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A jam submission

Eternal TournamentView game page

A bare bones auto battler.
Submitted by Nobody_of_Teron (@Nobody_of_Teron) — 17 hours, 12 minutes before the deadline
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Eternal Tournament's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#723.2503.250
Accessibility#1052.7502.750
Controls#1052.8122.812
Originality#1183.0623.062
Audio#1192.6252.625
Overall#1192.8392.839
Graphics#1302.6252.625
Theme#1392.7502.750

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.7

Theme Interpretation
Fighters are charging into each other.

GWJ Participation Level
2

Team Size
1

Generative AI Disclosure

I confirm that this jam entry does not contain any AI-generated content

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Comments

Submitted(+1)

This was a fun battle simulator. I do think it would benefit from some more polish, especially in UI. Also, the level capping doesn't exactly scream "eternal" to me lol. The spritework is fun and varied.

Submitted(+1)

Cool and fun Game but realy need some work with the ui and it will be better

Submitted(+2)

call me a CEO because I kept firing everyone by mistake.
had fun, though

Submitted(+1)

Great game in concept. I like the easy flow and speed. If you can improve on ui and diffculty scaling, this is gong to be a fun time sink. 

Submitted(+1)

I wish I knew if intelligence does anything lol, but I enjoy these types of games my guys got obliterated even though they were max level felt like I could not do anything to save them maybe adding some type of formation or something like that would help it but for what it is I enjoyed it

Developer(+1)

It actually give effectiveness(base unaltered effectiveness is %70 (0.7), gets multiplied by nearly half of the skills, defence, attack, but not all ofc) up to +%25 percent (you get another +5 for every level, so effectiveness may go up to %120 since max level is 5)  which makes you really stronger overall.

I wanted to add what attribute does what as tooltips, but I kinda got exhausted :D and I lightened my conscince by thinking, they already see stats roughly, if they wanna see what int does they may increase it one by one and see what changes lol (sry I got to be a bit of an unresponsible slouch as I got tired :3)

Need 2-2-2-2 base stat guys to obliterate other max level guys btw, unless you are really unlucky :D

Thank you for playing!

Submitted(+1)

Cool concept, but I did find myself just maxing stats one by one after each battle and managed to win the game without any real planning or strategy.  I think having certain traits being unique to each fighter such as some fighters being able to reach a higher max "strength" for example, could help add a bit of variety to the game.

Developer

Thank you for the feedback :) I was going to add weapons, armor, different tactics/actions (like hook, disarm, shield splitter...) But I couldn't really go through all the way. Jams for me are learning projects and building frameworks yet, because I'm still learning and has a lot to learn and practice. So I was satisfied with only the stats :D

And beating the hardest wave for the first time is possible. What would make me happy is to see if we get to beat max level team over and over again, at least 3 times? :D (they are not really maxxed tho, their attributes are between 4-5 randomly, and they are level5)
Thanks for playing!

Submitted(+1)

It's simple to get in to looks good  and works, kind of boring after a bit as there isn't a lot of choice in terms of leveling up or difrences between fighters,  the fighter ui should probaly be limited to 1 on screen at a time and the yellow dot that indicates a fighter has points to spare is put over the fighter ui obscuring a bit it. I didn't run into any crashes or bugs  other then the game refusing to restart after my second run, i played 3 times till getting team wiped.

Submitted(+1)

That feeling when you think you’ve got everything figured out, then all of a sudden you get a team wipe. Feels bad in the best way LOL

Great game, well executed, the fight sounds are so satisfying. Would love to see more of this!

Submitted(+1)

Surprisingly addictive. I love how you have to balance the stats until you have a sort of champion to carry the team while you get the rest up to scratch. I'd like to see the other fighters' menus be hidden when I click on a new one as they can overlap, causing confusion.