Very cool environmental details. I think there's a lot you were able to do with the lighting to create a spooky atmosphere. Great work!
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How does the game fit the theme?
The core experience of this game is built upon deception and the shattering of trust, deeply embodying the mantra "Trust no one." As players explore the Hall of Statues in search of an exit, they are constantly misled by optical illusions and even by seemingly standard gameplay prompts. One cannot blindly trust what is seen or heard; instead, players must rely on their own independent judgment to pierce through the facade and find a genuine path to survival while grappling with the psychological pressure of trusting neither person nor object. The choices made when confronted with lies will lead players toward vastly different endings.
What code and assets did you not make from scratch during the jam (if any)?
The 3D models and music are both from the Unity Asset Store.
How many people worked on the game?2










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