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Broken Rules's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #452 | 3.242 | 3.400 |
| Gameplay | #1233 | 2.384 | 2.500 |
| Audio | #1256 | 2.288 | 2.400 |
| Overall | #1269 | 2.463 | 2.583 |
| Theme | #1338 | 2.479 | 2.600 |
| Enjoyment | #1415 | 2.193 | 2.300 |
| Visuals | #1498 | 2.193 | 2.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The player can only trust a single level rule at a time while the rest are randomized.
What code and assets did you not make from scratch during the jam (if any)?
The visuals and audio were found on itch.io and freesound.org
How many people worked on the game?1
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Comments
Love the mechanics!
The mechanics are quite innovative, i dont think i saw this before. Reminded me of Baba is you in a sense that it is also playing with the rules. The only issue I had is that on one of the level I was dying even though I was still on the bridge, but I could work around it in the end. Overall very good job!
This was a neat game. It was fun trying to figure out which settings worked per level and which didn't, making me really think about how the logic of each level worked. The only thing though is that the collision physics can be a bit imprecise and unresponsive at times, like I think in the third or fourth level I couldn't open the door. I'm not sure if that was by design, but overall this was still a really interesting game!
Thanks for playing! The truth is I had some issues with the physics but didn't have enough time to fix them or just fine tune them. For the door i had accidentally placed them inside the walls in some levels but I had fixed that in the first day of the submissions. I don't know what could have happened but do you remember which level it was so that I can look into it?
On this, I believe it was the level where the fans first appeared. I remember being able to get the settings right so that I can get to the door, but when I was there I couldn't get past it for some reason.
Music was a banger. Very interesting mechanic, too. I'd say the theme only really fits since the button says "Trust", but apart from that, it's a neat little puzzle game. Good job!
big stretch to the theme, and the randomizer could be confusing, but the game was largely enjoyable to navigate and the visuals were readable and the music was catchy
the music was on point with the game dynamics!
intersting idea, not a fan of the rest of rules being randomized, but it has potential
congrats on your game!
-tomy.
I had to 'trust' a different rule about 20 times to get past some sections.
This is an interesting idea.
Thanks for playing :)
Nice job, the premise was initially quite confusing to understand but I got it quite quickly after reading the description, and the couple levels I played were a little repetitive but its a really interesting idea. Also the variation in what things could randomize to was cool. Also nice music
Thanks!