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Last Light's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Was this a vibe? | #11 | 2.667 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The concept is interesting.
The concept is interesting.
It took me a while to understand what is going on and how to navigate so it could use a good description. Got a lot of crushes, unfortunately. But graphically and design-wise, it is beautiful. General idea is great!
EDIT: I've just watched your youtube video and there seemed to be definitely something wrong. when i launch the game the camera doesn't follow the player, there is only one tile of the map and only one enemy.
-- ORIGINAL COMMENT --
Love the concept and the artstyle!
The idea of deciding how much light to use is nice, but it kinda felt awkward when you have to also point with the mouse to shoot.
At first the game was crashing all the time in the embedded player, but not in standalone. I think it's the particles when the bullets hit that cause the problem. I'm not sure if i touched anything or not, but, after a few tries the particles started working in the standalone player too and made it crash as well. Not sure if the UPBGE version is at fault, what version is it made with?
The enemy has a crazy amount of health! :D
Thanks a lot for commenting!
Thanks for liking the concept and art style of my game! :D
I'll give it another try when i'm done with the rest of the games, i really, really liked how it looks. already thought about changing the enemies health down. now that i think about it, the problem with the crashes i might have created it myself. i changed something from 100 to 1000 thinking it was the damage from the bullets and it might have been the amount of particles? anyway, i will report back when i test again
can you tell me the date of the alpha build you're using so i can search for it on github?
I'm not having issues rendering particles, but rather with their logic if there are too many of them active in the scene
I see the grass rendering is pretty heavy, try turning off displacement in the material or straight up removing them from geometry nodes.
The UPBGE version I'm using was built on May 31, 2026