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How does the game fit the theme?
The theme “Trust No One” has been interpreted as not trusting the game itself. Throughout the levels, the player gradually understands how the simulation manipulates them, even after they gain the impression that they have broken reality.
What code and assets did you not make from scratch during the jam (if any)?
I used a pre-existing player asset that I made and altered it to fit the theme, rest all are done from scratch.
How many people worked on the game?1
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Comments
I feel like this was a good concept and prototype but is missing a lot of playstesting and bug fixing. I appreciate the try, it is a nice concept but it has no hints, tips nor you know the objective, missing a lot of UI/UX which could have been solved with playtesting (a tip: always give the game to someone who plays games and a friend who doesn't play games, always good to at least have both perspectives). Anyways, good job in this one!
Thankuuuuu that's a wonderful review mate and that's exactly what i needed to know, and you are totally right and I should have thought about those things. And you are right i didn't test the game with any friends nor thought about hint system while making a puzzle game ;-------; , I really appreciate it brotha <3 I shall work on the playtesting and bugfixes in my next project.
Super clean visuals good job , love your Font and shader in the title. /jam/brackeys-16/rate/4950346
thankuu
I enjoyed the game
<333
Good game! I didn't know what to do but nice though.
Yea i should have made some hint system, sry 😅😅
Great game , well done ! start is a lil bit confusing tho . :)
Thankuuu, yea i should work on it, it's my first time making a game 😅
Great job , it’s my first time too
I got to a point where the sounds stopped and my player turned red, but couldn't figure out what to change from there. Any hints? Speaking of, a hint system might be great if you're doing a puzzler/platformer where you can't trust the level. Nice look and feel to it though.
Which level, like I have made it so that each time the player goes red and music stops because the game has realized that player has partially solved the puzzle, and you are right the hint system would be really nice. Speaking of which you might be on the level were the mirror is on the ceiling is it?