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A jam submission

TurncoatsView game page

A fantasy autobattler where mercenaries can betray you. Pay wages, manage Trust, and survive.
Submitted by FynnKl, Sorong, Serc28, cemizm — 2 days, 15 hours before the deadline
Rated by 68 people so far
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How does the game fit the theme?
TURNCOATS is an autobattler which makes Trust its central mechanic. Every mercenary has a Trust value: paying wages preserves and increases it, while withholding pay and witnessing allies fall reduces it. Low Trust weakens a unit, and critical Trust can cause them to permanently defect to the opposing team. Even enemy mercenaries can switch sides, so no team is ever truly secure.

What code and assets did you not make from scratch during the jam (if any)?
We used Godot 4.7.2 and the GUT testing addon. Third-party assets used:
- Tiny Swords (Free Pack) by Pixel Frog: character, terrain, and UI art
- 400 Sounds Pack by ci: sound effects
- Free 25 Fantasy RPG Game Tracks Vol. 3 by alkakrab: music
- Shikashi’s Fantasy Icons Pack: item icons
- Medieval UI User Interface by ToffeeCraft: UI assets
- Weather Elements Freebie by Helton Yan: rain, wind, and thunder sounds

How many people worked on the game?
5

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Comments

Viewing comments 40 to 21 of 54 · Next page · Previous page · First page · Last page
Submitted

Very fun game!

Submitted

this is insanely cool!! i did not expect to get sucked into this for an hour, by far the longest i've spent on a jam game so far! the concept is super fun and fits the theme really well.  i cannot believe this was made in a week, the level of polish in the menus, gameplay, ui etc. is amazing. i don't think i found a single thing that was out of place or buggy.  i'll definitely be coming back to play this one more! 

Submitted

A really fun auto battler! Great work!

Submitted

WOW WOW WOW!! one of the best games I played on this jam. ive been playing it for a while now and reached round 56 haha was so much fun. I only wish I had to save my name first to keep it in the leaderboard. apart of that and maybe some balancing with the artifacts and the next wave of enemies (which became very easy after a few rounds haha) the game was super fun and I really enjoyed playing it! very well done job guys!

Submitted

Wow this is so cool and polished for a 1 week game jam! At first I was a bit intimidated by all the text but it really wasn't that complicated to play and the switching sides mechanic was really interesting! And the game looks and sounds great, too! :)

Submitted

Great take on the theme and some pretty unique mechanics! I like how a big team can start to become a hindrance as upkeep increases and defections become more likely.

I'd love to see this developed further with more ways to interact with the trust mechanic (or better signposting of it - as is, I had trouble telling what caused a character to lose trust or switch sides) 

Submitted

This is an amazing achievement for a 1 week jam! I love a good auto battler. This reminds of of "How Many Dudes?" that came out recently. You really hit on all the different criteria and tied it all together nicely. 

Submitted

Great visuals and audio! The concept is interesting and it was quite fun to play! I only have minor critique like the round completed audio is slightly clashing with the main battle-track, but this is nothing major. Great game!

Submitted

very good game! loved how the UI of the pages connects with the game window

Submitted

A bit confusing on what to do, but seems fun.

Submitted (1 edit)

OK, this is GREAT! At first I was like “so how the hell do I enlist new units”, then I understood ;) It was all fine, until my decked out merc turned on me, went down hill really fast from there… I like how the game blends with the page background as well. Really cool!

Submitted

This is a fun one! Did not understand why the enemy could mass convert 4 of my peeps so easily :D. Good job anyways

Submitted

Really cool concept! I love how you made Trust an actual gameplay mechanic instead of just using it as a theme. The idea of mercenaries switching sides when their Trust gets too low is really interesting, especially since even enemies can defect.

I’d maybe improve the feedback when a unit’s Trust is getting dangerously low, so players can better predict when someone might turn against them. Really fun idea overall!

Submitted

The game play so good 😅

Submitted

Really cool concept, never tried auto battlers before. Overall the game feels polished and well made, good job

Submitted

Really fun game! I love autobattlers, and I actually kept playing until I reached #1 on the leaderboard, which is a really nice addition, by the way. One thing to watch out for is the Wizard VFX: when there are too many Wizards on the field, the game starts to get a bit laggy. I also noticed a few issues with the wage payment buttons. “Pay All” seems to work only on newly hired mercenaries and on those without Auto Pay enabled. Auto Pay also seems to work only once out of the two available payments, and the same issue happens with “Pay All Wages.”

With a bit more balancing, it could be even better. great job!

Submitted

Pretty cool game! Really good visuals and fun gameplay!

Submitted

Amazing!
It looks awsome and it is so polished I wonder how you could pull this off in such a short time
It looks beautiful
It was very fun

Submitted (1 edit)

extremly polished games, even though these types of games are not my type the art is amazing, and the gameplay was decently fun, it was funny seeing all my allies betray me after i decided to not pay there wages (i didnt have money) great game, this might be the best implementation of the theme

Submitted

This is Peak! It was very fun and I enjoyed playing so much. I like how you implemented the theme by making the characters switch sides, Amazing Job!

Viewing comments 40 to 21 of 54 · Next page · Previous page · First page · Last page