This game was fun, I liked it a lot! The two movement mechanics were well implemented. Great take on the theme!
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Stick-e Stinky Astronaut's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Does it fit the theme? | #6 | 4.480 | 4.480 |
| Audio/Feedback | #13 | 3.600 | 3.600 |
| Gameplay/Fun | #15 | 3.560 | 3.560 |
| Overall | #16 | 3.680 | 3.680 |
| Overall | #17 | 3.736 | 3.736 |
| Graphics | #28 | 3.360 | 3.360 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Anything extra you want to tell the players?
message for everyone that thinks the game is hard : could you send me footage of your gameplay, i might have forgot to use delta time somewhere in the code. if you cant do it here, add me and dm me in discord : chipsi1437
Comments
Very addictive aka. fun + frustrating game :D. (i got to the second red rock stage).
Suggestion: Change the UI reset button into a keyboard shortcut. Because players need to aim with the mouse near the top of the screen, the current screen button can cause accidental reset clicks.
As some other people have said, it is very hard and I can't get past the first level. I got right next to the spaceship but it didn't count it. I also noticed I would slow down very quickly. Maybe allowing the player to drift a bit farther and giving a larger safe zone for the rocket could greatly decrease the difficulty. However, the atmosphere and creativity was great, you definitely have a good starting point and I totally get playtesting can be difficulty in a game Jam. Mine also seems to be a bit hard since only I was able to playtest it. Great job!!
I can't reach the spaceship, basically stuck on the first level lol. Is it something with fps (240hz monitor here)? No matter how much I try the astrounaut just slows down too fast
Hi ! I like the gameplay and it fits the theme, the game works very well and the music is well chosen to fit the atmosphere :)
However I thinkt the difficulty is too high due to the combination of often not knowing the direction in which we should throw the character, and having very limited resources to do so. Hence a feeling of the game being unfair.
yeah I made the levels way to hard and i realised too late. I think the main problem is that the levels are very big, not for the fact that they are long but that i scaled them up way too much, in my mind it was fine. Ill fix it when the jam ends. Also i saw that when you bump on an asteroid you dont bounce off and it’s just a hard stop, i wanted to fix that but i got distracted into making more levels. I think i rushed making the levels and i wanted to be done as fast as i could so thats probably why its hard. Thanks for your feedback !
Hahah ok I get that, I did something similar with my previous jam submission tbh.
For the levels scaling, if you don't want to spend too much time on it maybe just lowering the camera zoom a bit would do the trick ?
I have the same problem of not-bouncing on walls in my submitted game. I coded a bounce on the character but removed it 5mins before submission because at some places in the game it was more annoying than fun ><
You can DM me if and when you issue an improved version, I'll be happy to play your game again !
Very fun game! The two movement systems are fun the play around with.
The gameplay is fun. Having two system of movement creates some interesting scenarios where the player decide if its better to fart to cover some distance, or to use a stick. Also, I really like the level design! Some of them have puzzle elements to it, and I really appreciate the reset level button! For some feedback, it looks like the stick is much more powerful in fullscreen than the default viewport. Also, since stick throwing and farting use different controls (mouse vs keyboard), I think you can get rid of the E button to equip stick. But overall, I really enjoyed the game! Very solid entry.
thanks for the feedback! im not realising any difference for the throw in fullscreen mode and defaultmode but ill try to do something about it and i also think the e to equip thing isnt reall necessary. the reset button was pretty necessarry because you could've got stuck and had to reset the whole game. btw your entry was my favorite one yet
Yo this game is amazing, good theme fitting nice vibe, also so many levels did not expect that overall one of my favorites from the game jam
Really fun! The movement is really satisfying to use. Just wish you could bounce off walls or that they were less of a hard stop.
I really enjoyed the game. I like this type of game where they introduce the mechanics and you have to complete various challenges. It was great that, alongside the sticks, there was another method for more precise navigation.



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