"Your Sliminess" has got to be my favourite line hahahaha. That poor minion deserves every good night kiss he gets!
Love the concept of dungeon crawling turned around, pretty cool game, and i adore all the nice feedback and game feel!
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How does the game fit the theme?
Choose the dungeon that the adventurers need to pass through, but you cannot be sure that will happen.
What code and assets did you not make from scratch during the jam (if any)?
Dong SFX is from https://www.freesoundeffects.com/. Other than that, we made the rest in-house <3
How many people worked on the game?2
Comments
Awesome game, I love it, try multiple times, but the fifth level is pretty hard. The warriors are insane XD. Idk how well it fits to the Theme, but it is fun.
As an avid Dungeon Keeper fan, I think this is really cool, I just wish it fit the theme a bit more. Congrats anyway, it's great, and I loved the art and animations, also the initial dialogue is super fun!
Great style, Great gameplay, HILARIOUS dialogue. Loved it! will come back to play more after jam for sure. My one critique is that the difficulty ramps up FAST
All around 5 star! I definitely couldn't make it very far. I got to 4 dungeon rooms and that's about as far as I could get :P Consider myself sucking at this game. I loved it though. I LOVE Boss Monster (the physical game) and it just reminds me of this a bit and made me fall in love with it! It's pixel art too!
You're very kind! Thanks for stopping by! Pumpkin Hollow was also a very fun entry! I'm so thrilled that you recognized the Boss Monster influence! I've never met another person that has ever played it and its always had a special place in my heart! I really didn't think anyone would notice! So awesome of you 😊
this is a great game, i do feel like i would echo some of the below comments on difficulty scaling, it seems pretty hard to keep up after a couple of levels. the character hit sound effects could take a little work too
the gameplay is great, the writing is top notch and genuinely funny, great pixel art and can tell a lot of love went into making the game
Honestly this gameplay was realy fun. I'm going to try to be thorough so here we go.
I think damage and difficulty scaling is the one issue i have here- Conceptually adding in a new room with monsters is fantastic, but since each time you are getting a small amount of souls, the game doesnt feel like its scaling with the enemy difficulty.
I also think it doesnt feel explicitly clear or communicated that some enemies are better at handling some heroes than others- while i feel like an important part of this gaem is try it again with multiple different runs, being able to understand what to use sand why/how is just as important- rather than encouraging the player to just try random things. The biggest reason being you dont want a player who cant fully understand the gameplay to walk away frustrated.
The visuals work really well, i think keeping the art style simple and the enemy designs trimmed down works well. that said, and he're im going to nitpick, the Mixels on the characters during dialogue felt distracting, I would rather see consistency in dialogue, and then in the dungeon, that things be a bit mixed up- the minion feels like he was designed at a different ppi and the lich, and it feels a little jarring when theyre together.
Speaking of when they are together, the dialogue and banter is fantastic and hilarious. I genuinely enjoyed seeing them talk, and their def homie relationship- I want more of that, especially between rounds.
Overall teh gameplay feels really strong conceptually, and the things that i'm nitpicking are because i genuinely enjoyed this and want to see the best version of it- with the fun gameplay and witty dialogue i could see myself buying the full version of this!!!
WOW!
Outstanding job!
Would love to see it, not as just Jam project but as an actual full game
Love the gameplay, although I wish there would be a button to skip/speed up time during hero's raid. Since with you progress it might take quite a long time for them to go through every room...
It’s a really cool concept, but it feels like there isn't enough information about the enemies and units to build an effective strategy. Overall, I’d say the game lacks balance, but the core idea carries it.
An exciting game! The design is very good: both the audio and the visuals.
Very fun to play and love the style, but the enemies are way too powerful for what the player is given
Hello,
Fun little game you got here.
I like the artwork and sound design, which reminds me of ROTMG in some ways. The dialogue is silly and charming. With stuff to spend gold on, more content, and a game loop that makes sense, this seems like it'd be a fun game!
I'm not sure how the really relates to the theme - that's alright tho
I like the cute organ track you have playing in the bg, very fun
Yeah, all in all I think if you guys had another week with this it would probably have some of the missing things finished, good job overall :) definitely something I'd check out after the rating period if you plan to continue working on it at all
This is pretty cool. I like that it's from the perspective of the bad guys instead of the typical rpg fighting against the dungeon. I enjoyed playing it.
After I started losing I don't think I had any chance of comeback. I had 70 gold but could only buy 1 upgrade?
Interesting game, very interesting. I have to say: It was a bit confusing in the beginning w who you were supposed to control and what to do, but once I figured that out, it was interesting to play haha.
Also LOVED the cute music and artstyle!!
Funky tunes and cool concept - would like more things to spend gold on though! Not sure how the theme ties in either?






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