantage of it by acting faster at the cost of dealing less damage or healing less. It means you’ll have to repeat those actions more often, but in some situations that’s all you need.

I think breaking the timer was a great way to naturally introduce this mechanic and make the player discover it on their own. It’s a clever idea, and it was executed really well.

Well done!

Developer(+1)

Thank you very much, I'm happy you enjoyed the game :)

Submitted

Pretty short and cool, I like it, it needs a little bit of balancing tho as it was pretty easy but i'm not one to talk of balancing lol, anyway good job ! 

Developer(+1)

Thank you ! lmao yeah I see what you mean, it's difficult to balance things properly with such a short deadline.

Submitted

Good take on the theme. I would like to see somewhere how much does my timing affect the attacks and heals Iam doing. Maybe there could be some kind of combo multiplier above the player? Overall I like the game. Good job. :)

Developer

Thank you very much ! Yeah, this was on the to do list but not high enough :/ we're gonna keep working on the project, so we'll take your feedback to heart !

Submitted

Very unique concept! loved the timer breaking at the end forcing you to go off you muscle memory. The art is great too, although the music stopped halfway through my playthrough. Great Game overall!

Developer(+1)

Thank you very much ! Yeah I had a lot of fun making the boss and finding ways to throw people off =) The music stopping is because of a Godot bug for web build, for some reason, the resource setting override the engine setting. I fixed it now but I can't upload it because of the rules ! grr

Submitted

I really liked that. The mechanics feel solid, and the music at the beginning is beautiful. 

Developer

Thank you very much =)

Submitted

Apparently I had to get gud. So I tried again and did not click on the dialog option until I got him.

Unfortunately he had a second HP bar. I still took him down but got killed during the victory pop-up message. Good job both of you.

(I found out there is a heal button after my playthrough ahahah...)

Developer

haha thanks, without a heal, that you managed to kill the boss is very impressive ! was the button hidden on your screen ? I can probably address this to make sure it doesn't happen again :)
I'll make sure the player can't be killed after the boss is defeated. currently it stop every gameObject's process but there's room for improvement :)

Submitted

The main mechanic is a great design concept! The tradeoff of speed vs strength lends itself to some complex strategies. The visuals were solid, especially the cover art and the attack effects. It does seem that right now, just waiting a while to charge up seems to be the best solution to oneshot the enemy. Perhaps there could be some kind of overheat mechanic to discourage that (or just balancing hp/dmg values). I also think the game would massively benefit from sound effects. A countdown based rpg combat relies on noticable triggers more than most, though I understand the time constraint doesn't really lend itself towards perfect sfx design. I would say this is a great job for a jam game.

Developer(+1)

Thank you very much! I see, thank you for your suggestion. Maybe stronger enemy would force you to defend more often and cut short the winding ? it's interesting feedback, thank you ! 

Submitted

The game was good . I would have liked for it to have been a bit harder maybe , the heal was busted and the charged attack was superior in every aspect to the basic attack but overall pretty nice

Developer(+1)

Thank you for your feedback ! I agree, I'll keep working on this project to make it more interesting on that regard ! i;e. knight will have armor values that make the charged attack less effective against them =)

Submitted(+1)

Very nice! Well paced and simple, good job! Shame the music doesn't loop properly. Very on point with not using gothic for the instructions lol

Developer (1 edit) (+1)

Thank you ! Yeah, it's a Godot bug that uses the file's parameters instead of the editor for web build ! It's fixed but I can't upload it until the end of the jam =)

Submitted(+1)

Oooh, that's a clever concept. Loved how the risk/reward mechanic work, you really get to manage your time properly, it's not too easy nor too hard. I really enjoyed it, good job! 

Developer

Thank you very much !

Submitted

Definitely nice, but i think the bgm were too loud

Developer

Thank you  ! Next update, we'll had a volume slider ! 

Submitted(+1)

All my years of rhythm games have been preparing me for this moment... Now no fiend can stop me and my PERFECTLY TIMED CHARGED ATTACKS!

In all seriousness, this game is a lot of fun! The art is charming, and the final boss had me LOCKED IN. My only major criticism is that, with how strong the healing is, you CAN brute-force your way through the game without caring much about the timing, as long as you click reeeeeeally fast.

I also noticed that afterplaying once, the music doesn't loop, so I'm left alone with my thoughts (and clicking noises). I'm pretty sure that's a bug and not intentional, though. Either way, great work! If you ever expand on this idea, I'd love to check it out.

CHARGED ATTACKS FOR THE WIN!!!

Developer

Rythm Heaven sisters and brothers of the world, UNIT ! 

I'm very happy you liked our game, thank you for your kind word ! Yeah I f-edup with the balancing.
yes, as it turns out, it's a Godot bug for web build, the parameter of the imported music override the parameter I set up in the engine. It looped fine when I tested it in Godot and I didn't though about testing if the music looped correctly in browser. Ah well, live and learn, I've fixed it but I can't upload it !
I think we will, there are a lot of avenue for upgrade but it has the potential to be a fun little game :)

Submitted

was MUCH more fun that I anticipated and I REAALLY wish there was more gameplay, bosses, and enemies that could revolve around this mechanic. I usually hate turn based games due to how slow they are but this one works in real time pressuring you to make quick decisions and constantly do skill checks which had me super engaged. THE FINAL BOSS LOWK GOT BE STRESSING WHEN HE BROKE MY TIMING INDICATOR. I really this game and I hope you can expand on this project in the future (no bugs too good job)

oh also itch won't link my submission so here it is /jam/gmtk-jam-2026/rate/4829252

Developer(+1)

Thank you very much !! Yeah, we had so much more idea we wanted to put in the game but oh so little time !! But yeah I really want to expand on this game.

On my end, I can see your submission normally =) I'll check it out ;)

Submitted(+1)

Cool game! It was pretty fun and I like how rather than there be one health bar for the final boss there are 2 and how it uses a countdown for attacks which was also cool. I liked the music too would of been better if you could hear it through out the game rather than once (unless it was an issue on my end) but great game!

Developer(+1)

Thank you for your kind word ! I really had a blast making the boss so I'm happy you like it =) no it's on me, I thought that it was set on loop but it's set on playing once :/ but I'm happy you enjoyed the experience =) 

Submitted(+1)

Cool game! I like the two phases of the boss at the end. One small improvement would be to allow using mouse click as an alternative to spacebar, since the rest of the game uses the mouse (when I first played it, I hadn't read the instructions so I was confused at why clicking didn't work!)

Developer

thank you ! that's something I wanted to implement but couldn't in time, especially since I realised that you can open the game with a browser on your phone!

Submitted(+1)

The game froze after I defeat 2 knights, can't finish the last one, but love your concept haha, nice game!

Developer

Thanks for your feedback ! hm, that's odd, I couldn't recreate the crash.. could you give me more detail on how it happened ? Thanks for the kind word.

Submitted

I think it is after I landed the Special attac on 2 knights, and try to basic attack the last one (with around 4 hp), but it stuck at choosing target

Developer

and you couldn't click on the knight ? what browser where you using ? I tested it on Firefox and Edge so maybe that's it ?
Ah, well, it's a shame. If you liked the concept, you'd probably have liked the third and final fight =)

Submitted(+1)

The concept is incredible i just feel like the attack balancing is a bit off. Its very unlikey you will die with such a strong heal and also in man situations it is better to spam and completely ignore the actual core mechanic of the game. Overall great submission. I really like the art

Developer

Thank you very much ! Yes, I agree with you, but I didn't wanted the game to be difficult to approach, plus I though the final boss gimick would be enough to throw people off ! I buffed the heal after having two friend playtest it, but Maybe I buffed it a little too much. But yeah, I wish I had more time to balance it better :) The artist that teamed-up with me did a fantastic job, please go give him a follow on IG if you liked its art =)

Viewing comments 21 to 2 of 21 · Next page · Last page