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Inferior Design's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun/Gameplay | #13 | 4.048 | 4.048 |
| Originality | #16 | 4.095 | 4.095 |
| Overall | #16 | 3.876 | 3.876 |
| Audio | #42 | 3.524 | 3.524 |
| Theme | #42 | 3.952 | 3.952 |
| Art/Graphics | #78 | 3.762 | 3.762 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did your team create most/all of the graphics yourselves?
Yes
Did your team create most of/all the audio yourselves?
Yes
How did you incorporate the theme "UNSTABLE"?
The furniture is unstable. The people are unstable.
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Comments
This is one of the most polished and creative games I've played in the jam. The stacking mechanic is surprisingly fun, and the way new ideas are introduced keeps the game fresh throughout. The atmosphere, writing, sound design, and presentation all come together really well.
I also loved how much content you managed to fit into a jam game. It feels like a complete experience rather than just a prototype. Honestly, I'm surprised it doesn't have more ratings. Excellent work!
I'd also love it if you could try my game when you have the time. :)
One of the bests i've seem in the jam. There's just so much content and the game is absolutely beautiful and creative. It's very sad that theres no web build, I think a lot more people would play it. I'd love to revisit it after the jam!
Thank you so much! I'm glad you appreciated all of the content we managed to squeeze in, and I would have loved to have this game be more accessible with a web build, but I would not trust Godot web exporting with my life, I've always had bad experiences with it (lag, stuttering, etc.), but I'm glad you played it anyway. If you do revisit, I think you would like the ending :)
smooth gameplay and story lol
Thank you very much!
Okay, yeah this is the best one I’ve played for sure lol. Not just saying that, either. As a person who jumps so easily, I loved everything about this game. Not a single bug, just a smooth experience!
There’s something so charming about games that can slot their quirky writing and characters into the mechanics of their world so seamlessly. The stacking criteria is never just random for random sake. For example, Todd’s statue requirements reflect his ego. This game has an amazing balance when it comes to suspension of disbelief. The characters want their rooms organized in very unnatural ways that don’t make any sense. But at the same time, those characters have such personalities that the criteria reflect so well, so it just works. Easily my favorite bit was when Hilda asks us to “put everything out on the table”… it’s just so clever.
I appreciate that every client has something to add to the stacking. Mechanics like the flashlight and the fan keep the puzzles from becoming samey.
The music was fantastic! The main theme is so catchy, it perfectly captures that cozy elevator style. And the music serves two purposes for me. The feeling that something was wrong kept appearing and disappearing when I was playing. I would get so absorbed in the stacking physics and open-ended puzzle solving that the music would fit that vibe. Then, I would remember the nature of the game, and the music would all of the sudden evoke this uncanny experience. Also I can’t not mention the dynamic tracks. AND the phone call having the same theme. Awesome stuff.
The sound effects are so integral to the physics of this game. The different material sounds are so professional and satisfying. The velocity at which you move an object affecting the bumping is such a good decision, it really sells the weight of what you are grabbing.
When this game has scary elements, they really do hit. I was on edge for so long, that the anticipation was killing me! The ways it builds this tension are implicit but intentional. The countdown when you’re waiting for your criteria to be met always had me holding my breath. And stacking items with Spencer in the room raised my cortisol levels lol.
The final cutscene is just so cool, too. The way the lamp moves to illuminate the figure outside the window is just pure aura lol.
Y’all deserve more ratings and comments. This project is so thoughtful. It’s clear y’all have the communication necessary to get on the same wavelength and design something special :)
Thank you for all your in-depth feedback. It makes me so happy that someone appreciated the details I put in the dialogue! The whole team really brought their A-game for this one, so we're now looking into developing it outside of the jam. Best of luck in the results, Grapplo is great!
Really amazing work, love the vibe and also it's very fun!
Thank you so much, I'm glad you had fun! I'll be sure to check out yours soon, I saw a bit of it on Manisha's stream and it looked interesting
It's a fricken good game man! when I get jumpscared by that green t-shirt man I was gonna fall of my chair and you art style is very, very cool. I need to say tha it isn't your first rodeo
Don't forget to check my game. Your response is very valuable for me
/jam/do-you-wanna-jam-2026/rate/4932146
Thank you for the feedback, I'm glad you got to experience Spencer in his True Form. This is definitely not my or Mightybjorn's first rodeo lol we have been making games for a few years now, but this was Graviton79's first game jam, so we had them just making levels the whole time. I will be sure to check out your game when I can and provide feedback!
You did a great job man; I still don't know how did you manage to do this much level in 10 days
bravo 👏
This is a wonderful and very fun game. It’s sad that many awesome games on Jam have few ratings, but this is also largely due to the fact that it doesn’t have a web build — I recommend making one. Let’s get back to the game: it was awesome, the physics are very fun, the tasks and levels are cool, the art is great — I loved everything, 5 out of 5 in almost all categories. I really liked the initial cutscene and the whole theme with the monitor and Windows — it’s really cool. I wish you good luck!
I am also waiting for your assessment of my game)
/jam/do-you-wanna-jam-2026/rate/4925720
Thanks for the feedback, I do 100% know that having only exe/x86 builds will tank how many ratings we will get by a decent amount, but it is a risk I am willing to take since Godot web builds (especially ones with lighting/shaders/3d) tend to be quite... unstable... and I wanted players to experience the game in its best form. As for everything else, I'm super glad you enjoyed it as much as you did! Graviton79 has rated/given feedback for your game by now, wish you the best of luck!
WHAT?! This game is super fun! Definitely my favourite game in the jam. 10/10 on all boards
Absolutely loved the style twist in the ending. Impressed that you did this in only 9 days. Kudos!
Thank you so much, I'm very happy you made it to the end despite the game being so long! We are hoping to continue this game after the jam ends , so thank you for being supportive! Spencer approves of your feedback.
This game is a 10/10 for me! Honestly one of the best games i've played so far! Overall really polished and fun experience, i especially loved what you guys did with the soundtrack (The music was a banger). Amazing work!
Alright, i got to the credits. Holy peak! I'm impressed!
DTG did an awesome job with that cutscene (though I did write the dialogue), glad you enjoyed it!
Thank you so much! I'm glad you enjoyed the music despite it looping for like an hour lmao. I am very glad you had fun with it, it was a blast to make and I am glad you got to experience the entire thing!
This such a well down game, I love the entire vibe of it and how well executed it is :> super fun!
Thanks for the support!
You should be proud of your game too, the art was incredible!
Thank you so much ! :3
one of the best games till now. I like the art and lighting a lot, I like the sfx and music (though I think music could have been a bit better/expanded on) I really like how polished everything feels and how there is genuine puzzle design as opposed to throwing random objects in a room and calling it a day. I like the lil story and how every room has a theme. feedback wise the UI is really unclear and too small and too blurry for some reason. also a level selector so that you can come back and play again / go back to a previous level would have been swell. generally a very well made entry
Yeah, the UI being far too small compared to the stuff in the top left was a problem we realized far too late... glad you had fun with the rest of the game though! As for music, the single track that slowly changes was simply the most feasible for time because DTG had to do sound design, composing, and all the coding. In a full version, we would definitely add more music!
Thank you for the feedback! I would have loved to expand upon the music more with more time (giving each client their own motif/variation, actually mixing/mastering it properly, etc.), but alas, the big evil game jam timer forced me to prioritize coding everything and ensuring the game was complete ran smoothly. I am glad you found the level design challenging and interesting, Graviton79 did a great job at that, especially considering this was their first jam lol.
I do agree that the UI was a bit small, especially on certain screens, so that would absolutely be something I would address in a later version of this game. And a level selector would also be a priority (and also possibly a level editor?). Again, thank you for your feedback and I'm super glad you had fun!
It's one of the most fun games I've played in this jam! Really amazing work.
Thank you so much! I'm happy you had a lot of fun with this game! Spencer would be happy.
One of the interesting games in the jam. I have to say I love the game's language. Great job.(Rated)
WOW this game is INCREDIBLE!! Everything is so atmospheric and you can tell that every small bit has effort crammed into it. I genuinely think this game should win the jam.
this is a the coolest game here 10/10 i don't think ill aver win bc this game is here
its fun to do this puzzles i like this kind of games its like that one time my dad mad me put staff in the trunck of the car so we can go to a trip it has the same idea i need to put any thing on any thing
Woww, this is an extremely underrated submission!
Amazing job. I had a lot of fun playing it. Loved the quirky dialogues, obnoxious requests and challenging puzzles.
Spencer did jumpscare after clicking on his icon when I finished all the granny requests hahahah.
And so much content..! I'll save it up to finish it when I have time.
Congrats, great job.
Thanks for the kind words! I'm glad someone got to experience the Spencer Moment.
This game is incredible, I kept laughing pretty much the whole time. The art is great, the idea is super fun, and the execution feels really clean. Kinda feels like a reverse Unpacking but with way more chaos, honestly a solid ten out of ten in my book. Amazing work. (pls play my game)
This game is incredible! I’ve kept laughing the entire time. Great art, great idea, great execution. This is like a reverse Unpacking 10/10 game. Amazing work!
Thank you so much for playing! I'm glad you had fun, and I never thought about reverse unpacking until now lol, that's a funny perspective!