Nice. I like the fact that you need to optimize you infiltration to succed in the levels.
Good asset too
| Criteria | Rank | Score* | Raw Score |
| Fun/Gameplay | #16 | 3.944 | 3.944 |
| Audio | #37 | 3.556 | 3.556 |
| Art/Graphics | #43 | 4.000 | 4.000 |
| Overall | #53 | 3.589 | 3.589 |
| Originality | #105 | 3.611 | 3.611 |
| Theme | #233 | 2.833 | 2.833 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did your team create most/all of the graphics yourselves?
No.
Did your team create most of/all the audio yourselves?
No.
How did you incorporate the theme "UNSTABLE"?
Main character gets unstable if he doesn't steal long enough. In order to survive he should steal the golds and finish the level.
Nice. I like the fact that you need to optimize you infiltration to succed in the levels.
Good asset too
Nice work, I think the idea of the time limit, combined with refreshing it via the gold pickups, gives the platforming a nice puzzle element and challenge. The assets work well together to create a nice atmosphere. Well done!
Overall I enjoyed Gold Fever. It took a moment to get used to the mechanic, but once it clicked it was fun to figure out the paths quickly. Some of the environment art like barrels or spikes/stalagmites gave me the impression of being blockades when they weren't, initially I tried to jump over past them when I could just run through. The UI at the beginning showing the credits and especially the levels could use a darkened panel behind to make it easier to read. It was a little straining on the eyes. But solid game overall!
It's overall good. My only complaint was it was a little confusing at first
The graphics are really good, and the controls feel great. It’s very well polished and finished. By the way, I think it would be more comfortable to collect the gold with the mouse click and use the other hand just for movement. Good work!
I really liked this game, the art is neat and the enemy's sfx is so fun, it's a good idea too, well done!
Such cute graphics, and I really liked the idea and the gameplay, it's really fun and solid.
It's a cool game. The visuals are gorgeous. The sound is great too. Overall, I liked it.
I think its a great small game. the idea is cool and fun. I just don't know why the player should press E to pick up the gold, could he not just walk over it ? would definitely a quality of life update. Also I would separate the gold / goblins more from the background, either by outline or by contrast. But this is just personal preference :)
really great art, audio and gameplay! i feel like the theme doesnt fit that well but whatever! great execution and really fun game to play :)
It was a bit frustrating not having coyote time in a fast paced platformer game like this. But overall, it was quite fun.
A few more levels would've been great.
Nice fun game! I like how smooth the gameplay feels.
I think adding some movement tricks like wall jumping and sliding could've spiced up the game
Visuals are nice, though some columns looked like walls for me and some wall decals looked like spikes, though it didn't really affect anything
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