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A jam submission

Lich DungeonView game page

The townsfolk have had enough. Fend off waves of heroes & use their souls to grow your undead army!
Submitted by DopiePanda, wudda — 10 hours, 19 minutes before the deadline
Rated by 25 people so far
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Lich Dungeon's itch.io page

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How does the game fit the theme?
Choose the dungeon that the adventurers need to pass through, but you cannot be sure that will happen.

What code and assets did you not make from scratch during the jam (if any)?
Dong SFX is from https://www.freesoundeffects.com/. Other than that, we made the rest in-house <3

How many people worked on the game?
2

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Comments

Viewing comments 24 to 5 of 24 · Next page · Last page
Submitted

"Your Sliminess" has got to be my favourite line hahahaha. That poor minion deserves every good night kiss he gets!

Love the concept of dungeon crawling turned around, pretty cool game, and i adore all the nice feedback and game feel!

Submitted(+1)

Awesome game, I love it, try multiple times, but the fifth level is pretty hard. The warriors are insane XD. Idk how well it fits to the Theme, but it is fun.

Developer

Yeah the warriors need a nerf. We did a bug patch td but i think those bois are still a little too crazy. Their armor reduces a ton of damage lol

Submitted(+1)

As an avid Dungeon Keeper fan, I think this is really cool, I just wish it fit the theme a bit more. Congrats anyway, it's great, and I loved the art and animations, also the initial dialogue is super fun!

Developer

But, if you think about it. The Theme is Trust No One. So like, if you can't even trust the devs to stick to the theme, did we not actually NAIL the theme? 😂

Submitted(+1)

Great style, Great gameplay, HILARIOUS dialogue. Loved it! will come back to play more after jam for sure. My one critique is that the difficulty ramps up FAST 

Developer

GREATLY appreciate your kind words! We already dropped a couple bugfixes that should have you getting quite a bit further in your runs. And the traps actually work now! Hooray!

Submitted(+1)

All around 5 star! I definitely couldn't make it very far. I got to 4 dungeon rooms and that's about as far as I could get :P Consider myself sucking at this game. I loved it though. I LOVE Boss Monster (the physical game) and it just reminds me of this a bit and made me fall in love with it! It's pixel art too!

Developer

You're very kind! Thanks for stopping by! Pumpkin Hollow was also a very fun entry! I'm so thrilled that you recognized the Boss Monster influence! I've never met another person that has ever played it and its always had a special place in my heart! I really didn't think anyone would notice! So awesome of you 😊

Submitted(+1)

this is a great game, i do feel like i would echo some of the below comments on difficulty scaling, it seems pretty hard to keep up after a couple of levels. the character hit sound effects could take a little work too

the gameplay is great, the writing is top notch and genuinely funny, great pixel art and can tell a lot of love went into making the game

Developer

We pushed a bug fix patch earlier today. You should have a much smoother experience now. But the late game knights will still be a bit of a challenge especially with the Pope around lol

Submitted(+1)

Honestly this gameplay was realy fun. I'm going to try to be thorough so here we go.  
I think damage and difficulty scaling is the one issue i have here- Conceptually adding in a new room with monsters is fantastic, but since each time you are getting a small amount of souls, the game doesnt feel like its scaling with the enemy difficulty. 

I also think it doesnt feel explicitly clear or communicated that some enemies are better at handling some heroes than others- while i feel like an important part of this gaem is try it again with multiple different runs, being able to understand what to use sand why/how is just as important- rather than encouraging the player to just try random things. The biggest reason being you dont want a player who cant fully understand the gameplay to walk away frustrated. 

The visuals work really well, i think keeping the art style simple and the enemy designs trimmed down works well. that said, and he're im going to nitpick, the Mixels on the characters during dialogue felt distracting, I would rather see consistency in dialogue, and then in the dungeon, that things be a bit mixed up- the minion feels like he was designed at a different ppi and the lich, and it feels a little jarring when theyre together. 

Speaking of when they are together, the dialogue and banter is fantastic and hilarious. I genuinely enjoyed seeing them talk, and their def homie relationship- I want more of that, especially between rounds. 

Overall teh gameplay feels really strong conceptually, and the things that i'm nitpicking are because i genuinely enjoyed this and want to see the best version of it- with the fun gameplay and witty dialogue i could see myself buying the full version of this!!! 

Submitted

I knew the minion and the lich had a homie type of relationship instantly lol. Great game!!

Submitted(+1)

WOW!
Outstanding job!
Would love to see it, not as just Jam project but as an actual full game

Love the gameplay, although I wish there would be a button to skip/speed up time during hero's raid. Since with you progress it might take quite a long time for them to go through every room...

Submitted(+1)

It’s a really cool concept, but it feels like there isn't enough information about the enemies and units to build an effective strategy. Overall, I’d say the game lacks balance, but the core idea carries it.

Submitted(+1)

WHAT A GAME! The ammount of polish is extraordinary! And I'm a sucker for a good tutorial lol. Also the lich looks so sick.

Submitted(+1)

An exciting game! The design is very good: both the audio and the visuals.

Submitted(+1)

Found myself playing it for a few rounds. really enjoyed it.

Submitted(+1)

Very fun to play and love the style, but the enemies are way too powerful for what the player is given

Developer

i agree with this but LUCKILY we can patch it 🫡 what felt too strong? 

Submitted(+1)

Hello,

Fun little game you got here. 

I like the artwork and sound design, which reminds me of ROTMG in some ways. The dialogue is silly and charming. With stuff to spend gold on, more content, and a game loop that makes sense, this seems like it'd be a fun game!

I'm not sure how the really relates to the theme - that's alright tho

I like the cute organ track you have playing in the bg, very fun

Yeah, all in all I think if you guys had another week with this it would probably have some of the missing things finished, good job overall :) definitely something I'd check out after the rating period if you plan to continue working on it at all

Submitted(+1)

This is pretty cool.  I like that it's from the perspective of the bad guys instead of the typical rpg fighting against the dungeon.  I enjoyed playing it.

After I started losing I don't think I had any chance of comeback.  I had 70 gold but could only buy 1 upgrade?

Submitted(+1)

So cool. Was a bit confused at first but then really got into it.

Developer

I'm proud of you mystical magical hat man 💋

Submitted(+1)

Interesting game, very interesting. I have to say: It was a bit confusing in the beginning w who you were supposed to control and what to do, but once I figured that out,  it was interesting to play haha.

Also LOVED the cute music and artstyle!!

Developer(+1)

Thank you! As the human the made this, and definitely not a robot, with REAL HANDS and a FACE and LIPS that kiss their homies good night, it means a lot to hear you liked my goofy little scribbles! This game really felt like it would be DANGEROUS if we had 3 more days to work on it!

Submitted(+1)

Funky tunes and cool concept - would like more things to spend gold on though! Not sure how the theme ties in either?

Developer(+1)

Had we had 3 more days (started late) we absolutely would have! Quite a few awesome ideas are still sleeping in the code lol

Submitted

Overall, very cute! I loved the little minion and their dialogue. The sound effects and music really highlight the atmosphere!

Developer(+1)

Thank you for playing! After giving your game a shot I can see why you liked the dialogue! Looks like we followed similar tutorials for our dialogue boxes 😊

Viewing comments 24 to 5 of 24 · Next page · Last page