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How does the game fit the theme?
Its a dice game where you have to bluff your enemies while they try and bluff you. You need to think about how they might bet and be smart. The ai brain can switch between characters, so you never can read them proper
What code and assets did you not make from scratch during the jam (if any)?
https://docs.google.com/document/d/1dnxbAUtMRswYjlQhOlaohNppkBzhKFi6Xz25CiFlres/edit?tab=t.0
Here are my full credits
How many people worked on the game?1
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Comments
I always like seeing mixed media games, they’re very charming.
I’d say each round starts a bit slow, the version of liar’s dice I play with friends we have the initial X-Y bid have X equals to at least the number of players.
Dialling in your bid was also a bit awkward, two dials for X and Y would be a bit more clean.
Lastly losing dice when your bluff is called or you make an incorrect guess is a bit of a deathspiral, as you have even less certain information to work with for subsequent rounds.
Very good graphics and sound! The gameplay is interesting its not easy to learn hard to master and a tutorial woudl have been appreciated although i did somewhat get the hang of it. Has a lot of replayability as well!
I really wanted to add a tutorial, but I ran out of time. Thanks for playing
Really liked the visuals!
The visuals and sound design are so silly and make the experience really enjoyable! Very replayable as well, especially with the different people you can play against! Great job!
The graphics were quirky and fun!
I really like the surreal vibe of it, the music and the graphics are very cool and have that raw indie girth. I also like the 2 people in the back looking at you, very uncanny.
The game is very confusing as to how you play, I dont really undesrtand it. The minimal character dialogue is very charming and even with so little lines the characters are very expressive.
Check out our game aswell!
Joey is a jerk.
It's a fun game. I think it has some game design problems, but it could be quite easy to fix by not allowing you to call bluff out of your turn. Otherwise game incentivizes passiveness and truth telling. Buying dices in the shop felt unnecessary. This game is good and has replayability without roguelike.
I think you should let them keep their personalities. I was quite disappointed Joey didn't call bluff every single turn on 2nd playthrough.
Graphics and sounds are phenomenal. Perfect voice acting.
Thank you for the input. Regarding the personalities, honestly, I thought that would be hidden. Ruins the secret if you know they don't always think the same. Calling whenever was a design choice, I personally though that being able to call anyone out kept you more active in the game even when its not your turn and allows you to impact other players, no just the one to you right, but I understand what you mean.
to be honest i never played such genre and it's kinda funn:))
Glad you enjoyed
Cool game but you maybe wanna make a web version that's why people don't rate it can you rate my game 🙏
Thanks. Took your advice. Glad you enjoyed