great vibe love the music and the chill style. well done
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Drifting to sleep's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay/Fun | #24 | 3.105 | 3.105 |
| Audio/Feedback | #26 | 3.158 | 3.158 |
| Overall | #28 | 3.232 | 3.232 |
| Graphics | #31 | 3.316 | 3.316 |
| Overall | #31 | 3.105 | 3.105 |
| Does it fit the theme? | #37 | 3.474 | 3.474 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Love this little anomaly game! Maybe more objects on the map would make the task more difficult, but I loved the style of the game and the graphics of it! Plus, a great addition is the volume slider and the customizable keybinds, keep it up!
Thank you!
Originally, we had planned to include more anomalies and a greater variety of them, but we couldn’t work on the game anymore on Saturday, so we had to make do with what we had.
I’m quite a beginner when it comes to art in our team, so I really appreciate the positive feedback on the graphics!
A lot of people complained about the lack of a volume control and customizable key bindings in the previous game jam, so we definitely wanted to make sure to include those this time.
I really enjoyed the gameplay! The game overall felt polished, and music really adds to the experience. I think adding more types of anomolies can increase the variety, as I had the same anomoly a couple times during a single play through. But overall, a very solid entry!.
Thank you for playing through our game! Since unfortunately none of us in the team/duo are particularly musically inclined, we don't create our own music. However, in return, we try to choose music that fits our theme as well as possible.
Originally, we had nearly 10 anomalies planned, but unfortunately we couldn't work on the game on Saturday, so we narrowed the list down to about 5–6. Additionally, we had an idea for screen anomalies, which would have been on-screen effects, but they were too obvious, so aside from the screen-flip effect, we left out all the other shaders.
Thanks again!
Hi, I love the graphics ! I would have added a texture background to the dialogue UI to improve a bit the cozy atmosphere though (like sand/wood color that would make it softer and better integrated in the game visually).
Apart from that the story is nice (and I relate so much hahah) and I love the cute-Ctuluh.
Got the Exit8 vibe too, nicely done !
Thanks for playing it through!
Yes, this was a placeholder version of the dialogue panel — we just didn’t have time in the end to make a texture for it, and the recoloring somehow got forgotten before the slightly rushed submission. (Unfortunately we couldn’t work on the project on Saturday anymore.)
We’re glad you liked the story; we always like to write at least some minimal story for our game.
It’s good that it managed to convey the atmosphere somewhat.
Well at least you do learn how to make the art. It's something I want to do to but I feel very bad at it and don't know if I want to do pixel art, drawing in a software, or handdraw on paper then refine in a software (I'd love this later solution). So big applause for this, to me your graphics look minimalist but professional. (And I like minimalism)
Great art and concept—I was able to sleep after trying a few times
Really nice cozy game. You can see the Exit 8 inspiration for sure! The game is a bit short imo, but the art is really cute. Great job!
Thanks for the kind words and for playing through the game!
The Exit 8 was a major inspiration for us, but for example, the eye scenes were inspired by No, I’m Not a Human, while Cthulhu’s appearance was influenced more by Danganronpa.
As a beginner artist, I really appreciate your positive reaction to the artwork!
A bit simple but it's fun! A little confused at first what the "anomlies" meant but I caught on quick! Nice job!
The idea is really fun, basing your idea off of exit 8 is a really cool concept. I did kinda cheese the game by just saying i found an anomally every time. In exit 8 progress can only be made when you don't find an anomally. That would make this game more difficult. Good work!
Thanks for the playthrough and the advice!
You're right, it really did turn out to be a bit too easy. I was a little tight on time, since we couldn't work on it today anymore, so we ended up rushing to finish it yesterday. That didn't leave us any time to properly balance the difficulty.
It's great to get feedback from someone who has also played The Exit 8. I hope it wasn't too disappointing, though!


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