Very simple yet enjoyable game!
One tip I can give you (that I forgot to follow myself for this jam) would be to always make sure the game is “easily” finishable for testers, that way they can see all that you have to offer.
Still, good entry :)
| Criteria | Rank | Score* | Raw Score |
| Authenticity (or, Creativity in use of resolution) | #39 | 4.214 | 4.214 |
| Audio | #43 | 3.429 | 3.429 |
| Overall | #50 | 3.554 | 3.554 |
| Graphics | #52 | 3.500 | 3.500 |
| Gameplay | #65 | 3.071 | 3.071 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Themes
Cleanup Crew
Very simple yet enjoyable game!
One tip I can give you (that I forgot to follow myself for this jam) would be to always make sure the game is “easily” finishable for testers, that way they can see all that you have to offer.
Still, good entry :)
Love the spritework! The mop getting progressively nastier, visually, is a wonderful touch. I do think that I would have appreciated being able to aim the mop with, say, arrow keys — like, WASD to move, arrows to aim, something like that. As is, very playable though! Well done.
I like Bob. Poor guy, all alone in a dark, dirty dungeon cleaning up the mess =)
What about making several distinct levels with increasing difficulty? The first one could be a very easy tutorial level where you learn about the controls etc.
I think your game has the potential to become a very nice game. Keep on polishing!
Mathematically speaking, yes, but it's extremely difficult! You need to memorize where all the stains are, map them out, and try multiple times, even as the developer, I haven't been able to get past 87%. There are specific power-ups that spawn around the map to freeze time and boost player speed, plus a secret bonus. There's also a secret area with stains that you must discover to reach 100%. It was intended to be hard, though maybe it ended up a bit too extreme; for a time attack, the goal was around 90%. Thanks a lot for playing and leaving your review!
I like how the mop works, the way it is used and the way it gradually shows getting increasingly more dirty, needing a wash. At first it was a bit harder to notice which tiles are walls and which are floor, perhaps a higher contrast between them would help. And a way to skip the entire dialog at the start at once would be nice.
Pixelated dungeon aesthetic is very pleasing and mop sounds fit very well. All in all, nice little cleaning game, good job! :)
I'm really glad you liked the mop mechanics, that was definitely one of my favorite parts to work on as well! I totally agree about the graphics; since I was going for a dimly lit dungeon vibe, some elements ended up blending together too much, but it's a great takeaway for future updates. As for the intro dialogue, you're right, that's definitely a quick and simple fix to implement. Thanks a lot for playing and leaving your review!
Never, Bob is completely done! Yeah, the pillars... it was definitely a mistake leaving them there. I should either remove them or add more contrast so players clearly know they're obstacles. Other players struggled with the walls as well, so lesson learned: even in dark dungeons, always make collision and blocking paths obvious. Thank you so much for playing and leaving your feedback!
Cool idea and a fun concept! It felt a bit rough around the edges, mostly because the movement speed and momentum build-up made controls feel pretty tricky. It also took me a little while to visually identify the pillars for what they were. Still, a super creative entry!
I love the lighting effects! I played it a couple times since I didn't understand what to do the first time around. I thought the "water" was a bed at first. I ran around the dungeon looking for the bucket of water haha. Didn't realize that I could just mop first without wetting the mop. Great use of the clean up crew theme!
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