A fun idea. Well fleshed out by adding different constraints. Can add more tasks too in the future.
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How does the game fit the theme?
Your character trusts no one, including themselves. They don't trust their own memory, so every rule they've ever set for their own safety has to be followed perfectly, every single night, with no reminders. They don't trust the dark outside the window, the lock they just checked, or the fact that they checked it at all. The paranoia isn't flavor text sitting on top of a normal puzzle game — the paranoia is the puzzle. Every mechanic (rules that stack and never reappear, one mistake resetting the whole routine, a clock that never stops) exists because the character can't trust anything to just be fine on its own.
What code and assets did you not make from scratch during the jam (if any)?
I made all the code myself
How many people worked on the game?1


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