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How does the game fit the theme?
The player and many of the NPCs are monsters disguised as people.
What code and assets did you not make from scratch during the jam (if any)?
Some sound effects
How many people worked on the game?5
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Comments
Cool game! Has a steep learning curve, but if you read the instructions it gets much clearer. My only issue was that the background was too colorful, but I'm just nitpicking. Great job!
Initially it was a bit overwhelming (lots of abilities to learn), but once I got the hang of the game it was fun, nice work!
The concept of smelling people to figure out if they are monsters is really creative and unique. The mechanics, visual design, and icons are all well made, and I didn't had any problems with the keys whatsoever even Idk how with so many mechanics which fits the jam theme nicely as well. My only minor nitpick would be that the level selection UI feels a bit short, but thats just to make a criticism, it's more than enough. Nice job
Not the first game of the jam i'm struggling to enjoy because of my azerty keyboard, i couldn't grasp how to use everything... Still managed to get eaten and to kill innocents people so there's that :D And i don't want to penalize a jam gam for not having azerty support or key binding , wouldn't be fair at all. Looks interesting!
I never even thought about that. Making a note to myself to add support for other keyboard layouts in future projects!
I think in godot you just need to put the "physical" key in the input map for it to work!
Like the art it reminds me of habbo hotel x)