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Day 2 progress sneak peek teehee

A topic by Dottlez created 13 days ago Views: 555 Replies: 41
Viewing posts 1 to 12
Submitted(+2)


How are other projects progressing? Everyone in high spirits?

Submitted(+1)

high spirit? i panicked today and took a nap. It's too overwhelming for me that my brain refuse to even work. what do i do? 5 days left?!

Submitted (1 edit)

The thing I do is to just rid myself completely of any competitive spirit
I acknowledge that the best thing about game jams is what you learn along the way, and that way I'm not even all that bummed if I don't finish on time, and even if I am, I'm not too stressed about the deadline. Hope this helps!

Submitted

You are absolutely right. i'm changing the way i see this. i will take it easy and just try to have fun with it. thanks! my first time joining, i was so excited that i couldn't sleep last night, haha! goodluck to you! btw, how's your progress?

Submitted

I've been there, believe me. Still sometimes get stuck there! Also, progress is good! Finally have something more than just a pick-up and throw mechanic, and it's starting to look more and more like a proper game every hour!

Submitted

that's good to hear. i'm happy for you! can you also maybe show more sneakpeek? it actually boost my motivation hearing how others doing and progressing :)

(+1)

Looking good so far!

Submitted

Thank you!

(+2)

Looks nice, but for me i'm a bit panicking that i am rushing everything and that i won't use my time enough

Submitted (1 edit)

same here! i can relate! how's your progress?

(+1)

i'm almost done with all of the art, even tho i put it on can be done later

and i feel like i am focusing too much rn on it

Submitted

i am also working on the art assets, so overwhelming when i think about how many things i have to draw. but awesome that you are almost done with the art! sneak peek? hehehe i'm curious

tomorrow

Submitted(+2)

Your game piques my interest. As for me, all I've done so far is an escape menu and a main menu. I'm kind of worried since tomorrow I won't be able to work on the project at all, which means I have considerably less time, as well as needing to make shaders for the first time, among C: other things.

Submitted

you already have main menu? mine all just placeholder and i'm dreading the process of drawing all the art i need digitally *crying

Submitted

I'll personally make the menu last. It's always good to prioritize core gameplay features in game-jams as you never know how close you'll be cutting it

Submitted

The way I see it is that no matter how much time I have, the gameplay will never be done, so I might as well be done with something.

Submitted(+1)

Looking good so far! I'm a bit iffy, especially since we don't have the first level blocked out yet, but I'm sure it'll all come together!

Submitted

It happens. Game development takes time, even during game jams! Hell, you feel even slower when you're in a hurry.

Submitted(+1)

it looks good in its current state, but i have a lot more things to do which may take too much time if i face issues

Submitted(+1)

Yeah, I feel ya. Same issue here!

Submitted(+1)

putting that aside, what ur making rn looks very cool icl

Submitted(+1)

Thanks! Way too much time spent scratching my head over the weirdest most enigmatic game-breaking bugs tho x.x

Submitted(+1)

curious curious ~~ 


Judging based on the image, it looks like game that allows you to throw chairs HAHAHAHA

Submitted (1 edit)

You guessed right lol

Although the controls are slightly wonky as I plan on adding couch co-op to further follow the theme(if I have time), so you don't exactly aim with the mouse but rather just how the character is facing. I might change that for singleplayer if I release on steam

Submitted(+1)

Exciting! Looking forward to it!

Submitted

I've been working on this idea for a long time, but I'm not sure I'll be able to implement it...

Submitted

Good luck with that! The hard ones to implement are usually the most fun when they're worth the effort(or something like that)

Submitted

Thanks)) Good luck and stay strong too!

Submitted (2 edits)

End of day 2 progress

Feels like I'm going at a snail's pace when I'm in the zone, but then I see the end of day progress logs and get my mind blown

Just ignore the visual artifacts and the train cabin that was obviously scaled down in a hurry. We're all on a deadline, so it's to be expected lol

The shop UI probably won't be staying for any longer than it takes me to make a better alternative tbh

Submitted

This was end of day 1 lol

Submitted

Tomorrow I might finally be able to start following the theme as I've sort of finished all the other important stuff

Submitted

Looking good! you got me curious... throwing chairs, train, shop, some particle there? interesting! can't wait to see more! do you also do the pixel art yourself?

Submitted

I make everything from pixel art to code and sfx myself lol

Submitted

oh my god! thats A LOT to do in just 1 week! crazy!

Submitted

Yeahh lol, it's been wild

I've only had to cut two major corners, and if I don't have time to fix those when the time is almost up, that just proves that it was necessary.

First corner I cut was accidentally making the train sprite too big. That resulted in me just sizing it down instead of redrawing it smaller and doing all the animations from scratch, which led to a wonky look of that specific sprite


Second is that I just don't really have time to polish my particle effects yet, but it's a pixel art game, so square particles look enough at home

Submitted

oh god! i know right?! 
this deadline really got us scrapping lots of new idea just to make it in time. it's forcing us to finally make small games. and just keep what's really important. i usually spiral when i work on my projects, lots of extra ideas here and there and boom i got burnout. haha.
Btw, How many days left? 3??!

Submitted

Yup 馃拃

Submitted

I've added a whole lot of new features and polish now

Submitted

Do you want to play My game? 馃ゲ馃ゲhttps://rip-sigma123.itch.io/vessel