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A jam submission

OniriaView game page

Submitted by drawtoit — 23 hours, 23 minutes before the deadline
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Oniria's itch.io page

Results

CriteriaRankScore*Raw Score
Art#44.7274.727
Audio#84.0304.030
Polish#124.0304.030
Overall#183.8363.836
Gameplay#453.3333.333
Theme#1023.0613.061

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Genre

Action

Fast paced Gameplay

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Comments

Viewing comments 25 to 6 of 25 · Next page · Last page
Jam Judge(+1)

Beautiful art, love the face sprites in the text boxes. The use of dithering was tasteful with the vision mechanic.

Developer

Many thanks!! :) <3

Submitted(+1)

I love the art and general atmosphere here. The light/no light aspect makes for a difficult play through, but it was more of a good kind of challenging as opposed to completely frustrating. 

Developer

Thank you! It was designed that way: a challenging platformer focused on immersion and atmosphere. I’m glad you enjoyed it! :)

Submitted

Man this game felt really solid! nice tempo and good introduction to light affecting aggressive plants, neat level design with increasing difficulty but also with backtracking in mind in the design! hell yeah! good joj man! 

Submitted(+1)

Really lovely game, great art and music! I really enjoyed the light mechanics!!

Developer(+1)

Thank you! I’m glad you liked it :)!!

Submitted(+1)

This game looks absolutely lovely and I thought the light mechanic was very clever! I had some trouble seeing the pellets being shot at me but that might just be my screen setup :)

Developer(+1)

Thank you so much! The light mechanic was pretty challenging to implement XD.

Submitted(+1)

I loveeee the art and use of dithering here, super beautiful game! I was really struggling at the start before I realized that the enemies won't attack if the light isn't showing them (the seamless repeat tries def made it so that it didn't take me too long to realize that!). I generally struggle a bit with platforming games especially if they involve using a mouse in addition to keyboard so wonder what it would have been like if the light could be controlled by keyboard instead but that's a p subjective preference! This moth is soo cute :')

Developer

Thank you so much for the comment and for playing my game! The light mechanic gave me a lot of room to explore different ideas :)

Submitted(+1)

The art and polish are amazing! The game itself a little bit too difficult for me. 

Developer

Thanks for the feedback! :)

Submitted(+1)

Really like the "if you can't see them, they can't see you" mechanic here. Pretty impressed, but personally, it feels so awkward that the whole gameplay is like only 70% your screen, my mouse felt awkward but it's probably just a skill issue. Nonetheless, it was a good game!

Developer

Thank you so much!

Submitted(+1)


The  "you can"t see the level" approach is pretty risky but was managed as well as it could have. On the other hand the combo big hitbox / tiny jump / can't duck made the platforming with the pitcher plants quite frustrating. 

On the plus side: the ambiance is very cool: the pixel effects, the sprites, the sound management, the storytelling, all this bring the game up by a large margin!

Developer

Thanks for the feedback!!

Submitted(+1)

I really liked the art and the atmospheric of the game. the flashlight was so well implemented. I wish the player hitbox has a little smaller than it is and the projectiles from the plants didn't restart when you died, so there was some times where I would get killed by the same projectile. Other than that I think the game is very well made and so polished, I love a hard platformer, and this one was perfect.

Developer

Thank you so much for the feedback! :)

Submitted(+1)

A very atmospheric game, somewhat reminiscent of Hollow Knight. I think a smaller hitbox on the character would have been nice, but I still managed to complete the game. Great job!

Developer

Hollow Knight was my main reference! Specifically, Greenpath. Thanks for the feedback about the hitbox!

Submitted(+1)

The art truly impressive considering the time limit.  While the game was pretty difficult it was also very satisfying getting to the end. Great stuff. 

Developer

Thank you so much!! I had to sacrifice my sleep to make all the assets XD

Submitted(+1)

I love a good ultra-hard platformer :P

This one was super-challenging with the limited vision cone.  Because of the enemy placement, I found myself making lots of blind jumps, which was nerve-wracking but very cool.  Great job on the level design because everything was spaced well so that, even though those jumps were blind, they were generally easy to hit.  I also love the complete change in mood after you find the drop of dew; going from slow, careful exploration to run-as-fast-as-you-can was a really nice transition.  Art and sound design were great, too; the title screen is gorgeous, and the little moth protag is so cute :)

Really nice work here; kudos! :)

Developer

Another developer of a difficult platformer! I really enjoyed your game too; this kind of game feel is exactly what I like. Thanks so much for the comment! :)))

Submitted(+1)

I couldn't get very far because I don't have the best coordination when it comes to platformers but I absolutely loved the experience. Your character is super endearing and you just want to see her succeed and get to her goal! Full marks for everything honestly ! I may try to beat it when I'm more awake!

Developer

Thank you so much! I’m glad you understood the purpose of the little moth, Oniria. She’s sleeping now, but she thanks you ;)

Submitted(+1)

The art is stunning so I gave you full points for that, and the audio was really good too. The game is a bit difficult, but I didn't mind that too much. Honestly, beautiful work here.

Developer

Thank you so much, really! :))

Submitted(+1)

very beautiful game but waaay too hard ! 

couldn't reach the ending : (

Developer

I'm sorry you couldn't make it to the end... Thanks anyway for the feedback! :)

Submitted(+1)

Beautiful art, well chosen colour palette and clever use of dithering. I found managing the flashlight towards the end a bit difficult while having to dodge all the shooters,  but I really enjoyed the atmosphere. 

Developer

Thank you so much! My main goal was to make the game really immersive :)

Submitted(+1)

runback was a bit *way* too hard

great game, nonetheless!

Developer

Thank you! I’ll try to adjust the difficulty to make it a bit more accessible for all players.

Submitted(+1)

Beautiful game! The lil moth character was so cuute and I love the dithering used as the light! So smart!

I got stuck with the end "run sequence" cause I kept jumping into the first bullet over and over again haha! But the music was perfect for it!

Only thing is that it felt more like the theme was night and light then "Sleep" since you only sleep as a last thing. So cant give too high score with that but I adored the game still!

Developer

Thank you so much! I’m glad you liked the moth character. I tried to make it as cute as possible :)

Submitted(+1)

Love the concept but I think it's a bit on the difficult side. I think it could be improved if some of the damaging objects also emitted light so you could react to them. Also the hitbox for the player felt too big and a lot of screen space was taken up by the ui so the game space felt quite cramped.

Developer

I’ll keep that in mind! This feedback is really valuable to me, thank you so much!

Viewing comments 25 to 6 of 25 · Next page · Last page